imported>Dawning
Created page with "{{Dungeon Boss | title = FILL | image = 968px | Health = FILL | Treasure = FILL <!--TIERED SECTION START--> | Tiered = T Equipment30px<br> T Equipment30px <!--TIERED SECTION END--> <!--COMPANION SECTION START--> | CChance = 1/FILL | Companion = 30px<br> 30px <!--COMPANION SECTION END--> <!--IRRADIATED SECTION START--> | IChance = 1/FILL | Irradiated..."
 
imported>Dawning
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{{Dungeon Boss
{{Dungeon Boss
| title = FILL
| title = Magnus
| image = [[File:.png|968px]]
 
| Health = FILL
Golden Effigy
| Treasure = FILL
| image = [[File:Magnus.png|968px]]
| Health = 650
| Treasure = Yes


<!--TIERED SECTION START-->
<!--TIERED SECTION START-->


| Tiered = [[Loot | T Equipment]][[File:.png|30px]]<br>
| Tiered = [[Loot | T5 Equipment]][[File:T5HeavyChestplate.png|30px]]<br>
 
[[Loot | T6 Equipment]][[File:T6HeavyChestplate.png|30px]]


[[Loot | T Equipment]][[File:.png|30px]]
[[Loot | T7 Equipment]][[File:T7HeavyChestplate.png|30px]]


<!--TIERED SECTION END-->
<!--TIERED SECTION END-->
<!--COMPANION SECTION START-->
<!--COMPANION SECTION START-->
| CChance = 1/FILL
| CChance = 1/150
| Companion = [[Pets | ]][[File:.png|30px]]<br>
| Companion = [[Pets | Golden Martial]][[File:Golden Martial.png|30px]]<br>


[[Mounts | ]][[File:.png|30px]]
[[Mounts | Midas Construct]][[File:Midasconstruct.png|30px]]


<!--COMPANION SECTION END-->
<!--COMPANION SECTION END-->
<!--IRRADIATED SECTION START-->
| IChance = 1/FILL
| Irradiated = [[Weapons | ]][[File:.png|30px]]<br>
[[Abilities | ]][[File:.png|30px]]
[[Armours | ]][[File:.png|30px]]
<!--IRRADIATED SECTION END-->
<!--ROYAL SECTION START-->
<!--ROYAL SECTION START-->


| RChance = 1/FILL
| RChance = 1/40
| Royal = [[Weapons | ]][[File:.png|30px]]<br>
| Royal = [[Weapons | Lightning Bow]][[File:LightningBow.png|30px]]<br>


[[Abilities | ]][[File:.png|30px]]
[[Armours | Lightning Chaps]][[File:LightningChaps.png|30px]]<br>


[[Armours | ]][[File:.png|30px]]
[[Armours | Lightning Sabatons]][[File:LightningSabatons.png|30px]]<br>


<!--ROYAL SECTION END-->
<!--ROYAL SECTION END-->
<!--BLOODSHOT SECTION START-->
| BChance = 1/FILL
| Bloodshot = [[Weapons | ]][[File:.png|30px]]<br>
[[Abilities | ]][[File:.png|30px]]
[[Armours | ]][[File:.png|30px]]
<!--BLOODSHOT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->


| Fragment = [[Exalting | Irradiated Forge Fragment]][[File:Forge3.png|30px]] [[Exalting | Bloodshot Forge Fragment]][[File:Forge2.png|30px]] [[Exalting | Royal Forge Fragment]][[File:Forge1.png|30px]]
| TP = 24 TP
 
| SoloTP = 24 TP
| TP = FILL TP
| SoloTP = FILL TP


<!--FRAGMENT & TIER POINT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION END-->
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<!-------------------------------------Short Dungeon Description Below----------------------------------->
<!-------------------------------------Short Dungeon Description Below----------------------------------->


DUNGEON DESCRIPTION
Greed beyond imagination, Magnus' cave houses the world's treasures and his wrath.


==BOSS NAME==
==Magnus, Golden Effigy==
<div style="width: 100%;">
<div style="width: 100%;">
<div style="float: left;">
<div style="float: left;">
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">
<div style="float: left; margin-left: 2%; width: 40%;">
BOSS DESCRIPTION


==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>


  PATTERN
  Magnus summons swords from the sky, which rain down on indicated red areas.
 
Magnus heats up the air and summons arcing fires in all directions, which burn the ground on impact and any player who stands on burnt areas.
 
Magnus fissures the ground, bringing up his gold stash and dealing damage to anyone in the fissure.
 
===Boss Phases===


  PATTERN
  66% | Magnus summons his effigies. These effigies fire projectiles at the player and must be killed before Magnus can be damaged.


  PATTERN
  33% | Magnus becomes exalted, and spins around the arena while firing projectiles and dealing contact damage.


</div>
</div>
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<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{Dungeon Enemy
| title =  
| title = Skeleton Archer
| image = .png
| image = SkeletonArcher.png
| Attack =  
| Attack =  
| Health =  
| Health =  
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<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{Dungeon Enemy
| title =  
| title = SkeletonWarrior
| image = .png
| image = SkeletonWarrior.png
| Attack =  
| Attack =  
| Health =  
| Health =  
Line 103: Line 90:
<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{Dungeon Enemy
| title =  
| title = Skeleton King
| image = .png
| image = SkeletonKing.png
| Attack =  
| Attack =  
| Health =  
| Health =  

Revision as of 03:08, 7 September 2024

<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/> <panel> <section> <label>Health</label>

   

<label>Biome</label>

       <format>[[{{{Biome}}}]]</format>

   

<label>Treasure Room</label>

   

<format>

T5 Equipment

T6 Equipment

T7 EquipmentFile:T7HeavyChestplate.png

</format>

   

<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}

</format>

<format>

{{{GChance}}}

</format>

   

<format>

{{{Gilded}}}

</format>

   

<format>

1/40

</format>

   

<format>

Lightning BowFile:LightningBow.png

Lightning Chaps

Lightning SabatonsFile:LightningSabatons.png

</format>

   

<format>

{{{BChance}}}

</format>

   

<format>

{{{Bloodshot}}}

</format>

<format>

{{{UChance}}}

</format>

   

<format>

{{{Unholy}}}

</format>

<format>

{{{VChance}}}

</format>

<format>

{{{Voidbound}}}

</format>

   

<format>

1/150

</format>

   

<format>

Golden MartialFile:Golden Martial.png
Midas ConstructFile:Midasconstruct.png

</format>

<format>

{{{RUChance}}}

</format>

<format>

{{{Rune}}}

</format>

   

<format>

{{{Fragment}}}

</format>

   <header> Tier Points </header>
   

<label>Required Tier Points</label>

   

<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>


Greed beyond imagination, Magnus' cave houses the world's treasures and his wrath.

Magnus, Golden Effigy

Boss Patterns

Magnus summons swords from the sky, which rain down on indicated red areas.
Magnus heats up the air and summons arcing fires in all directions, which burn the ground on impact and any player who stands on burnt areas.
Magnus fissures the ground, bringing up his gold stash and dealing damage to anyone in the fissure.

Boss Phases

66% | Magnus summons his effigies. These effigies fire projectiles at the player and must be killed before Magnus can be damaged.
33% | Magnus becomes exalted, and spins around the arena while firing projectiles and dealing contact damage.

Dungeon Enemies

<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>