Rustborn Kingdom: Part 3: Difference between revisions
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<!-------------------------------------Short Dungeon Description Below-----------------------------------> | <!-------------------------------------Short Dungeon Description Below-----------------------------------> | ||
This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]]. | |||
WARNING: Beating this dungeon allows access to the harder version, | WARNING: Beating this dungeon allows access to the harder version, the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. | ||
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]]. | |||
{{NPCInfobox | {{NPCInfobox | ||
|title= Ophanim; Observer of Telos | |title= Ophanim; Observer of Telos | ||
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<!------------------Make sure to indent a space for each pattern------------> | <!------------------Make sure to indent a space for each pattern------------> | ||
(Set 1, Attack 1: Walls) | Ophanim flattens in the center of the circle as a circle of shots approaches the center from the ring, to dodge you have to find the singular gap. | |||
(Set 1, Attack 2: Eyeballs) | Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center. | |||
(Set 2, Attack 1: Wheel) | Ophanim begins to roll to 24 points around the arena and bouncing off the walls, shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown (0.3s) after collision. | |||
(Set 2, Attack 2: America) | Ophanim teleports to the player that is targeted before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory, these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots. | |||
100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds. | |||
85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player. | |||
60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back towards Ophanim. | |||
40% to 15% (Phase 4 | 40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player. | ||
15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, | 15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS. | ||
</div> | </div> | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened Paladin | |title= Enlightened Paladin | ||
|image= | |image= 3DEnlightenedPaladin.png | ||
|Attack= | |Attack= Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius. | ||
|Health= 561 | |Health= 561 | ||
|Fame= | |Fame= | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened Gladiator | |title= Enlightened Gladiator | ||
|image= | |image= 3DEnlightenedGladiator.png | ||
|Attack= | |Attack= Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS. | ||
|Health= 583 | |Health= 583 | ||
|Fame= 80 | |Fame= 80 | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened Kensei | |title= Enlightened Kensei | ||
|image= | |image= 3DEnlightenedKensei.png | ||
|Attack= | |Attack= Slashes the player if close, or teleports to the player randomly. | ||
|Health= 506 | |Health= 506 | ||
|Fame= 80 | |Fame= 80 | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened Templar | |title= Enlightened Templar | ||
|image= | |image= 3DEnlightenedTemplar.png | ||
|Attack= | |Attack= Smashes the ground near the player, causing AoE damage and knockback, or shoots lasers out of its eyes that deal a large amount of DPS. | ||
|Health= 539 | |Health= 539 | ||
|Fame= 80 | |Fame= 80 | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened Norseman | |title= Enlightened Norseman | ||
|image= | |image= 3DEnlightenedNorseman.png | ||
|Attack= | |Attack= Throws axes at the player, or summons ice spikes in the player's general direction. | ||
|Health= 517 | |Health= 517 | ||
|Fame= 80 | |Fame= 80 | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened Paragon | |title= Enlightened Paragon | ||
|image= | |image= 3DEnlightenedParagon.png | ||
|Attack= | |Attack= Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius. | ||
|Health= 594 | |Health= 594 | ||
|Fame= 80 | |Fame= 80 | ||
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== Tips and Tricks == | == Tips and Tricks == | ||
<div class="tipstricks"> | <div class="tipstricks"> | ||
*For Clock it is advised that you have quite a bit of speed (around 50) | *For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed. | ||
*During the entire boss fight you can spam space for | *During the entire boss fight, you can spam space for more movement speed. | ||
</div> | </div> | ||
{{Dungeon Navbox}} | {{Dungeon Navbox}} | ||
Revision as of 13:20, 30 September 2025
This dungeon is dropped by defeating Nebula.
WARNING: Beating this dungeon allows access to the harder version, the Dawn of Creation True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.
Observer of Telos


Dungeon Clear
- Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.
Boss Behaviour
(Set 1, Attack 1: Walls) | Ophanim flattens in the center of the circle as a circle of shots approaches the center from the ring, to dodge you have to find the singular gap.
(Set 1, Attack 2: Eyeballs) | Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.
(Set 2, Attack 1: Wheel) | Ophanim begins to roll to 24 points around the arena and bouncing off the walls, shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown (0.3s) after collision.
(Set 2, Attack 2: America) | Ophanim teleports to the player that is targeted before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory, these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.
60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back towards Ophanim.
40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.
15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS.
Lore
[D̷̛͖̲̜'s LOG: OPHANIM] BYPASS STATE: What are you planning, Void...
Boss & Dungeon Dialogue
Dialogue
- Coming soon
Dungeon Enemies


Tips and Tricks
- For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
- During the entire boss fight, you can spam space for more movement speed.