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| Realm Bosses= | | Realm Bosses= |
| <div class="hoverbox"> | | <div class="hoverbox"> |
| ==Realm Bosses== | | == Realm Bosses == |
| There is 10 Realm Bosses that can be found spread across the Realm, when defeated they are placed on a respawn timer of 250s (200s on [[Game Mechanics|Realm Day]]). <br> | | There is 10 Realm Bosses that can be found spread across the Realm, when defeated they are placed on a respawn timer of 250s (200s on [[Game Mechanics|Realm Day]]). <br> |
| Each Realm Boss will drop their own respective [[Dungeons|Dungeon]] and unique [[Loot|UT's]]. After killing a total of 10 Realm Bosses, Raphael, the Sanguine Lord himself, will challenge you to enter his castle. | | Each Realm Boss will drop their own respective [[Dungeons|Dungeon]] and unique [[Loot|UT's]]. After killing a total of 10 Realm Bosses, Raphael, the Sanguine Lord himself, will challenge you to enter his castle. |
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| | image = 3DChungus.png;ChungusBossBar | | | image = 3DChungus.png;ChungusBossBar |
| | Health = 3850 | | | Health = 3850 |
| | Biome = Swamp | | | Biome = [[Swamp]] |
| | Fame = 250 | | | Fame = 250 |
| | Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2.5, | | | Royal = Weapons;Carrot On A Stick;Ut-CarrotOnAStick.png;2.5, |
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| }} | | }} |
| Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet. | | Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones. | | 33% to 0% (Phase 2) {{!}} Chungus summons multiple shadow clones that must be killed before they can be damaged. During this phase, Chungus continues cycling through their main attacks listed above while randomly teleporting and occasionally summoning more clones. |
| </div> | | </div> |
| {{DLog|Chungus|So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.}} | | </div> |
| | {{DLog||Chungus|So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.}} |
| }} | | }} |
|
| |
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| | image = 3DIllarius.png;IllariusBossBar | | | image = 3DIllarius.png;IllariusBossBar |
| | Health = 3300 | | | Health = 3300 |
| | Biome = Jungle | | | Biome = [[Jungle]] |
| | Fame = 250 | | | Fame = 250 |
| | Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2.5, | | | Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;2.5, |
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| }} | | }} |
| The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum... | | The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum... |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path. | | 33% to 0% (Phase 2) {{!}} Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path. |
| </div> | | </div> |
| {{DLog|Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} | | </div> |
| | {{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} |
| }} | | }} |
|
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| | image = 3DAstaroth.png;AstarothBossBar | | | image = 3DAstaroth.png;AstarothBossBar |
| | Health = 4400 | | | Health = 4400 |
| | Biome = Crimson Forest | | | Biome = [[Crimson Forest]] |
| | Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2.5, | | | Royal = Abilities;Kunai Of Conflict;Ut-KunaiOfConflict.png;2.5, |
| Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2.5 | | Abilities;Orb Of Conflict;Ut-OrbOfConflict.png;2.5 |
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| }} | | }} |
| The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. | | The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player. | | 33% to 0% (Phase 2) {{!}} Astaroth tears open the ground beneath him, releasing arcing projectiles from the resulting fissure. He continues cycling through his main attacks listed above in order to damage the player. |
| </div> | | </div> |
| {{DLog|Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.}} | | </div> |
| | {{DLog||Astaroth|How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.}} |
| }} | | }} |
|
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| | image = 3DGlumi.png;GlumiBossBar | | | image = 3DGlumi.png;GlumiBossBar |
| | Health = 3740 | | | Health = 3740 |
| | Biome = Swamp | | | Biome = [[Swamp]] |
| | Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2.5, | | | Royal = Abilities;Crystal Kunai;Ut-CrystalKunai.png;2.5, |
| Abilities;Crystal Poison;Ut-CrystalPoison.png;2.5 | | Abilities;Crystal Poison;Ut-CrystalPoison.png;2.5 |
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| }} | | }} |
| Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution. | | Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players. | | 33% to 0% (Phase 2) {{!}} Glumi summons three corrupted ponds that continuously fire projectiles randomly in the arena. These projectiles explode on impact with the ground or a player, dealing AoE damage. During this phase, Glumi also deals periodic damage to nearby players. |
| </div> | | </div> |
| {{DLog|Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.}} | | </div> |
