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| These are all of the currently obtainable weapons in Telos Realms. | | These are all of the currently obtainable weapons in Telos Realms. |
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| | <noinclude><p>Currently obtainable weapons in Telos Realms: Swords, Katanas, Bows, Daggers, Staves, Sceptres (Tiered & Untiered).</p></noinclude> |
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Revision as of 08:01, 12 October 2025
These are all of the currently obtainable weapons in Telos Realms.
Currently obtainable weapons in Telos Realms: Swords, Katanas, Bows, Daggers, Staves, Sceptres (Tiered & Untiered).
Sub Categories
The journey of any starting gladiator begins with this sword.
Obtained From
Peasant Bag
The blade of this sword is pitch black and leaves a dark residue when used.
Obtained From
Peasant Bag
This sword is slightly larger than ordinary swords.
Obtained From
Peasant Bag
The blade of this sword is made out of regenerating glass.
Obtained From
Peasant Bag
Hot honey drips from the tip of this sword.
Obtained From
Adventurer Bag
The Bee Queen held this sword, overtime some of her powers have been absorbed within it.
Obtained From
Adventurer Bag
Crafted by Pyrr the dragon, This sword is capable of melting most mortal creatures.
Obtained From
Adventurer Bag
Possessed pirates found this sword and extracted most of its power. It still remains quite deadly.
Drayruk took this cleaver as a trophy after defeating his enemy in the last goblin war. It is quick and deadly, capable of decimating multiple enemies at once.
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 12.4 damage each.
A sword that borrows its power from the depths of hell, returning it twofold on every third strike.
A sword that borrows its power from the depths of hell, returning it twofold on every third strike.
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 24.7 damage each.
After hitting 2 slashes in a row, your third attack will be 2 slashes that deal 24.7 damage each.
PROTOCOL: WILDFIRE INITIATED
OBJECTIVE: TERRAFORM ANALYSIS + RELAY DATA.
Summon a mace that returns to you after 7 range, dealing damage twice as well as a fire DoT effect dealing an extra 2 damage per second for 5 seconds.
This lightweight sword is haunted by ancient spirits, it almost moves by itself.
After hitting the flurry of 3 slashes in a row, you will shoot an additional projectile that deals 6.3 damage, has 5.5 range and pierces.
Emits an ear shattering roar that only gets stronger the closer you are to the target.
Projectiles are shot outward in all directions instead of at your cursor.
A very heavy sword that is a symbol to show what the average power of a true Raph minion is like.
Projectile shot is an explosion that deals AoE damage.
Countless years of rot has only sharpened this blade. It yearns to strike down its tormentor and release its spirits to eternal slumber
Special: This sword auto attacks without the need to click as long as a valid target is in front of you.
Combo: After hitting 4 slashes, your fifth attack will summon a ghastly hand that deals 39.6 damage in a small AoE.
Forged from the flames of the cursed battlemage. The power infused in the tips of this battleaxe allow it to rip through groups of minions with ease.
Forged from the flames of the cursed battlemage. The power infused in the tips of this battleaxe allow it to rip through groups of minions with ease.
A mace heavy enough that no creature can lift it. Thankfully neither of you can be considered creatures...
A mace heavy enough that no creature can lift it. Thankfully neither of you can be considered creatures...
This mace swings from left to right around you and deals damage in a 6.5 block AoE (alternating).
This mace swings from left to right around you and deals damage in a 6.5 block AoE (alternating).
Countless years of bloodshed have possessed the very alloy of this blade. It yearns to spill the blood of this original masters.
Countless years of bloodshed have possessed the very alloy of this blade. It yearns to spill the blood of this original masters.
After hitting 2 slashes in a row, your third attack will summon a beam instead, dealing 89.6 damage.
After hitting 2 slashes in a row, your third attack will summon a beam instead, dealing 89.6 damage.
Force them upon the truth, as their gore glistens upon thy blade. Bring them the Revelation of their insignificance in the endless silent expanse.
Force them upon the truth, as their gore glistens upon thy blade. Bring them the Revelation of their insignificance in the endless silent expanse.
On each swing, summon 5 skulls that home into the enemies with each skull dealing 2.4 damage. Each subsequent swing spawns 2 more (max of 9 total skulls, reset after 3s of not hitting an enemy).
