imported>BrenZoned
m BrenZoned renamed page True Seraphim Dungeon to Seraphim's Domain
imported>EmotionalDamage42
Created the page for True Seraph
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Placeholder
Can be accessed by defeating [[Celestial%27s_Province:_Part_2|Seraphim]] and then using a Sigil of Eternal Light on the locked gate.
use sigil of light to get access to after beating seraphim
 
far better loot table and special unholy item
{{Dungeon Boss
way harder bossfight
| image = [[File:TrueSeraphBossbar.png]]
| title = True Seraph
 
The Forsaken Conqueror
| Health =  22000
| Treasure =
 
<!-- Tiered section start -->
 
| Tiered = [[loot | T11 Equipment]]
[[file:T11HeavyChestplate.png|30px]]<br>
 
<!-- Tiered section end -->
 
<!-- Companion section start -->
|CChance = 0.3%
|Companion = [[Pets | Thanatos]]
[[File:ThanatosIcon.png| 30px]]
[[mounts | Seraphix]][[File:SeraphixIcon.png| 30px]]
 
<!-- Companion section end -->
 
<!-- Unholy section start -->
 
|UChance = 1.5%
|Unholy = The Holy Cross[[File:TheHolyCross.png|30px]]
 
<!-- Unholy section end -->
<!-- Bloodshot section start -->
 
|BChance = 0.8%
|Bloodshot =
[[abilities | Visage of the night]][[file:visageOfTheNight.png|15px]]
 
[[abilities | Baphomet's Bomb]]
[[file:baphometsBomb.png|15px]]
 
[[abilities|Blood of the Heretics]]
[[file:bloodOfTheHeretics.png|15px]]
 
[[abilities|Feathers of the Seraph]]
[[file:feathersOfTheSeraph.png|15px]]
 
[[weapons|Seraphic Shiv]]
[[file:seraphicShiv.png|15px]]
 
[[abilities|Empyrean Epitome]]
[[file:empyreanEpitome.png|15px]]
 
<!-- Bloodshot section end -->
<!--FRAGMENT & TIER POINT SECTION START-->
<!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
| Fragment = [[Exalting | Bloodshot Forge Fragment ]][[File:Bloodshot.png|30px]]
 
| TP = 70 TP
| SoloTP = 82 TP
 
<!--FRAGMENT & TIER POINT SECTION END-->
 
}}
 
==True Seraph, The Forsaken Conqueror==
<div style="width: 100%;">
<div style="float: left;">
</div>
<div style="float: left; margin-left: 2%; width: 40%;">
==Boss Patterns==
<!------------------Make sure to indent a space for each pattern------------>
 
100% to 75% | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena. Hardmode increases the amount of projectiles he shoots and how often he teleports.
 
Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase. Hardmode makes this phase twice as fast however contact damage from seraph is removed.
 
After 80% health True Seraph starts performing different attacks which depends on RNG and these are the following:
 
True Seraph slowly moves towards a person while summoning celestial beams which deal 30 base damage if you stand in one when it expires, he also shoots feathers all around him three times and projectiles spawn on the sides of the arena which then fly towards the zone in which you can stand. Hardmode just makes him shoot 1 extra set of feathers and increasing the density of celestial beams by a bit.
 
True Seraph flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage, during this phase around the edge of the arena eyes appear and then a cross stabs them, summoning projectiles all around it. Hardmode makes him throw poisons twice as fast.
 
True Seraph Flies into the sky near the middle of the arena by 5 blocks and starts summoning an onslaught of celestial beams all while projectiles appear occasionally in the arena. Hardmode makes the beams appear faster and well disappear faster.
 
True Seraph Pulls everyone into the middle of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged, and on top of that True Seraph starts summoning celestial beams which needs to be dodged aswell.
 
20% | True Seraph triggers his final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, True Seraph fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning, and after the shots True Seraph teleports to the location of where the shot was and shoots feathers all around himself.
 
10% | Becomes invincible for a few seconds.

Revision as of 17:08, 29 August 2025

Can be accessed by defeating Seraphim and then using a Sigil of Eternal Light on the locked gate.

<infobox> <title source="title"> <default>Seraph's Domain</default> </title> <image source="image"/> <panel> <section> <label>Health</label>

   

<label>Biome</label>

       <format>[[{{{Biome}}}]]</format>

   

<label>Treasure Room</label>

   

<format>

T11 Equipment

</format>

   

<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}

</format>

<format>

{{{GChance}}}

</format>

   

<format>

{{{Gilded}}}

</format>

   

<format>

{{{RChance}}}

</format>

   

<format>

{{{Royal}}}

</format>

   

<format>

0.8%

</format>

   

<format>

Visage of the nightFile:VisageOfTheNight.png

Baphomet's Bomb File:BaphometsBomb.png

Blood of the Heretics File:BloodOfTheHeretics.png

Feathers of the Seraph File:FeathersOfTheSeraph.png

Seraphic Shiv

Empyrean Epitome

File:EmpyreanEpitome.png

</format>

<format>

1.5%

</format>

   

<format>

The Holy CrossFile:TheHolyCross.png

</format>

<format>

{{{VChance}}}

</format>

<format>

{{{Voidbound}}}

</format>

   

<format>

0.3%

</format>

   

<format>

Thanatos

File:ThanatosIcon.png

SeraphixFile:SeraphixIcon.png

</format>

<format>

{{{RUChance}}}

</format>

<format>

{{{Rune}}}

</format>

   

<format>

Bloodshot Forge Fragment File:Bloodshot.png

</format>

   <header> Tier Points </header>
   

<label>Required Tier Points</label>

   

<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>

True Seraph, The Forsaken Conqueror

Boss Patterns

100% to 75% | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena. Hardmode increases the amount of projectiles he shoots and how often he teleports.
Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase. Hardmode makes this phase twice as fast however contact damage from seraph is removed.
After 80% health True Seraph starts performing different attacks which depends on RNG and these are the following:
True Seraph slowly moves towards a person while summoning celestial beams which deal 30 base damage if you stand in one when it expires, he also shoots feathers all around him three times and projectiles spawn on the sides of the arena which then fly towards the zone in which you can stand. Hardmode just makes him shoot 1 extra set of feathers and increasing the density of celestial beams by a bit.
True Seraph flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage, during this phase around the edge of the arena eyes appear and then a cross stabs them, summoning projectiles all around it. Hardmode makes him throw poisons twice as fast.
True Seraph Flies into the sky near the middle of the arena by 5 blocks and starts summoning an onslaught of celestial beams all while projectiles appear occasionally in the arena. Hardmode makes the beams appear faster and well disappear faster.
True Seraph Pulls everyone into the middle of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged, and on top of that True Seraph starts summoning celestial beams which needs to be dodged aswell.
20% | True Seraph triggers his final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, True Seraph fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning, and after the shots True Seraph teleports to the location of where the shot was and shoots feathers all around himself.
10% | Becomes invincible for a few seconds.