Treasure Cave: Difference between revisions
imported>Koanyan5028 This page uses Dungeon Navbox template now |
imported>Raold mNo edit summary |
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<!--COMPANION SECTION START--> | <!--COMPANION SECTION START--> | ||
| CChance = 1 | | CChance = 1% | ||
| Companion = [[Pets | Golden Martial]][[File:Golden Martial.png|30px]]<br> | | Companion = [[Pets | Golden Martial]][[File:Golden Martial.png|30px]]<br> | ||
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| RChance = | | RChance = 6% | ||
| Royal = [[Weapons | Lightning Bow]][[File:LightningBow.png|30px]]<br> | | Royal = [[Weapons | Lightning Bow]][[File:LightningBow.png|30px]]<br> | ||
Revision as of 19:44, 31 August 2025
<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/> <panel> <section> <label>Health</label>
<label>Biome</label>
<format>[[{{{Biome}}}]]</format>
<label>Treasure Room</label>
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T7 EquipmentFile:T7HeavyChestplate.png
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Lightning SabatonsFile:LightningSabatons.png
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<format>
{{{Voidbound}}}
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Midas ConstructFile:Midasconstruct.png
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<header> Tier Points </header>
<label>Required Tier Points</label>
<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>
Greed beyond imagination, Magnus' cave houses the world's treasures and his wrath.
Magnus, Golden Effigy
Boss Patterns
Magnus summons swords from the sky, which rain down on indicated red areas.
Magnus heats up the air and summons arcing fires in all directions, which burn the ground on impact and any player who stands on burnt areas.
Magnus fissures the ground, bringing up his gold stash and dealing damage to anyone in the fissure.
Boss Phases
66% | Magnus summons his effigies. These effigies fire projectiles at the player and must be killed before Magnus can be damaged.
33% | Magnus becomes exalted, and spins around the arena while firing projectiles and dealing contact damage.
Dungeon Enemies
<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Treasure Cave</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>