imported>LoekTheBawz
I'm loring it
Fixed boss behaviours and an issue with the infobox
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| Frag = Bloodshot;25
| Frag = Bloodshot;25
| Required = 68
| Required = 68
| Sol o= 80
| Solo = 80
}}
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== Dungeon Data ==
== Dungeon Data ==
Omnipotent is found chained up by the Celestials, after breaking the chains he decides to show gratitude by engaging the Silverlings in combat.
Omnipotent is found chained up by the Celestials. After breaking the chains, he decides to show his gratitude by engaging the Silverlings in combat.


This dungeon is dropped by completing [[Raphael's Chamber]].
This dungeon is dropped by completing [[Raphael's Chamber]].
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==Boss Behaviour==  
==Boss Behaviour==  
<!------------------Make sure to indent a space for each pattern------------>
<!------------------Make sure to indent a space for each pattern------------>
100% (Phase 1: Unchaining) | You need to unchain Omnipotent. To do this approach the platforms where the chains are coming from, this will teleport you inside of a purple box. In here you will need to hit the central cube with the floating sword three times, while evading incoming projectiles. (The sword does not damage you)
(Attack 1) | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times.


100% to 85% (Phase 2) | Voided Omnipotent targets the player that is the closest after unchaining and teleports a bit further away from then and then to the player to unleash a wave of projectiles in the direction its looking. During this phase golden rings will spawn, which the players needs to go inside of or they take massive damage and get blinded temporarily.
(Attack 2) | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact.


85% to 65% (Phase 3: Chase) | Voided omnipotent will summon a black cube in the middle of the arena from which beams will come out of, depending on the height of the beams you will either need to shift under them or jump over it. During this phase Voided Omnipotent will circle around the center while also throw glowing black projectiles into the middle cube, which will cause smaller damaging cubes to come out of the middle cube with high velocity. Lastly parts of the floor will be covered in red wool, if you don't get off the red wool in time (which is before it turns purple) you will take damage.  
(Attack 3) | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone which players can't pass.


65% to 30% (Phase 4: Vortex/ Snakes) | Voided Omnipotent teleports to a player and then spawns a vortex which is dodgeable by jumping. After he proceeds to spawns 3 set of projectiles in 8 directions which move in a "snake" pattern, after the snakes a fourth circle of projectiles comes from Voided Omnipotent.
100% (Phase 1: Unchaining) | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage, however the sword itself does not deal damage.


65% to 30% (Phase 4: Pillars) | Voided Omnipotent teleports to a player and then starts summoning pillars and a massive quantity of projectiles in all directions.
100% to 85% (Phase 2) | Upon being unchained, Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded.


65% to 30% (Phase 4: Black Holes) | Voided Omnipotent pulls you closer to him and then summons 2 black holes which rotate around him and spawn small black projectiles. During this attack Voided Omnipotent moves towards the person it is aggroed towards. Additionally Voided Omnipotent limits your movement by creating a zone around himself.
85% to 65% (Phase 3) | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red wool that will be targeted and turn purple after, and remaining on them when they are transformed will deal damage.


30% to 15% (Phase 5) | Voided omnipotent pulls you in the middle of the arena and starts summoning cubes coming outwards and inwards forcing you to move in a zig-zag pattern to avoid damage. Past-Raphael will spawn bells which  will need to be struck 3 to finish this phase. During this phase all of your abilities are disabled.
65% to 30% (Phase 4) | Voided Omnipotent cycles through his main attacks listed above in order to damage the player.


15% to 0% (Phase 6) | The Void itself erupts from Omnipotent with a design that is akin to the Wither Storm. The arena will be covered in lasers which will deal damage once they turn black and there are small projectiles coming from the middle of the arena. The Void will occasionally pull a player towards his eyes, you need to right click it if you get pulled, to defeat this last phase you need to hit the void 3 times.
30% to 15% (Phase 5: Bells) | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael then manifests bells across the arena, where players must strike these bells three times to end the phase.
 