On each swing, summon 5 skulls that home into the enemies with each skull dealing 2.4 damage. Each subsequent swing spawns 2 more (max of 9 total skulls, reset after 3s of not hitting an enemy).
Sub Categories
A simple branch cut for training.
Obtained From
Peasant Bag
Obtained From
Peasant Bag
Obtained From
Peasant Bag
The blade of this katana is made out of pure titanium
Obtained From
Peasant Bag
A unique katana made out of an unknown blue material
Obtained From
Adventurer Bag
A helllish katana that contains the sins of all
Obtained From
Adventurer Bag
Death is like the wind. Always by my side.
Obtained From
Adventurer Bag
Forged from 4 elementally unique katanas. The power of Hell, Nature, Darkness and Spirituality.
Used by many famous samurai's for training, the wood has turned as sharp as steel yet remains as light as a feather, allowing for quick, lethal strikes
Heptavius only used this wewapon when his immortality was threatend.
You may be a lord. You may be a god. We never care, for death lays his icy hands on kings.
Each successful strike will increase range by 1. After not hitting an enemy within 4s the range will reset (Max +4 range).
Silex used this demonic sickle to harvest the souls of his dissenters.
Each successful hit will grant a stack. When obtaining the max of 3 stacks, each hit will summon 2 homing sphere soul shots, each dealing 8.2 damage. Not hitting an enemy for 5s will reset your stacks.
Chungus' favourite snack.
Fashioned from one of the Loa's limbs that was lost to Raph in an intense battle. It still remains full of life and immeasurable power.
First lies are always the ones that bite back the hardest.
First lies are always the ones that bite back the hardest.
After landing 2 hits within 1s, spawn snakes that deal 3 damage for a total of 8 times.
After landing 2 hits within 1s, spawn snakes that deal 3 damage for a total of 8 times.
Stolen after Choji's master was slain, this cursed katana echoes his dying screams with every slash.
Stolen after Choji's master was slain, this cursed katana echoes his dying screams with every slash.
A shadowy blade with a deadly edge, pulsing faintly red. Forged to strike down the unworthy with swift, merciless power.
A shadowy blade with a deadly edge, pulsing faintly red. Forged to strike down the unworthy with swift, merciless power.
After hitting 4 slashes in a row, your third attack will summon 4 Valerion swords instead which deal 17.9 damage each. Targetting an enemy with the sword wave will paralyze them for 1s.
After hitting 4 slashes in a row, your third attack will summon 4 Valerion swords instead which deal 17.9 damage each. Targetting an enemy with the sword wave will paralyze them for 1s.
Anything from their realm will always be more advanced than anything we can put together, they've been here infinitely longer than us.
Never shall thy hand depart from its hilt. For Exodus shall pursue and it shall overtake…forever.
Never shall thy hand depart from its hilt. For Exodus shall pursue and it shall overtake…forever.
After hitting 12 slashes in a row, you will summon a clock that deals 36.3 damage in a small Aoe. Killing an enemy will reset your slashes.
After hitting 12 slashes in a row, you will summon a clock that deals 36.3 damage in a small Aoe. Killing an enemy will reset your slashes.
Sub Categories
A basic bow given to newly specialized rangers.
Obtained From
Peasant Bag
A basic bow that has been optimized for extra efficiency.
Obtained From
Peasant Bag
This bow's riser is made of pure iron.
Obtained From
Peasant Bag
A high quality, modified iron bow.
Obtained From
Peasant Bag
The final upgrade to the iron bow, this bow has been re-crafted with gold
Obtained From
Adventurer Bag
Mythical fairies have blessed this bow with extreme energy
Obtained From
Adventurer Bag
Witches are not known for using bows, however they knew how to entrance them very well
Obtained From
Adventurer Bag
Brought down by ancient gods, this bow has blood stains that seem to be eternal
Only the strongest rangers have the strength to pull the string of this terrific bow.
Only the strongest rangers have the strength to pull the string of this terrific bow.
A golden coloured bow that requires no arrows to handle. Just pulling the string produces rapid fire electric bolts.
The fire has not faded, it has only learned to obey. Malthar's cinders answer every drawstring pull.
