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<!-------------------------------------Short Dungeon Description Below----------------------------------->
<!-------------------------------------Short Dungeon Description Below----------------------------------->
Can be accessed by defeating [[Rustborn Kingdom: Part 1|Valerion]]
The flames of the cultists protect Nebula's domain, but when stabilized they pave the way to the Archmage's wrath.


The flames of the cultists protect Nebula's domain, but when stabilized they pave the way to the Archmage's wrath.
This dungeon is dropped by defeating [[Rustborn Kingdom: Part 1|Valerion]].
{{NPCInfobox
{{NPCInfobox
|title= Nebula;Twilight Archmage
|title= Nebula;Twilight Archmage
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<div class="dungeon-clear">
<div class="dungeon-clear">
==Dungeon Clear==
==Dungeon Clear==
* Collect 3 Souls > Bring them to Mithrion 
* In phase 1 of the clear, you must go through the tunnels and kill the mobs to find the 3 souls located in their respective paths.
* Guide them to respective coloured wool after teleport
* After finding all souls, move them towards Mithrion, where you will see coloured wool indicating where each soul should go.
* Nebula's Arena opens
* Then, a teleport anchor will spawn that will send you to phase 2 of the clear.
* In phase 2 of the clear, you must repeat the same as in phase 1 where you kill the mobs and move the 3 souls to their respective areas.
* After moving the 3 souls found in the center, Nebula's arena gate opens.
</div>
</div>


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<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>


100% to 75% (Phase 1) | 1: Nebula jumps up and slams the ground, dealing damage to those in close proximity. 2: Nebula dashes towards the player and slashes, creating three rows of fire pillars. 3:  Nebula slams the ground, dealing damage to those in close proximity. 4: Nebula leaps to the player, slamming down and creating a ring of fire around the impacted area.
(Set 1, Attack 1) | Nebula leaps up into the air then slams into the ground on the indicated area, dealing damage to those in close proximity. Nebula also spawns on the outer circle of the impact.
 
(Set 1, Attack 2) | Nebula jumps up into the air then slams into the ground, dealing damage to those in close proximity. Nebula also spawns fire that extends towards the edges of the area on either side and behind her.
 
(Set 1, Attack 3) | Nebula dashes backwards, summoning magical beams that do high damage in every direction.
 
(Set 1, Attack 4) | Nebula slams the ground with her axe, spawning three rows of fire infront of her.
 
(Set 2, Attack 1) | Nebula slams into the ground then summons several shadowflame skulls that bounce around the arena, dealing damage in a small area upon contact with the floor. In addition, Nebula fires axehead projectiles at the player.
 
(Set 2, Attack 2) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player.
 
(Set 3, Attack 1) | Nebula teleports to the player several times, each time leaving behind a source of axehead projectiles. On the final teleport, Nebula deals damage on the floor in a large radius.
 
(Set 3, Attack 2) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player. In addition, Nebula fires axehead projectiles in all directions.


75% (Phase 2) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls.
(Set 3, Attack 3) | Nebula dashes into the player, creating voided projectiles perpendicular to the dash every step of the way. These projectiles accelerate after a short time.


75% to 40% (Phase 3) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player.
100% to 75% (Phase 1) | Nebula cycles through her Set 1 attacks in order to damage the player, as well as occassionally dashing towards the player and meleeing them.


75% to 40% (Phase 3) | Nebula summons several shadowflame skulls that bounce around the arena, dealing damage in a small area upon contact with the floor. In addition, Nebula fires axehead projectiles at the player.
75% (Phase 1.5) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls that rain down on the arena.


75% to 0% (Phase 3/ 4) | Nebula teleports to the player several times, each time leaving behind a source of axehead projectiles. On the final teleport, Nebula deals damage on the floor in a large radius.
75% to 40% (Phase 2) | Nebula cycles through her Set 2 attacks as well as Set 3, attack 1 in order to damage the player.


40% (Phase 3) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls.
40% (Phase 2.5) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls that rain down on the arena.


40% to 0% (Phase 4) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player. In addition, Nebula fires axehead projectiles in all directions.
40% to 0% (Phase 3) | Nebula cycles through her Set 3 attacks in order to damage the player.


40% to 0% (Phase 4) | Nebula dashes into the player, creating voided projectiles perpendicular to the dash every step of the way. These projectiles accelerate after a short time.
</div>
</div>


