imported>LoekTheBawz
m LoekTheBawz moved page Arcanist/Skill Tree to Template:Arcanist/Skill Tree: Oooooohhhh I'm Wiking It!
update
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|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Null and Void
|title=One and True
|content=
|content=
<p>Replace your passive orbital with a blackhole that swallows your jewel<br>projectiles, after <span>30 damage </span>worth of jewel projectiles is absorbed, the<br>blackhole will instantly shoot towards your cursor with <span>15 velocity </span>and <span>12<br>range, </span>dealing <span>200 damage </span>in a <span>4 block radius</span></p>
<p>Using a jewel will now only spawn <span>1 jewel </span>over your head that does damage multiplied by the amount of shots the original jewel had  with an additional <span>1.5x multiplier</span></p>
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|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=One and True
|title=Solar Eclipse
|content=
|content=
<p>Using a jewel will now only spawn <span>1 jewel </span>over your head that does damage<br>multiplied by the amount of shots the original jewel had  with an additional <span>1.5<br>x multiplier</span></p>
<p>Replace your passive orbital with a blackhole that gives jewel projectiles going through it both damage attributes from the Solar and Lunar orbital, but both effects now deal <span>10% less damage</span></p>
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|title=Echolocate
|title=Echolocate
|content=
|content=
<p>Your jewels now do <span>60% of their base damage </span>but they now pierce and boomerang<br>back to you after reaching their max range</p>
<p>Your jewels now do <span>60% of their base damage </span>but they now pierce and boomerang back to you after reaching their max range</p>
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|title=Arin&#x27;s Greed
|title=Arin&#x27;s Greed
|content=
|content=
<p>You now have double the amount of jewels per use but they all do <span>60% of their<br>base damage</span></p>
<p>You now have double the amount of jewels per use but they all do <span>60% of their base damage</span></p>
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|title=Refraction
|title=Refraction
|content=
|content=
<p>Hitting the sun with a piercing sceptre will make it shoot out <span>5 solar flares </span>to<br> the nearest enemy in a <span>12 block radius, </span>each shot dealing <span>0.25x of the damage<br>of the sceptre </span>you are holding</p>
<p>Hitting the sun with a piercing sceptre will make it shoot out <span>5 solar flares </span>to the nearest enemy in a <span>12 block radius, </span>each shot dealing <span>0.25x of the damage of the sceptre </span>you are holding</p>
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|title=Potentiation
|title=Potentiation
|content=
|content=
<p>Passing jewels through a sun or a moon now deals an additional <span>+50% damage</span></p>
<p>Passing Jewels through a sun or moon now deals an additional 50% damage to their respective effects</p>
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|title=Stargazer
|title=Stargazer
|content=
|content=
<p>Gazing at the moon for <span>0.5 consecutive seconds </span>will summon a star around you.<br>You can have up to <span>3 stars </span>orbiting you and they do damage based on ability<br>tier point<br>0–7TP: <span>2.5 Damage<br></span>8–9TP: <span>3 Damage<br></span>10TP: <span>3.5 Damage<br></span>11–12TP: <span>4 Damage<br></span>13+TP: <span>4.5 Damage</span></p>
<p>Gazing at the moon for <span>0.5 consecutive seconds </span>will summon a star around you. You can have up to <span>3 stars </span>orbiting you and they do damage based on ability tier point<br>0–8TP: <span>1.75 Damage<br></span>9TP: <span>2.25 Damage<br></span>10TP: <span>2.75 Damage<br></span>11TP: <span>3.25 Damage<br></span>12TP+: <span>3.75 Damage</span></p>
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|title=Cold Blooded
|title=Cold Blooded
|content=
|content=
<p>When a jewel goes through your sun orbital, gain <span>+10 attack </span>for the duration of<br>the cooldown of the jewel (<span>10s CD</span>)</p>
<p>When a jewel that goes through your sun orbital hits an enemy, gain <span>+10 attack </span>for 10s</p>
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|title=Nocturnal
|title=Nocturnal
|content=
|content=
<p>When a jewel goes through your moon orbital, gain <span>+20 speed </span>for the duration of<br>the cooldown of the jewel (<span>10s CD</span>)</p>