Every third use of this weapon will be accompanied by 4 demonic bats dealing 4.7 damage each.
Whilst being a warrior at heart, Illarius was one to toy with different combat styles.
This ancient artifact lays deep within the Corsair's Conductorium serving as a beacon for many drowned and lost.
After hitting the flurry of 3 shots in a row, you will create a ghastly explosion that deals 9.1 splash damage.
Forged from the oaths of Raph's forgotten legion, this vessel chains their spirits and drags them back with every shot.
Forged from the oaths of Raph's forgotten legion, this vessel chains their spirits and drags them back with every shot.
After the arrow reaches its end point, it will boomerang back to you, dealing the same damage when returning.
After the arrow reaches its end point, it will boomerang back to you, dealing the same damage when returning.
The arrows of this bow pulse with omnious foresight, striking with divine precision. The weapon itself glimpses the fate of those in its sight.
The arrows of this bow pulse with omnious foresight, striking with divine precision. The weapon itself glimpses the fate of those in its sight.
After marking a target, you summon 4 arrows that home into them.
After marking a target, you summon 4 arrows that home into them.
Sneaking for 2s will empower your next shot to deal 104 damage within 15 range whilst piercing enemies. You can stack this up to 3 times.
Whatever ends up against this weapon will for sure have their head spinning afterwards.
Whatever ends up against this weapon will for sure have their head spinning afterwards.
Summon 5 tornadoes that pause at max range, dealing an additional 2.25 damage every second for 5s.
Summon 5 tornadoes that pause at max range, dealing an additional 2.25 damage every second for 5s.
None shall defy its radiant call, condemned to sing an eternal Psalm. The masses pierced with the prayers of truth, shall willingly grant their lives to thee.
None shall defy its radiant call, condemned to sing an eternal Psalm. The masses pierced with the prayers of truth, shall willingly grant their lives to thee.
Sequence: 2, 2, 4, 4 shots.
After completing the sequence, your next shot will be empowered, dealing 29.1 damage and causing a shockwave that deals 72.8 damage in a 6 block radius. Not shooting for 4s will reset the sequence.
Sequence: 2, 2, 4, 4 shots.
After completing the sequence, your next shot will be empowered, dealing 29.1 damage and causing a shockwave that deals 72.8 damage in a 6 block radius. Not shooting for 4s will reset the sequence.
Sub Categories
This dagger is the start of the journey for many thieves.
Obtained From
Peasant Bag
This dagger's blade is made out of a sharp piece of silver.
Obtained From
Peasant Bag
This dagger's blade is made out of one of the finest pieces of ruby.
Obtained From
Peasant Bag
This dagger's blade contains one of the rarest pieces of topaz.
Obtained From
Peasant Bag
This dagger is made out of one of the most blast proof materials in the whole realm.
Obtained From
Adventurer Bag
This dagger has been carved to perfection by ancient spirits lurking the realms.
Obtained From
Adventurer Bag
This dagger spreads its bright hue everywhere when used.
Obtained From
Adventurer Bag
Every being that has been slain by this dagger is trapped within it for eternity.
A dagger with an impossibly sharp edge. It slashes like no other.
Despite looking like an ordinary shovel, it is not, in fact it contains the limitless power of thousands of souls
When hitting a mob, a mark spawns beneath them. After the mob has been hit 3 times, the mark explodes, dealing 9.3 damage in a 4 block AoE.
A crack in this dagger's frame has made it impossible to focus all its power in one hit.
This dagger can control time at will, the method to do so has been hidden by Raph's minions.
You only shoot after successfully targeting an enemy.
An otherwordly screech hurls shards of glass from its frame. No more self reflection, a sign of an arduous future.
When holding the weapon, you spin the dagger at the end of a chain, doing damage every time it passes through an enemy.
The handle of this dagger shows that this was not meant to be used by any ordinary thief.
A dagger never seen in the hands of Valerion, but it was always carried with him in case of his sword being damaged during battle.
A dagger never seen in the hands of Valerion, but it was always carried with him in case of his sword being damaged during battle.
After hitting a target, you make them bleed 0.3 HP 6 times before they explode, dealing 14 damage to enemies in a 4 block radius.
