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|image=TrueSeraphBossbar.png
|image=TrueSeraphBossbar.png
|Health=22000
|Health=22000
|Biome=[[Shadowlands]]
|Tiered= 11
|Tiered= 11


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|Solo= 82
|Solo= 82
}}
}}
 
<div class="pre-dungeon">
 
==Boss Phases==  
 
==True Seraph, The Forsaken Conqueror==
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<div style="float: left;">
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<div style="float: left; margin-left: 2%; width: 40%;">
==Boss Patterns==  
<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>


100% to 80% | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena. Hardmode increases the amount of projectiles he shoots and how often he teleports.
100% to 80% (Phase 1) | True Seraoh teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.


Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase. Hardmode makes this phase twice as fast however contact damage from seraph is removed.
80% (Phase 2: Chicken) | True Seraph flies across the arena in a straight line, creating an expanding shot of feathers at the edge of the arena. True Seraph is invincible until the dashing is over.


After 80% health True Seraph starts performing different attacks which depends on RNG and these are the following:
80% to 20% (Phase 3: Bedrock) | True Seraph Pulls everyone to the middle of the arena. Waves of Celestial Fragments approach the player in a sinusoidal manner. Players must find the gap in the wave to avoid being damaged, while additionally evading the rolling Celestial Beams and Feathers True Seraph sends to the zone.


True Seraph slowly moves towards a person while summoning celestial beams which deal 30 base damage if you stand in one when it expires, he also shoots feathers all around him three times and projectiles spawn on the sides of the arena which then fly towards the zone in which you can stand. Hardmode just makes him shoot 1 extra set of feathers and increasing the density of celestial beams by a bit.
80% to 20% (Phase 3: Rain) | True Seraph flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing massive AOE damage. Additionally eyes spawn around the arena, getting stabbed by a cross after a short period of time, causing them to shoot a giant spread of feathers  


True Seraph flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage, during this phase around the edge of the arena eyes appear and then a cross stabs them, summoning projectiles all around it. Hardmode makes him throw poisons twice as fast.
80.% to 20% (Phase 3: Slow Beams) | True Seraph slowly moves towards a person while summoning rolling Celestial Beams( which deal 30 base damage when they expire), True Seraph also shoots projectiles all around him four times and feathers spawn on the sides of the arena which then fly towards the zone.


True Seraph Flies into the sky near the middle of the arena by 5 blocks and starts summoning an onslaught of celestial beams all while projectiles appear occasionally in the arena. Hardmode makes the beams appear faster and well disappear faster.
80% to 20% (Phase 3: Fast Beams) | True Seraph flies into the sky near the middle of the arena and starts summoning an onslaught of Celestial Beams, which appear and dissapear very quickly, there's also a ton of feathers going through the arena constantly.  


True Seraph Pulls everyone into the middle of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged, and on top of that True Seraph starts summoning celestial beams which needs to be dodged aswell.
20% to 0% (Phase 4: Desperation) | True Seraph triggers his final phase, enclosing the arena in beams and having an intense amount of feathers fire from all sides. In addition, True Seraph fires a volley of shots at the player, indicated by a red laser that summons the feathers after a few seconds of spawning, after a slight delay True Seraph teleports to the location of where the shot was and shoots feathers all around himself.


20% | True Seraph triggers his final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, True Seraph fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning, and after the shots True Seraph teleports to the location of where the shot was and shoots feathers all around himself.
10% (Phase 4) | True Seraph becomes armoured for a couple seconds.
</div>
<div class="dlog>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: AZRAEL] BYPASS STATE:</b> ???
</div>


10% | Becomes armored for a few seconds.
== Tips and Tricks ==
<div class="tipstricks">
*It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging.
</div>
</div>


<div style="float: left; width: 100%;">


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Revision as of 15:50, 7 September 2025

Can be accessed by defeating Seraphim and then using a Sigil of Eternal Light on the locked gate.

True Seraph
The Forsaken Conqueror
General Info
HP
22000
Available Tiered Drops
11
Tier Points
Required Tier Points
70
Recommended Solo Tier Points
82

Boss Phases

100% to 80% (Phase 1) | True Seraoh teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.

80% (Phase 2: Chicken) | True Seraph flies across the arena in a straight line, creating an expanding shot of feathers at the edge of the arena. True Seraph is invincible until the dashing is over.

80% to 20% (Phase 3: Bedrock) | True Seraph Pulls everyone to the middle of the arena. Waves of Celestial Fragments approach the player in a sinusoidal manner. Players must find the gap in the wave to avoid being damaged, while additionally evading the rolling Celestial Beams and Feathers True Seraph sends to the zone.

80% to 20% (Phase 3: Rain) | True Seraph flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing massive AOE damage. Additionally eyes spawn around the arena, getting stabbed by a cross after a short period of time, causing them to shoot a giant spread of feathers

80.% to 20% (Phase 3: Slow Beams) | True Seraph slowly moves towards a person while summoning rolling Celestial Beams( which deal 30 base damage when they expire), True Seraph also shoots projectiles all around him four times and feathers spawn on the sides of the arena which then fly towards the zone.

80% to 20% (Phase 3: Fast Beams) | True Seraph flies into the sky near the middle of the arena and starts summoning an onslaught of Celestial Beams, which appear and dissapear very quickly, there's also a ton of feathers going through the arena constantly.

20% to 0% (Phase 4: Desperation) | True Seraph triggers his final phase, enclosing the arena in beams and having an intense amount of feathers fire from all sides. In addition, True Seraph fires a volley of shots at the player, indicated by a red laser that summons the feathers after a few seconds of spawning, after a slight delay True Seraph teleports to the location of where the shot was and shoots feathers all around himself.

10% (Phase 4) | True Seraph becomes armoured for a couple seconds.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: AZRAEL] BYPASS STATE: ???

Tips and Tricks

  • It is recommended to use a weapon with a high cooldown and quick hit, so you can flick up and hit True Seraph. In the downtime of your weapon you can go back to looking down to focus on dodging.