<p>When a jewel that goes through your moon orbital hits an enemy, gain <span>+20 speed </span>for 10s</p>
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|title=Solar Gambit
|title=Solar Gambit
|content=
|content=
<p>You now have 2 orbiting suns around you which buffs your jewel projectile if it<br>goes through it, causing a DoT effect to the enemy that deals <span>40% of the<br>jewel's base damage </span>over <span>5s</span></p>
<p>You now have 2 orbiting suns around you which buffs your jewel projectile if it goes through it, causing a DoT effect to the enemy that deals <span>40% of the jewel's base damage </span>over <span>5s</span></p>
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|title=Selenic Gift
|title=Selenic Gift
|content=
|content=
<p>You now have 2 orbiting moons around you which buffs your jewel if a projectile<br>goes through it, causing the enemy to explode, dealing an additional <span>30% of the<br>jewel's base damage </span>in a <span>4 block radius</span></p>
<p>You now have 2 orbiting moons around you which buffs your jewel if a projectile goes through it, causing the enemy to explode, dealing an additional <span>30% of the jewel's base damage </span>in a <span>4 block radius</span></p>
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|title=Tactical Strike
|title=Tactical Strike
|content=
|content=
<p>Jewels can now be force-casted by right clicking after activating the ability.<br>This will force the jewels to aim in front of you and have an additional <span>+2<br>range</span></p>
<p>Jewels can now be force-casted by right clicking after activating the ability. This will force the jewels to aim in front of you and have an additional <span>+2 range</span></p>
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|title=Darkest Hour
|title=Darkest Hour
|content=
|content=
<p>At <span>30% HP, </span>consume attack & critical chance for <span>10s, </span>convert attack into<br>defense and critical chance into vitality at 30% rate. You can't attack with<br>sceptre but a tendril spawns at you & monoliths. Attacking will cause the<br>tendril to damage based on ability tier point & slow enemies for 1s (<span>40s CD</span>)<br>0-7TP: <span>17,</span>8-9TP: <span>20,</span>10TP: <span>23,</span>11-12TP: <span>26,</span>13+TP: <span>30</span></p>
<p>At <span>30% HP, </span>consume attack & critical chance for <span>10s, </span>convert attack into defense and critical chance into vitality at 30% rate. You can't attack with sceptre but a tendril spawns at you & monoliths. Attacking will cause the tendril to damage based on ability tier point & slow enemies for 1s (<span>40s CD</span>) 0-8TP: <span>17,</span>9TP: <span>20,</span>10TP: <span>23,</span>11TP: <span>26,</span>12TP+: <span>30</span></p>
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|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|img=SpinningQuestion.gif;HoverSpinningQuestion.gif
|title=Ravages of Time
|title=Mutual Annihilation
|content=
|content=
<p>Upon consuming duration, a skull will spawn near the monolith. Any damage dealt<br>to the skull will be redirected to a random enemy within a <span>10 block radius </span>of<br>it dealing <span>30% of the total damage </span>dealt to the skull</p>
<p>If the monolith has more than <span>20s </span>remaining, it will deal <span>1.5x </span>the damage when consuming its duration</p>
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|title=Dislocate
|title=Dislocate
|content=
|content=
<p>Using your orb will teleport you to your monolith, dealing damage relative to (<span>l<br>ifetime*distance*0.25</span>) in the radius of the monolith. (<span>Max 20 blocks increase</span>)</p>
<p>Using your orb will teleport you to your monolith, dealing damage relative to (<span>lifetime*distance*0.25</span>) in the radius of the monolith. (<span>Max 20 blocks increase</span>)</p>
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|title=Rewind
|title=Rewind
|content=
|content=
<p>Shift-right clicking your orb will set the monolith's duration down to its base<br>duration. For every <span>5s </span>consumed, it will unleash a pulse that deals damage<br>based on ability tier point<br>0-7TP: <span>15 Damage </span>8-9TP: <span>20 Damage </span>10TP: <span>25 Damage<br></span>11-12TP: <span>30 Damage </span>13+TP: <span>35 Damage</span></p>
<p>Shift-right clicking your orb will set the monolith's duration down to its base duration. For every <span>5s </span>consumed, it will unleash a pulse that deals damage based on ability tier point<br>0-8TP: <span>15 Damage </span>9TP: <span>20 Damage </span>10TP: <span>25 Damage<br></span>11TP: <span>30 Damage </span>12TP+: <span>35 Damage</span></p>