After hitting a target, you make them bleed 0.3 HP 6 times before they explode, dealing 14 damage to enemies in a 4 block radius.
A weapon from a failed assassination attempt that serves as a grim reminder of how far Raph has fallen.
A weapon from a failed assassination attempt that serves as a grim reminder of how far Raph has fallen.
Shoot a storm of daggers to the nearest enemy that is in range.
Shoot a storm of daggers to the nearest enemy that is in range.
There is no storm to rival the amount of destruction this weapon can leave behind.
There is no storm to rival the amount of destruction this weapon can leave behind.
Silent is Judgement until the appointed hour. Then shall it scream through the air, and havoc shall follow in its wake.
Silent is Judgement until the appointed hour. Then shall it scream through the air, and havoc shall follow in its wake.
Shoot a giant javelin that summons several homing javelins along its path, dealing 1.2 damage each. On impact, summons a javelin from the sky dealing 8.3 damage in a 5 block radius.
Shoot a giant javelin that summons several homing javelins along its path, dealing 1.2 damage each. On impact, summons a javelin from the sky dealing 8.3 damage in a 5 block radius.
Sub Categories
A basic staff topped with a white crystal
Obtained From
Peasant Bag
A Staff used to educate mages on the topic of fire magic.
Obtained From
Peasant Bag
A staff powered by the magic of the great snake queen.
Obtained From
Peasant Bag
An advanced staff that shoots boiling hot honey.
Obtained From
Peasant Bag
Powerful Entities hid this deep down in the oceans of the realms.
Obtained From
Adventurer Bag
The tip of this staff drips with venom from cave spiders.
Obtained From
Adventurer Bag
This staff is the culprit of many murders.
Obtained From
Adventurer Bag
This staff tends to increase the magical intellect of the user
An unusual staff that calls space artifacts to strike down enemies.
The presence of this formidable weapon emanates a warm and pulsating glow that mimics the flickering flame of a roaring fire.
A staff so powerful that it can travel through blocks.
Staff of Unholy Sacrifice
Only Silex had the wisdom to use this staff without the magnetic forces pulling the shots towards the opposite direction.
After the projectiles reach their end point they will linger for a total of 8s.
Only those with pure hearts, unwavering devotion and a deep respect for the balance of life and death are deemed worthy enough of wielding this weapon.
You only shoot after successfully targeting an enemy.
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Imbued with Raph's final tears, this staff commands cursed spirits from the depths to ascend.
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or mayber what we are told is not as veracious as one may believe.
Angels were never known to carry scythes looking at how they were portrayed. Maybe we're encountering something else or mayber what we are told is not as veracious as one may believe.
His final tears were not enough, for these cursed spirits continue to twist and turn within the rot below.
Shoot a stream of echo spikes rather than a projectile. An enemy can be hit by your spike up to 4 times a second.
The flames burn ever so brighter on a very specific day.
The flames burn ever so brighter on a very specific day.
Upon hitting all 5 shots, create a fire blast that deals 19.6 damage in a 7 block AoE.
Upon hitting all 5 shots, create a fire blast that deals 19.6 damage in a 7 block AoE.
Thou shall heed a varying tune, a haunting melody from a victim’s life. Yet all fall silent on its final note, Requiem brings their end alike.
Thou shall heed a varying tune, a haunting melody from a victim’s life. Yet all fall silent on its final note, Requiem brings their end alike.
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Shoot an unholy mass which remains stationary after traveling 8 blocks and releases up to 40 shots at up to 2 enemies within a 0.75x of its range.
Sub Categories
Surprisingly, a sceptre crafted from common wood is as effective, as it is fashionable.
Obtained From
Peasant Bag
This sceptre is made from a Silverleaf tree that only blossoms once a decade.
Obtained From
Peasant Bag
Who knew Cherry blossoms had potent magical properties.
Obtained From
Peasant Bag
A Sceptre recovered from an ancient and desecrated grave.
Obtained From
Peasant Bag
This sceptre remains reliable millenia's later; Time has made it lost it's bright gold colour.
Obtained From
Adventurer Bag
Chaos once ruled the realm. This sceptre corrupted one's mind, making them commit horrible acts.
