

Replace your passive orbital with a blackhole that swallows your jewel
projectiles, after 30 damage worth of jewel projectiles is absorbed, the
blackhole will instantly shoot towards your cursor with 15 velocity and 12
range, dealing 200 damage in a 4 block radius


Using a jewel will now only spawn 1 jewel over your head that does damage
multiplied by the amount of shots the original jewel had with an additional 1.5
x multiplier


Passive orbitals are now 75% bigger and rotate slower


Your jewels now do 60% of their base damage but they now pierce and boomerang
back to you after reaching their max range


You now have double the amount of jewels per use but they all do 60% of their
base damage


Hitting the sun with a piercing sceptre will make it shoot out 5 solar flares to
the nearest enemy in a 12 block radius, each shot dealing 0.25x of the damage
of the sceptre you are holding


Passing jewels through a sun or a moon now deals an additional +50% damage


Gazing at the moon for 0.5 consecutive seconds will summon a star around you.
You can have up to 3 stars orbiting you and they do damage based on ability
tier point
0–7TP: 2.5 Damage
8–9TP: 3 Damage
10TP: 3.5 Damage
11–12TP: 4 Damage
13+TP: 4.5 Damage


When a jewel goes through your sun orbital, gain +10 attack for the duration of
the cooldown of the jewel (10s CD)


When a jewel goes through your moon orbital, gain +20 speed for the duration of
the cooldown of the jewel (10s CD)


You now have 2 orbiting suns around you which buffs your jewel projectile if it
goes through it, causing a DoT effect to the enemy that deals 40% of the
jewel's base damage over 5s


You now have 2 orbiting moons around you which buffs your jewel if a projectile
goes through it, causing the enemy to explode, dealing an additional 30% of the
jewel's base damage in a 4 block radius


Jewels can now be force-casted by right clicking after activating the ability.
This will force the jewels to aim in front of you and have an additional +2
range