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|title=Eye of the Storm
|title=Eye of the Storm
|content=
|content=
<p>While in the monolith's radius, it will constantly emit a <span>6 block aura </span>that<br>deals <span>10 damage </span>per <span>0.5s</span></p>
<p>While in the monolith's radius, it will constantly emit a <span>6 block aura </span>that deals <span>10 damage </span>per <span>0.5s</span></p>
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|title=Omniscient Marble
|title=Omniscient Marble
|content=
|content=
<p>Instead of pulling the monolith towards an enemy when crouching, you will now<br>force it to teleport to the target and cancel the gravity of the monolith</p>
<p>Instead of pulling the monolith towards an enemy when crouching, you will now force it to teleport to the target and cancel the gravity of the monolith</p>
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|title=Dual Pillars
|title=Dual Pillars
|content=
|content=
<p>You can now have up to <span>2 monoliths </span>active at once but the effective range of<br>the monolith is <span>1 block less, stats are gained at </span><span>75% </span>effectiveness and their<br>movement speed is slower</p>
<p>You can now have up to <span>2 monoliths </span>active at once but stats are gained at <span>75% </span>effectiveness and their movement speed is slower</p>
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|title=Devastate
|title=Devastate
|content=
|content=
<p>Hitting distorted enemies with a sceptre will release <span>3 projectiles </span>that target<br>a random enemy in an <span>8 block radius, </span>dealing damage based on ability tier point<br>0-7TP: <span>3 Damage <br></span>8-9TP: <span>4 Damage <br></span>10TP: <span>5 Damage <br></span>11-12TP: <span>6 Damage <br></span>13+TP: <span>8 Damage</span></p>
<p>Hitting distorted enemies with a sceptre will release <span>3 projectiles </span>that target a random enemy in an <span>8 block radius, </span>dealing damage based on weapon tier point<br>0-8TP: <span>3 Damage </span><br>9TP: <span>4 Damage </span><br>10TP: <span>5 Damage </span><br>11TP: <span>6 Damage </span><br>12TP+: <span>8 Damage</span></p>
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|title=Pandemonium
|title=Pandemonium
|content=
|content=
<p>Monoliths recast <span>20% of the total damage </span>of your orb in a <span>5 block radius </span>on orb<br>use</p>
<p>Monoliths recast <span>20% of the total damage </span>of your orb in a <span>5 block radius </span>on orb use</p>
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|title=Warp Force
|title=Warp Force
|content=
|content=
<p>Enemies within the range of your monolith become distorted. Distorted mobs take<br><span>10% more damage </span>from your sceptre</p>
<p>Enemies within the range of your monolith become distorted. Distorted mobs take <span>10% more damage </span>from your sceptre</p>
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|title=Tempered Power
|title=Tempered Power
|content=
|content=
<p>Using your orb when an enemy is within the range of a monolith will convert all<br>attack gained from the monolith into vitality at 50% effectiveness. Can switch<br>this back to attack by reusing the orb when an enemy is within the radius</p>
<p>Using your orb when an enemy is within the range of a monolith will convert all attack gained from the monolith into vitality at 50% effectiveness. Can switch this back to attack by reusing the orb when an enemy is within the radius</p>
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|title=Monolith of Arin
|title=Monolith of Arin
|content=
|content=
<p>Orb use summons a monolith for <span>10s </span>(<span>4s CD</span>). Hitting a mob with a sceptre within<br><span>6 blocks </span>of it will increase its life by <span>3s </span>(<span>30s max, 1s CD</span>). Gain <span>+1 attack </span>for<br> every <span>1.5s </span>it's alive (<span>max 20 attack</span>). You can move it closer to an enemy by<br>crouch+attacking with sceptre</p>
<p>Orb use summons a monolith for <span>10s </span>(<span>4s CD</span>). Hitting a mob with a sceptre within <span>6 blocks </span>of it will increase its life by <span>3s </span>(<span>30s max, 1s CD</span>). Gain <span>+1 attack </span>for every <span>1.5s </span>it's alive (<span>max 20 attack</span>). You can move it closer to an enemy by crouch+attacking with sceptre</p>
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</tabber>
</tabber>

