imported>DupingToaster
Created page with "== Arcanist Skill Trees == <tabber> Jewel= <div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;"> <br> <!-- Top level: n6a n6b n6c --> <div style="display:flex; gap:20px;"> <div class="advanced-tooltip"> 46px|center|link= <div class="tooltip-contents"> <div class="skill-title"></div> <span class="tt-gr"> </span> </div> </div> <div class="advanced-tooltip">..."
 
imported>DupingToaster
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         <div class="skill-title">Null and Void</div>
<span class="tt-gr">
<span class="tt-gr">
 
Replace your passive orbital with a blackhole that swallows your jewel projectiles,<br> after <span class="tt-aq"> 50 damage</span> worth of jewel projectiles is absorbed,<br> the blackhole will instantly shoot towards your cursor with <span class="tt-aq"> 15 velocity </span> and <span class="tt-aq"> 12 range,<br> </span> dealing <span class="tt-aq"> 200 damage </span> in a <span class="tt-aq"> 4 block radius.</span>
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         <div class="skill-title">One and True</div>
<span class="tt-gr">
<span class="tt-gr">
Using a jewel will now only spawn <span class="tt-aq"> 1 jewel </span> over your head<br> that does damage multiplied by the amount of shots the original jewel had with an additional <span class="tt-aq"> 1.5x multiplier. </span>
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         <div class="skill-title">Size and Scale</div>
<span class="tt-gr">
<span class="tt-gr">
Passive orbitals are now <span class="tt-aq"> 75% bigger </span> and rotate slower.
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         <div class="skill-title">Echolocate</div>
<span class="tt-gr">
<span class="tt-gr">
Your jewels now do <span class="tt-aq"> 60% of their base damage </span> but they now<br> pierce and boomerang back to you after reaching their max range.
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         <div class="skill-title">Arin's Greed</div>
<span class="tt-gr">
<span class="tt-gr">
You now have double the amount of jewels per use but they all do <span class="tt-aq">60% of their base damage. </span>
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         <div class="skill-title">Refraction</div>
<span class="tt-gr">
<span class="tt-gr">
Hitting the sun with a piercing sceptre will make it shoot out <span class="tt-aq"> 5 solar flares </span> to the nearest enemy in a <span class="tt-aq"> 12 block radius, </span> <br> each shot dealing <span class="tt-aq"> 0.25x of the damage of the sceptre </span> you are holding.
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         <div class="skill-title">Potentiation</div>
<span class="tt-gr">
<span class="tt-gr">
Passing jewels through a sun or a moon now deals an additional <span class="tt-aq"> +50% damage. </span>
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         <div class="skill-title">Stargazer</div>
<span class="tt-gr">
<span class="tt-gr">
Gazing at the moon for
<span class="tt-aq">0.5 consecutive
seconds</span> will summon a
star around you. <br> You
can have up to <span class="tt-aq">3
stars</span> orbiting you and
they do damage based
on ability tier point: <br>
0-7TP: <span class="tt-aq">2.5 Damage </span> <br>
8-9TP: <span class="tt-aq">3 Damage </span> <br>
10TP: <span class="tt-aq">3.5 Damage </span> <br>
11-12TP: <span class="tt-aq">4 Damage </span> <br>
13+TP: <span class="tt-aq">4.5 Damage </span>
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         <div class="skill-title">Cold Blooded</div>
<span class="tt-gr">
<span class="tt-gr">
When a jewel goes through your sun orbital, <br> gain <span class="tt-aq"> +10 attack </span> for the duration of the cooldown of the jewel. <br>
(<span class="tt-aq">10s cd</span>)
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Revision as of 15:04, 5 September 2025

Arcanist Skill Trees


Null and Void

Replace your passive orbital with a blackhole that swallows your jewel projectiles,
after 50 damage worth of jewel projectiles is absorbed,
the blackhole will instantly shoot towards your cursor with 15 velocity and 12 range,
dealing 200 damage in a 4 block radius.

One and True

Using a jewel will now only spawn 1 jewel over your head
that does damage multiplied by the amount of shots the original jewel had with an additional 1.5x multiplier.

Size and Scale

Passive orbitals are now 75% bigger and rotate slower.

Echolocate

Your jewels now do 60% of their base damage but they now
pierce and boomerang back to you after reaching their max range.

Arin's Greed

You now have double the amount of jewels per use but they all do 60% of their base damage.

Refraction

Hitting the sun with a piercing sceptre will make it shoot out 5 solar flares to the nearest enemy in a 12 block radius,
each shot dealing 0.25x of the damage of the sceptre you are holding.

Potentiation

Passing jewels through a sun or a moon now deals an additional +50% damage.

Stargazer

Gazing at the moon for 0.5 consecutive seconds will summon a star around you.
You can have up to 3 stars orbiting you and they do damage based on ability tier point:
0-7TP: 2.5 Damage
8-9TP: 3 Damage
10TP: 3.5 Damage
11-12TP: 4 Damage
13+TP: 4.5 Damage

Cold Blooded

When a jewel goes through your sun orbital,
gain +10 attack for the duration of the cooldown of the jewel.
(10s cd)