Obtained From
Adventurer Bag
Deep underground a giant tree with jade coloured leaves stands tall. It's rumoured that this sceptre was fashioned from it's fallen branch.
Obtained From
Adventurer Bag
Ash fell from the sky when two titans clashed. A master artisan used this ash to craft this magnificent sceptre.
Who said cacti aren't trees too?
Each hit has a 50% chance to spawn a mummy hand that deals 1.8 damage each second 3 times to nearby enemies.
Corvack used this sceptre for magic tricks, but it's good for combat too.
An ocean of dark thoughts and negative emotions are imprisoned inside of this sceptre.
An ocean of dark thoughts and negative emotions are imprisoned inside of this sceptre.
After aiming at a target, you will summon 8 projectiles that converge into the target. You are only put on cooldown after successfully targeting an enemy.
After aiming at a target, you will summon 8 projectiles that converge into the target. You are only put on cooldown after successfully targeting an enemy.
This torch once signalled the end for the Luminous Legion. But now, its flame shall reignite as we herald a new age! - Ophelia.
After aiming at a target, shoot 3 projectiles at a set interval, each 1 range apart. The projectiles will fall from the sky and crash on the surface.
Just like animatronics, this sceptre also has a mind of it's own. It is incredibly bloodthirsty.
Electrocute up to 2 extra enemies within the weapons range, dealing 4 less damage each time. You are only put on cooldown after successfully targeting an enemy.
Scouts of twilight armor were caught trespassing in Raph's kindom, their essence woven into this very sceptre.
Scouts of twilight armor were caught trespassing in Raph's kindom, their essence woven into this very sceptre.
After landing the first 2 beams onto an enemy the third beam will transform into a supercharged beam that deals 24.8 damage and has 1.25x range.
After landing the first 2 beams onto an enemy the third beam will transform into a supercharged beam that deals 24.8 damage and has 1.25x range.
A silken, midnight-hued staff wrapped in threads of starlight, faintly glowing. Crafted to channel shadows, it grants its bearer potent control over illusions and darkness.
Summons a static beam that damages all enemies in a line every 0.2s for 3s.
Sceptre of the Fractured Firmament
Meteorite of the beginning and the end. Always deemed to end or start universes.
Meteorite of the beginning and the end. Always deemed to end or start universes.
Spawn a meteor with 100 HP. The HP of the meteor drains by 20/s, hitting any mob will heal the meteor 50 HP. Once its HP is 200, it will launch towards the nearest enemy, doing 92.5 damage in a 6 block radius and leaving fire on the ground doing another 4 ticks of damage each doing 9.3 damage.
Spawn a meteor with 100 HP. The HP of the meteor drains by 20/s, hitting any mob will heal the meteor 50 HP. Once its HP is 200, it will launch towards the nearest enemy, doing 92.5 damage in a 6 block radius and leaving fire on the ground doing another 4 ticks of damage each doing 9.3 damage.
Stare into the eye of the storm. The world shall spin and your mind will slip away. For the darkness reigns as your one true ruler.
Stare into the eye of the storm. The world shall spin and your mind will slip away. For the darkness reigns as your one true ruler.
After aiming at a target, you will summon a tornado that follows the marked enemy for 8s. You are only put on cooldown after successfully targeting an enemy.
After aiming at a target, you will summon a tornado that follows the marked enemy for 8s. You are only put on cooldown after successfully targeting an enemy.
Mother, O heavenly Mother! Gaze to the heavens and call the stars to war. Let your voice ring through the void; “Magnificat, magnificat… anima mea, dominum.”
Mother, O heavenly Mother! Gaze to the heavens and call the stars to war. Let your voice ring through the void; “Magnificat, magnificat… anima mea, dominum.”
Hitting an enemy will summon an unholy domain around them. Standing in it will shoot a beam dealing 1.3 damage per tick. In 5s of the domain being active, it will multiply the damage by 1.5x. Not standing in the area for 2s will cause it to despawn.
Hitting an enemy will summon an unholy domain around them. Standing in it will shoot a beam dealing 1.3 damage per tick. In 5s of the domain being active, it will multiply the damage by 1.5x. Not standing in the area for 2s will cause it to despawn.