Revision as of 12:35, 16 June 2026

Arcanist Skill Trees


One and True

Using a jewel will now only spawn 1 jewel over your head that does damage multiplied by the amount of shots the original jewel had with an additional 1.5x multiplier

Solar Eclipse

Replace your passive orbital with a blackhole that gives jewel projectiles going through it both damage attributes from the Solar and Lunar orbital, but both effects now deal 10% less damage

Size and Scale

Passive orbitals are now 75% bigger and rotate slower

Echolocate

Your jewels now do 60% of their base damage but they now pierce and boomerang back to you after reaching their max range

Arin's Greed

You now have double the amount of jewels per use but they all do 60% of their base damage

Refraction

Hitting the sun with a piercing sceptre will make it shoot out 5 solar flares to the nearest enemy in a 12 block radius, each shot dealing 0.25x of the damage of the sceptre you are holding

Potentiation

Passing Jewels through a sun or moon now deals an additional 50% damage to their respective effects

Stargazer

Gazing at the moon for 0.5 consecutive seconds will summon a star around you. You can have up to 3 stars orbiting you and they do damage based on ability tier point
0–8TP: 1.75 Damage
9TP: 2.25 Damage
10TP: 2.75 Damage
11TP: 3.25 Damage
12TP+: 3.75 Damage

Cold Blooded

When a jewel that goes through your sun orbital hits an enemy, gain +10 attack for 10s

Nocturnal

When a jewel that goes through your moon orbital hits an enemy, gain +20 speed for 10s

Solar Gambit

You now have 2 orbiting suns around you which buffs your jewel projectile if it goes through it, causing a DoT effect to the enemy that deals 40% of the jewel's base damage over 5s

Selenic Gift

You now have 2 orbiting moons around you which buffs your jewel if a projectile goes through it, causing the enemy to explode, dealing an additional 30% of the jewel's base damage in a 4 block radius

Tactical Strike

Jewels can now be force-casted by right clicking after activating the ability. This will force the jewels to aim in front of you and have an additional +2 range


Endless Horizons

Increase the multiplier of Dislocate from 0.25 to 0.5

Darkest Hour

At 30% HP, consume attack & critical chance for 10s, convert attack into defense and critical chance into vitality at 30% rate. You can't attack with sceptre but a tendril spawns at you & monoliths. Attacking will cause the tendril to damage based on ability tier point & slow enemies for 1s (40s CD) 0-8TP: 17,9TP: 20,10TP: 23,11TP: 26,12TP+: 30

Mutual Annihilation

If the monolith has more than 20s remaining, it will deal 1.5x the damage when consuming its duration

Dislocate

Using your orb will teleport you to your monolith, dealing damage relative to (lifetime*distance*0.25) in the radius of the monolith. (Max 20 blocks increase)

Rewind

Shift-right clicking your orb will set the monolith's duration down to its base duration. For every 5s consumed, it will unleash a pulse that deals damage based on ability tier point
0-8TP: 15 Damage 9TP: 20 Damage 10TP: 25 Damage
11TP: 30 Damage 12TP+: 35 Damage

Eye of the Storm

While in the monolith's radius, it will constantly emit a 6 block aura that deals 10 damage per 0.5s

Omniscient Marble

Instead of pulling the monolith towards an enemy when crouching, you will now force it to teleport to the target and cancel the gravity of the monolith

Dual Pillars

You can now have up to 2 monoliths active at once but stats are gained at 75% effectiveness and their movement speed is slower

Devastate

Hitting distorted enemies with a sceptre will release 3 projectiles that target a random enemy in an 8 block radius, dealing damage based on weapon tier point
0-8TP: 3 Damage
9TP: 4 Damage
10TP: 5 Damage
11TP: 6 Damage
12TP+: 8 Damage

Pandemonium

Monoliths recast 20% of the total damage of your orb in a 5 block radius on orb use

Warp Force

Enemies within the range of your monolith become distorted. Distorted mobs take 10% more damage from your sceptre

Tempered Power

Using your orb when an enemy is within the range of a monolith will convert all attack gained from the monolith into vitality at 50% effectiveness. Can switch this back to attack by reusing the orb when an enemy is within the radius

Monolith of Arin

Orb use summons a monolith for 10s (4s CD). Hitting a mob with a sceptre within 6 blocks of it will increase its life by 3s (30s max, 1s CD). Gain +1 attack for every 1.5s it's alive (max 20 attack). You can move it closer to an enemy by crouch+attacking with sceptre