imported>Dawning
Undo revision 5454 by Dawning (talk)
imported>Dawning
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<div class="mp-box centered-content stats-table" id="mp-box-links">
<div class="mp-box centered-content stats-table" id="mp-box-links">
==Stats==
==Stats==
<div class="mp-body">
{| class="wikitable tr-stats-table"
{| class="wikitable tr-stats-table"
! Stat !! Effect !! Details
! Stat !! Effect !! Details
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| '''Evasion''' || Chance to fully dodge an attack. || <div class="mw-collapsible mw-collapsed">
| '''Evasion''' || Chance to fully dodge an attack. || <div class="mw-collapsible mw-collapsed">
<p>Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.</p>
<p>Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.</p>
<p><b>The Chance to Evade an attack is calculated as</b>:</p>
<p><b>The Chance to Evade an attack is calculated as:</b></p>
<div style="font-size:150%;"><math>Chance\ to\ Evade = \frac{Evasion}{Evasion + 75}</math>
<div style="font-size:150%;"><math>Chance\ to\ Evade = \frac{Evasion}{Evasion + 75}</math>
</div>
</div>
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| '''Defence''' || Reduces incoming damage. || <div class="mw-collapsible mw-collapsed">
| '''Defence''' || Reduces incoming damage. || <div class="mw-collapsible mw-collapsed">
<p>Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.</p>
<p>Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.</p>
<p><b>Equation to calculate Damage Reduction:</b>:</p>
<p><b>Equation to calculate Damage Reduction:</b></p>
<div style="font-size:150%;"><math>Damage\ Reduction\ Percentage = \left(1 - \frac{100}{Defense + 100}\right) \times 100\%</math></div>
<div style="font-size:150%;"><math>Damage\ Reduction\ Percentage = \left(1 - \frac{100}{Defense + 100}\right) \times 100\%</math></div>
|-
|-
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</div>
</div>
|}
|}
</div>
</div>
</div>


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==Unique Stats==
==Unique Stats==
<div class="mp-body">
{| class="wikitable tr-stats-table"
{| class="wikitable tr-stats-table"
! Stat !! Effect !! Details
! Stat !! Effect !! Details
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</div>
</div>
|}
|}
</div>
</div>
</div>


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<div class="mp-box centered-content" id="mp-box-basestats">
<div class="mp-box centered-content" id="mp-box-basestats">
==Base Class Stats==
==Base Class Stats==
<div class="mp-body">


{| class="wikitable tr-stats-table"
{| class="wikitable tr-stats-table"
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| '''[[Arcanist]]''' || 12.5 || 7.5 || 10 || 10 || 7.5 || 10 || 7.5 || 65%
| '''[[Arcanist]]''' || 12.5 || 7.5 || 10 || 10 || 7.5 || 10 || 7.5 || 65%
|}
|}
</div>
</div>
</div>

Revision as of 06:18, 13 October 2025

Each character within Telos Realms has 7 stats which impact how they interact with the game.

A character's Stats are split into Base Stats and Bonus Stats.

Base Stats can be increased via Transcendence.

Bonus Stats can be increased via equipping Armours, using Abilities, applying Runes or joining Guilds.

Unique Stats are not readily available to the character, only being acquired through Transcendance and specific Armours.

Loot

Every piece of equipment in Telos Realms gives a unique pairing of stats.

Discover these pieces of equipment in the Loot page.




Base Class Stats

Class Attack Health Vitality Speed Evasion Defence Critical Chance Critical Damage
Knight 7.5 11 15 5 5 16 7.5 40%
Samurai 8.5 10 10 25 7.5 12.5 10 50%
Assassin 15 7.5 7.5 15 10 10 10 55%
Huntress 10 7.5 7.5 15 10 7.5 12.5 50%
Necromancer 12.5 7.5 7.5 10 5 7.5 10 40%
Arcanist 12.5 7.5 10 10 7.5 10 7.5 65%