15% to 0% (Phase 6) | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times.
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Revision as of 09:43, 27 December 2025

Voided Omnipotent
Master of the Void
General Info
HP
19250
Fame Given
5000
Available Tiered Drops
11
Loot
Voidbound Loot
Bloodshot Loot
Companion Loot
Fragments
Tier Points
Required Tier Points
68
Recommended Solo Tier Points
80

Dungeon Data

Omnipotent is found chained up by the Celestials. After breaking the chains, he decides to show his gratitude by engaging the Silverlings in combat.

This dungeon is dropped by completing Raphael's Chamber.

Boss Behaviour

(Attack 1) | Voided Omnipotent teleports to a player and spawns a vortex that can be avoided by jumping. He then releases three sets of projectiles in eight directions, each moving in a snake-like pattern and dealing damage on contact. Afterwards, he shoots out a final circular wave of projectiles outward from himself. He repeats this multiple times.

(Attack 2) | Voided Omnipotent teleports to a player and summons void pillars while releasing massive bursts of projectiles in all directions. He repeats this four times, with all projectiles and pillars dealing damage on contact.

(Attack 3) | Voided Omnipotent moves all players closer to himself and summons two black holes that rotate around him. The black holes continuously spawn small carpet-like void projectiles that deal damage. During this attack, Voided Omnipotent moves toward the aggroed player while limiting movement by creating a zone which players can't pass.

100% (Phase 1: Unchaining) | Omnipotent is chained. The player must approach the chain platforms to be teleported into a voided box, where they must land a floating sword on the central cube three times. Projectiles are also fired which deal damage, however the sword itself does not deal damage.

100% to 85% (Phase 2) | Upon being unchained, Voided Omnipotent targets a random player, teleporting slightly away before teleporting back to them and unleashing a wave of projectiles which deal damage on contact. Throughout this phase, golden rings periodically appear, and players must stand in them or they will be damaged and get blinded.

85% to 65% (Phase 3) | Voided Omnipotent summons a black cube at the center of the arena that emits rotating beams. Depending on beam height, players must either jump over or sneak beneath them to avoid damage. Voided Omnipotent circles the arena while throwing black projectiles into the central cube, causing high velocity damaging cubes to be sent outward in all directions. Portions of the floor are marked with red wool that will be targeted and turn purple after, and remaining on them when they are transformed will deal damage.

65% to 30% (Phase 4) | Voided Omnipotent cycles through his main attacks listed above in order to damage the player.

30% to 15% (Phase 5: Bells) | Voided Omnipotent drags all players to the center of the arena and begins summoning cubes that move both inward and outward which can be dodged by moving in a zig-zag pattern. Raphael then manifests bells across the arena, where players must strike these bells three times to end the phase.

15% to 0% (Phase 6) | The Void erupts from Omnipotent in a form that is akin to the Wither Storm. The arena becomes flooded with lasers that deal damage once they darken, alongside projectiles which are fired from the center. The Void randomly pulls players toward its eyes three times, and the targeted players must right click them in order to resist the pull of the Void. To end this phase, players must repeat this three times.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Emergency LOG: Prelude] BYPASS STATE: Oh...what have we done. The situation has escalated, hurry up and complete Project:Theseus. Raphael might've disrupted the Void's transformation but its roots have now embedded themselves deeper than ever before. It's only a matter of time now.


  Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Tips and Tricks

  • It's recommended to chase after Voided Omnipotent during Phase 3, as with standing in 1 spot you only have a short window of time to deal dps before Voided Omnipotent comes back around.
  • During Phase 4 (Vortex) it is better to stay closer to Voided Omnipotent as the 'Snakes' move faster the further away they get.
  • In Phase 5&6 it's wise to equip EHP Gear, as you do not need to damage the boss yourself anymore and just have to survive.