| | {{DLog||Glumi|I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.}} |
| }} | | }} |
|
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| | Health = 3630 | | | Health = 3630 |
| | Fame = 250 | | | Fame = 250 |
| | Biome = Permafrost | | | Biome = [[Permafrost]] |
| | Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2.5, | | | Royal = Abilities;Cloak Of The Warlord;Ut-CloakOfTheWarlord.png;2.5, |
| Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2.5 | | Abilities;Shield Of Ogmur;Ut-ShieldOfOgmur.png;2.5 |
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| }} | | }} |
| This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies. | | This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player.. | | 33% to 0% (Phase 2) {{!}} Lotil enrages, slamming the ground to release a wave of ice projectiles in all directions. He then fires two volleys of three ice projectiles at the targeted player before slamming the ground again. Afterward, he continues cycling through his main attacks listed above in order to damage the player.. |
| </div> | | </div> |
| {{DLog|Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}} | | </div> |
| | {{DLog||Lotil|I wonder how this creature became a peon for Omnipotent. How interesting.}} |
| }} | | }} |
|
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| | image = 3DTidol.png;TidolBossBar | | | image = 3DTidol.png;TidolBossBar |
| | Health = 3630 | | | Health = 3630 |
| | Biome = Beach | | | Biome = [[Beach]] |
| | Tiered = 7-8 | | | Tiered = 7-8 |
| | Frag= Gilded;15 | | | Frag= Gilded;15 |
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| }} | | }} |
| Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord. | | Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player. | | 33% to 0% (Phase 2) {{!}} Tidol becomes enraged, releasing a shockwave that causes massive knockback to nearby players. He then continues cycling through his main attacks listed above in order to damage the player. |
| </div> | | </div> |
| {{DLog|Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}} | | </div> |
| | {{DLog||Tidol|Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.}} |
| }} | | }} |
|
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| | image = 3DValus.png;ValusBossBar | | | image = 3DValus.png;ValusBossBar |
| | Health = 3740 | | | Health = 3740 |
| | Biome = Necropolis | | | Biome = [[Necropolis]] |
| | Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2.5, | | | Royal = Abilities;Cloak Of Bloody Surprises;Ut-CloakOfBloodySurprises.png;2.5, |
| Armours;Spooky Sandals;Ut-SpookySandals.png;2.5 | | Armours;Spooky Sandals;Ut-SpookySandals.png;2.5 |
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| }} | | }} |
| Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive. | | Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above. | | 33% to 0% (Phase 2) {{!}} Valus throws his ancient book randomly into the arena, summoning Djinns where it lands. Valus continues to cycle through his main attacks listed above. |
| </div> | | </div> |
| {{DLog|Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.}} | | </div> |
| | {{DLog||Valus|Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.}} |
|
| |
|
| === Boss Enemies === | | === Boss Enemies === |
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| | image = 3DOozul.png;OozulBossBar | | | image = 3DOozul.png;OozulBossBar |
| | Health = 2970 | | | Health = 2970 |
| | Biome = Jungle | | | Biome = [[Jungle]] |
| | Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2.5, | | | Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;2.5, |
| Abilities;Dimensional Star;Ut-DimensionalStar.png;2.5 | | Abilities;Dimensional Star;Ut-DimensionalStar.png;2.5 |
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| }} | | }} |
| Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy. | | Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. | | 30% to 0% (Phase 4) {{!}} Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. |
| </div> | | </div> |
| {{DLog|Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} | | </div> |
| | {{DLog||Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} |
|
| |
|
| === Boss Enemies === | | === Boss Enemies === |
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| | Health = 3300 | | | Health = 3300 |
| | Fame = 250 | | | Fame = 250 |
| | Biome = Desert | | | Biome = [[Desert]] |
| | Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2.5, | | | Royal = Armours;Exoskeleton Hood;Ut-ExoskeletonHood.png;2.5, |
| Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;2.5 | | Weapons;Freddy's Microphone;Ut-Freddy'sMicrophone.png;2.5 |
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| }} | | }} |
| Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing… | | Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing… |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player. | | 100% to 0% (Phase 1) {{!}} Freddy cycles through his main attacks listed above in order to damage the player. |
| </div> | | </div> |
| {{DLog|Freddy|Uhhhhhhh...what the fuck?}} | | </div> |
