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__NOTOC__
__NOTOC__
{{BossInfobox
{{NPCInfobox
|title= Jones - Pirate King
|title= Jones;Pirate King
|image= Pirate_King_Jones.png
|image= Pirate_King_Jones.png
|Biome = Beach
|Biome = Beach
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<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{NPCInfobox
| title = Pirate Brute
| title = Pirate Brute
| image = Pirate-Brute.png
| image = Pirate-Brute.png
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</div>
</div>
<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{NPCInfobox
| title = Pirate Thief
| title = Pirate Thief
| image = Pirate-Thief.png
| image = Pirate-Thief.png
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</div>
</div>
<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{NPCInfobox
| title = Pirate Archer
| title = Pirate Archer
| image = Pirate-Archer.png
| image = Pirate-Archer.png

Revision as of 05:06, 2 September 2025

Jones
Pirate King
General Info
HP
110
Biome
Beach
Available Tiered Drops
2-3
Tier Points
Required Tier Points
6
Recommended Solo Tier Points
6

The pirate cove is an off limits section of the beach that has been claimed by the pirates.

Players must navigate their way through the dungeon to discover Pirate King Jones and defeat him.

Pirate King Jones

Jones can be found atop the “X” marks the spot stopping any intruders (as well as his own pirates) from stealing his treasure.

Boss Patterns

Jones slashes the air, forming a slash projectile that travels in a straight line towards the player.
Jones digs up a cannonball, which he throws at the player. This deals damage in a certain radius of the cannonball’s impact location.
Jones goes invisible, rushing towards the player and dealing melee damage on contact. Jones can be identified by the black smoke that trails.

Dungeon Enemies

Pirate Brute
General Info
HP
13
Attack Pattern
Approaches the player and brings down his hammer on the player when in close proximity.
Pirate Thief
General Info
HP
11
Attack Pattern
Approaches the player and slashes the player when in close proximity.
Pirate Archer
General Info
HP
8
Attack Pattern
Fires arrows at the player, while maintaining distance by leaping backwards if the player gets too close.