imported>PizzaRat72
No edit summary
imported>EmotionalDamage42
- Added new loot table - Corrected and added more information to the boss attacks - Added information to the clear enemies
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WARNING: Beating this dungeon allows access to the harder version, including the [[Dawn of Creation]] True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light.
WARNING: Beating this dungeon allows access to the harder version, including the [[Dawn of Creation]] True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light.


{{Dungeon Boss
{{BossInfobox
| title = Ophanim
|title=Ophanim; Observer of Telos
|image=OphanimBossbar.png
|Health=22000
|Tiered=11


The Observer of Telos
|Bloodshot=  
| image = [[File:Ophanim.png|968px]]
Armours;Crown Of Ethereal Radiance;Ut-Crown.png;0.8,
| Health = 22000
| Treasure = No


<!--TIERED SECTION START-->
weapons;Oracle's End;Ut-oracle.png;0.8,


[[Loot | T11 Equipment]][[File:T11HeavyChestplate.png|30px]]
weapons;Final Destination;FinalDestination.png;0.8,
|Companion= Pets;Lumine;itemLumine.png;0.2,


<!--TIERED SECTION END-->
Mounts;Astralflare;itemAstralflare.png;0.2
<!--BLOODSHOT SECTION START-->


| BChance = 0.8%
|Rune= Rune;Rune Of The Observer;ObserverRune.png;3
| Bloodshot = [[Weapons | Final Destination]][[File:FinalDestination.png|30px]]<br>
|Frag= Bloodshot;20


[[Armours | Crown Of Ethereal Radiance]][[File:CrownOfEtherealRadiance.png|30px]]
|Required=66
|Solo=78


[[Weapons |Oracle's End]][[File:ut-oracle.png]]
}}
 
<!--BLOODSHOT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
 
| Fragment = [[Exalting | Bloodshot Forge Fragment]][[File:Bloodshot.png]] 20%
 
| TP = 66 TP
| SoloTP = 78 TP
 
<!--FRAGMENT & TIER POINT SECTION END-->


}}


<!-------------------------------------Short Dungeon Description Below----------------------------------->
<!-------------------------------------Short Dungeon Description Below----------------------------------->
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==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>


  [Start Phase] Ophanim teleports to a random players and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
  [Start Phase] Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.


  After reaching 85% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases.
  After reaching 85% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases.


  [Center Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring
  [Walls Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring, to dodge you have to find the gap.


  [Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center
  [Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.


  [Clock Phase] After reaching 60% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed.
  [Clock Phase] After reaching 60% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back to ophanim.


  After reaching 40% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases.
  After reaching 40% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases.


  [Red Blue Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
  [America Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.


  [Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision.
  [Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision.
[Rage Phase] Upon reaching 15% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage.


===Boss Phases===


</div>
[Rage Phase] Upon reaching 15% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. To dodge you need to find the gaps, on top of that the wider lines also stun and deal around 30 damage
</div>


<div style="float: left; width: 100%;">
<div style="float: left; width: 100%;">
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| title = Enlightened Paladin
| title = Enlightened Paladin
| image = EnlightenedPaladin.png
| image = EnlightenedPaladin.png
| Attack =  
| Attack = One of the scariest enemies for clear, as its capable of dashing and after the dash it executes a 3 hit combo which can deal over 20 health worth of damage.
| Health = 561
| Health = 561
}}
}}
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| title = Enlightened Gladiator
| title = Enlightened Gladiator
| image = EnlightenedGladiator.png
| image = EnlightenedGladiator.png
| Attack =  
| Attack = Usually swings his sword however occasionally it summons a puddle that is extending outwards until it reaches its max distance and then starts to disappear after a bit.
| Health = 583
| Health = 583
}}
}}
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| title = Enlightened Kensei
| title = Enlightened Kensei
| image = EnlightenedKensei.png
| image = EnlightenedKensei.png
| Attack =  
| Attack = Usually slashes his sword but can teleport to the direction of a player.
| Health = 506
| Health = 506
}}
}}
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| title = Enlightened Templar
| title = Enlightened Templar
| image = CrinxSoul.png
| image = CrinxSoul.png
| Attack =  
| Attack = It's main attack is its very dangerous eye laser which deals extremely high DPS however the laser isn't too hard to avoid. On top of that he can smash the ground with his battle axe.
| Health = 539
| Health = 539
}}
}}
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| title = Enlightened Norseman
| title = Enlightened Norseman
| image =  
| image =  
| Attack =
| Attack = He is capable of throwing axes and occasionally summons spikes of ice to damage the players in its AOE radius.
| Health = 517
| Health = 517
}}
}}
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| title = Enlightened Paragon
| title = Enlightened Paragon
| image =  
| image =  
| Attack =
| Attack = He sends a slash that is capable of reaching great distances and it can ocasionally summon spikes all around him as an AOE attack.
| Health = 594
| Health = 594
}}
}}

Revision as of 14:19, 2 September 2025

WARNING: Beating this dungeon allows access to the harder version, including the Dawn of Creation True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light.

Ophanim
Observer of Telos
General Info
HP
22000
Available Tiered Drops
11
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78



Ophanim, The Observer of Telos

Boss Patterns

[Start Phase] Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
After reaching 85% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases.
[Walls Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring, to dodge you have to find the gap.
[Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.
[Clock Phase] After reaching 60% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back to ophanim.
After reaching 40% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases.
[America Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
[Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision.


[Rage Phase] Upon reaching 15% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. To dodge you need to find the gaps, on top of that the wider lines also stun and deal around 30 damage

Dungeon Enemies

<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

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<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

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<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

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<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>