imported>Willowx
imported>Willowx
Updated for consistency
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<!-------------------------------------Short Dungeon Description Below----------------------------------->
<!-------------------------------------Short Dungeon Description Below----------------------------------->
Can be accessed by defeating [[Rustborn Kingdom: Part 2|Nebula]]
This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]].


WARNING: Beating this dungeon allows access to the harder version, including the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin.  
WARNING: Beating this dungeon allows access to the harder version, the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin.
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]].


To open the portal, you must consume a sigil of light.
{{NPCInfobox
{{NPCInfobox
|title= Ophanim; Observer of Telos
|title= Ophanim; Observer of Telos
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<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>


100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
(Set 1, Attack 1: Walls) | Ophanim flattens in the center of the circle as a circle of shots approaches the center from the ring, to dodge you have to find the singular gap.
 
(Set 1, Attack 2: Eyeballs) | Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.
 
(Set 2, Attack 1: Wheel) | Ophanim begins to roll to 24 points around the arena and bouncing off the walls, shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown (0.3s) after collision.


85% to 60% (Phase 2: Walls)| Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring, to dodge you have to find the gap.
(Set 2, Attack 2: America) | Ophanim teleports to the player that is targeted before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory, these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.


85% to 60% (Phase 2: Eyeballs) | Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.
100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.


60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back to ophanim.
85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.


40% to 15% (Phase 4: Wheel) | Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision.
60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back towards Ophanim.


40% to 15% (Phase 4: America) | Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.


15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. To dodge you need to find the gaps, on top of that the wider lines also stun and deal around 30 damage
15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS.
</div>
</div>


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{{NPCInfobox
{{NPCInfobox
|title= Enlightened Paladin
|title= Enlightened Paladin
|image= EnlightenedPaladin.png
|image= 3DEnlightenedPaladin.png
|Attack= One of the scariest enemies for clear, as its capable of dashing and after the dash it executes a 3 hit combo which can deal over 20 health worth of damage.
|Attack= Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
|Health= 561
|Health= 561
|Fame=
|Fame=
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{{NPCInfobox
{{NPCInfobox
|title= Enlightened Gladiator
|title= Enlightened Gladiator
|image= EnlightenedGladiator.png
|image= 3DEnlightenedGladiator.png
|Attack= Usually swings his sword however occasionally it summons a puddle that is extending outwards until it reaches its max distance and then starts to disappear after a bit.
|Attack= Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS.
|Health= 583
|Health= 583
|Fame= 80
|Fame= 80
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{{NPCInfobox
{{NPCInfobox
|title= Enlightened Kensei
|title= Enlightened Kensei
|image= EnlightenedKensei.png
|image= 3DEnlightenedKensei.png
|Attack= Usually slashes his sword but can teleport to the direction of a player.
|Attack= Slashes the player if close, or teleports to the player randomly.
|Health= 506
|Health= 506
|Fame= 80
|Fame= 80
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{{NPCInfobox
{{NPCInfobox
|title= Enlightened Templar
|title= Enlightened Templar
|image= EnlightenedTemplar.png
|image= 3DEnlightenedTemplar.png
|Attack= It's main attack is its very dangerous eye laser which deals extremely high DPS however the laser isn't too hard to avoid. On top of that he can smash the ground with his battle axe.
|Attack= Smashes the ground near the player, causing AoE damage and knockback, or shoots lasers out of its eyes that deal a large amount of DPS.
|Health= 539
|Health= 539
|Fame= 80
|Fame= 80
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{{NPCInfobox
{{NPCInfobox
|title= Enlightened Norseman
|title= Enlightened Norseman
|image= EnlightenedNorseman.png
|image= 3DEnlightenedNorseman.png
|Attack= He is capable of throwing axes and occasionally summons spikes of ice to damage the players in its AOE radius.
|Attack= Throws axes at the player, or summons ice spikes in the player's general direction.
|Health= 517
|Health= 517
|Fame= 80
|Fame= 80
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{{NPCInfobox
{{NPCInfobox
|title= Enlightened Paragon
|title= Enlightened Paragon
|image= EnlightenedParagon.png
|image= 3DEnlightenedParagon.png
|Attack= He sends a slash that is capable of reaching great distances and it can ocasionally summon spikes all around him as an AOE attack.
|Attack= Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.
|Health= 594
|Health= 594
|Fame= 80
|Fame= 80
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== Tips and Tricks ==
== Tips and Tricks ==
<div class="tipstricks">
<div class="tipstricks">
*For Clock it is advised that you have quite a bit of speed (around 50) though there isn't a "fixed" number for this, just whatever feels the best.
*For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
*During the entire boss fight you can spam space for move movement speed  
*During the entire boss fight, you can spam space for more movement speed.
</div>
</div>


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Revision as of 13:20, 30 September 2025

This dungeon is dropped by defeating Nebula.

WARNING: Beating this dungeon allows access to the harder version, the Dawn of Creation True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.

Ophanim
Observer of Telos
General Info
HP
22000
Fame Given
5000
Available Tiered Drops
11
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Dungeon Clear

  • Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.

Boss Behaviour

(Set 1, Attack 1: Walls) | Ophanim flattens in the center of the circle as a circle of shots approaches the center from the ring, to dodge you have to find the singular gap.

(Set 1, Attack 2: Eyeballs) | Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.

(Set 2, Attack 1: Wheel) | Ophanim begins to roll to 24 points around the arena and bouncing off the walls, shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown (0.3s) after collision.

(Set 2, Attack 2: America) | Ophanim teleports to the player that is targeted before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory, these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.

100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.

85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.

60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back towards Ophanim.

40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.

15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS.

Lore

[D̷̛͖̲̜'s LOG: OPHANIM] BYPASS STATE: What are you planning, Void...

Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Dungeon Enemies

Enlightened Paladin
General Info
HP
561
Attack Pattern
Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
Enlightened Gladiator
General Info
HP
583
Fame Given
80
Attack Pattern
Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS.
Enlightened Kensei
General Info
HP
506
Fame Given
80
Attack Pattern
Slashes the player if close, or teleports to the player randomly.
Enlightened Templar
General Info
HP
539
Fame Given
80
Attack Pattern
Smashes the ground near the player, causing AoE damage and knockback, or shoots lasers out of its eyes that deal a large amount of DPS.
Enlightened Norseman
General Info
HP
517
Fame Given
80
Attack Pattern
Throws axes at the player, or summons ice spikes in the player's general direction.
Enlightened Paragon
General Info
HP
594
Fame Given
80
Attack Pattern
Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.

Tips and Tricks

  • For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
  • During the entire boss fight, you can spam space for more movement speed.