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|title= Rustborn Norseman
|title= Rustborn Norseman
|image= 3DRustbornNorseman.png
|image= 3DRustbornNorseman.png
|Attack= Summons ice spikes, throws axes, and melee attacks
|Attack= Throws axes at the player, or summons ice spikes in the player's general direction.
|Health= 396
|Health= 396
|Fame= 60
|Fame= 60
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|title= Rustborn Paragon
|title= Rustborn Paragon
|image= 3DRustbornParagon.png
|image= 3DRustbornParagon.png
|Attack= Summon a circle of swords, shoots aquamarine waves, and melee attacks
|Attack= Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.
|Health= 451
|Health= 451
|Fame= 60
|Fame= 60
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|title= Rustborn Paladin
|title= Rustborn Paladin
|image= 3DRustbornPaladin.png
|image= 3DRustbornPaladin.png
|Attack=  
|Attack= Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
|Health= 429
|Health= 429
|Fame= 60
}}
{{NPCInfobox
|title= Rustborn Gladiator
|image= 3DRustbornGladiator.png
|Attack=
|Health= 440
|Fame= 60
}}
{{NPCInfobox
|title= Rustborn Kensei
|image= 3DRustbornKensei.png
|Attack=
|Health= 385
|Fame= 60
}}
{{NPCInfobox
|title= Rustborn Templar
|image= RustbornTemplar.png
|Attack=
|Health= 407
|Fame= 60
|Fame= 60
}}
}}
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|title= Mithrion
|title= Mithrion
|image= Mithrion.png;MithrionBossBar
|image= Mithrion.png;MithrionBossBar
|Attack=  
|Attack= Shoots out a laser, moves their hand across the surrounding area hitting any player in their path, or slams into the ground damaging anyone on the impact.
|Health= 9900 (Damaged with the 3 souls in 3 hits)
|Health= 9900 (Damaged with the 3 souls in 3 hits)
|Fame= 0
|Fame= 0

Revision as of 14:25, 30 September 2025

The flames of the cultists protect Nebula's domain, but when stabilized they pave the way to the Archmage's wrath.

This dungeon is dropped by defeating Valerion.

Nebula
Twilight Archmage
General Info
HP
15400
Fame Given
3000
Loot
Bloodshot Loot
Tier Points
Required Tier Points
62
Recommended Solo Tier Points
78

Dungeon Clear

  • In phase 1 of the clear, you must go through the tunnels and kill the mobs to find the 3 souls located in their respective paths.
  • After finding all souls, move them towards Mithrion, where you will see coloured wool indicating where each soul should go.
  • Then, a teleport anchor will spawn that will send you to phase 2 of the clear.
  • In phase 2 of the clear, you must repeat the same as in phase 1 where you kill the mobs and move the 3 souls to their respective areas.
  • After moving the 3 souls found in the center, Nebula's arena gate opens.

Boss Behaviour

(Set 1, Attack 1) | Nebula leaps up into the air then slams into the ground on the indicated area, dealing damage to those in close proximity. Nebula also spawns on the outer circle of the impact.

(Set 1, Attack 2) | Nebula jumps up into the air then slams into the ground, dealing damage to those in close proximity. Nebula also spawns fire that extends towards the edges of the area on either side and behind her.

(Set 1, Attack 3) | Nebula dashes backwards, summoning magical beams that do high damage in every direction.

(Set 1, Attack 4) | Nebula slams the ground with her axe, spawning three rows of fire infront of her.

(Set 2, Attack 1) | Nebula slams into the ground then summons several shadowflame skulls that bounce around the arena, dealing damage in a small area upon contact with the floor. In addition, Nebula fires axehead projectiles at the player.

(Set 2, Attack 2) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player.

(Set 3, Attack 1) | Nebula teleports to the player several times, each time leaving behind a source of axehead projectiles. On the final teleport, Nebula deals damage on the floor in a large radius.

(Set 3, Attack 2) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player. In addition, Nebula fires axehead projectiles in all directions.

(Set 3, Attack 3) | Nebula dashes into the player, creating voided projectiles perpendicular to the dash every step of the way. These projectiles accelerate after a short time.

100% to 75% (Phase 1) | Nebula cycles through her Set 1 attacks in order to damage the player, as well as occassionally dashing towards the player and meleeing them.

75% (Phase 1.5) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls that rain down on the arena.

75% to 40% (Phase 2) | Nebula cycles through her Set 2 attacks as well as Set 3, attack 1 in order to damage the player.

40% (Phase 2.5) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls that rain down on the arena.

40% to 0% (Phase 3) | Nebula cycles through her Set 3 attacks in order to damage the player.

Lore

[D̷̛͖̲̜'s LOG: NEBULA] BYPASS STATE: A battlemage trained in the arts of fire by King Orvain himself. Upon the Kingdom's fall, Nebula's training was continued by the Voided King, who taught her to wield the dancing flames that preceded the night sky.

Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Dungeon Enemies

Rustborn Norseman
General Info
HP
396
Fame Given
60
Attack Pattern
Throws axes at the player, or summons ice spikes in the player's general direction.
Rustborn Paragon
General Info
HP
451
Fame Given
60
Attack Pattern
Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.
Rustborn Paladin
General Info
HP
429
Fame Given
60
Attack Pattern
Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
Mithrion
General Info
HP
9900 (Damaged with the 3 souls in 3 hits)
Fame Given
0
Attack Pattern
Shoots out a laser, moves their hand across the surrounding area hitting any player in their path, or slams into the ground damaging anyone on the impact.

Tips and Tricks

  • N/A