| | {{DLog||Freddy|Uhhhhhhh...what the fuck?}} |
| }} | | }} |
|
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| | image = 3DAnubis.png;AnubisBossBar | | | image = 3DAnubis.png;AnubisBossBar |
| | Health = 3850 | | | Health = 3850 |
| | Biome = Desert | | | Biome = [[Desert]] |
| | Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2.5, | | | Royal = Weapons;Anubis Staff;Ut-AnubisStaff.png;2.5, |
| Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2.5 | | Abilities;Jewel Of The Nile;Ut-JewelOfTheNile.png;2.5 |
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| }} | | }} |
| This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result. | | This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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| 33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player. | | 33% to 0% (Phase 2) {{!}} Anubis exalts himself, summoning a sigil above him that continuously fires lasers at the player. He continues cycling through his main attacks in order to damage the player. |
| </div> | | </div> |
| {{DLog|Anubis|Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}} | | </div> |
| | {{DLog||Anubis|Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?}} |
| }} | | }} |
| </div> | | </div> |
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| <div class="hoverbox"> | | <div class="hoverbox"> |
| ==Mini Bosses== | | ==Mini Bosses== |
| aaa
| | {{ButtonHeader |
| | |type=Brakk |
| | |text=Brakk |
| | |img=2DBrakk |
| | |content= |
| | {{NPCInfobox |
| | | title = Brakk |
| | | image = 3DBrakk.png |
| | | Health = 88 |
| | | Biome = [[Beach]] |
| | | Fame = 0 |
| | | Tiered = 2-3 |
| | | Irradiated = Abilities;Krakatoa;Ut-Krakatoa.png;20, |
| | Armours;Diver's Plating;Ut-Diver'sPlating.png;20 |
| | }} |
| | Brakk, the Squid, is a miniboss in the [[Beach]] biome. His arena can be found by dropping into hidden pits scattered throughout the shoreline, marked by froglights and particle effects. Upon being defeated, Brakk will enter a 100-second respawn cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Brakk launches himself from the centre of the arena and slams into the ground, creating a massive explosion that spreads out in all directions, dealing damage to any players caught in it. |
| | |
| | (Attack 2) {{!}} Brakk out bursts from one of the waterholes, unleashing a barrage of ink toward the player. Any ink that lands nearby deals damage and applies Blindness to any player standing in it. |
| | |
| | (Attack 3) {{!}} Brakk launches himself upward three times from random waterholes, each time releasing a barrage of green particles in all directions that deal contact damage. |
| | |
| | (Attack 4) {{!}} Brakk emerges from a waterhole and fires three green projectiles at the targeted player, repeating this four times. |
| | |
| | 100% to 0% (Phase 1) {{!}} Brakk cycles through his main attacks listed above in order to damage the player. After performing several attacks, he becomes exhausted and returns to the center of the arena. While attacking, Brakk is armored and takes reduced damage, but once exhausted, his armor breaks, allowing him to be damaged for the full amount. |
| | </div> |
| | </div> |
| | {{DLog||Brakk|???}} |
| | }} |
| | |
| | {{ButtonHeader |
| | |type=Hellmesh |
| | |text=Hellmesh |
| | |img=2DHellmesh |
| | |content= |
| | {{NPCInfobox |
| | | title = Hellmesh |
| | | image = 3DHellmesh.png |
| | | Health = 825 |
| | | Biome = [[Crimson Forest]] |
| | | Gilded = Armours;Star Striker's;Ut-StarStriker's.png;6, |
| | Weapons;Chain Combustion;Ut-ChainCombustion.png;6 |
| | | Tiered = 5-7 |
| | | Frag = Irradiated;25 |
| | | Fame = 0 |
| | }} |
| | Hellmesh is a miniboss in the [[Crimson Forest]] biome. His arena can be accessed by descending into magma-marked pits scattered across the biome, signaled by glowing magma. Upon activation, Hellmesh announces his systems boot sequence before engaging the player. Once defeated, he will enter a 100-second reboot cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Set 1, Attack 1) {{!}} Hellmesh targets the player and performs a powerful slam attack in their direction, creating a shotgun spread of projectiles that shoot outwards in all directions on impact with the ground three times. |
| | |
| | (Set 1, Attack 2) {{!}} Hellmesh summons four waves of red cubes that quickly turn purple before targeting and homing toward the player. |
| | |
| | (Set 2, Attack 1) {{!}} Hellmesh throws groups of three cubes at the targeted player three times. Each cube explodes on impact, dealing AoE damage. |
| | |
| | (Set 2, Attack 2) {{!}} Hellmesh throws clusters of cubes at random platforms. Each cube explodes on impact, dealing AoE damage. |
| | |
| | 100% to 33% (Phase 1) {{!}} Hellmesh cycles through its Set 1 attacks in order to damage the player. |
| | |
| | 33% to 0% (Phase 2) {{!}} Hellmesh forces players toward the edges of the arena and breaks the soul soil bridges connecting the outer platforms to the centre. It then summons three Hellmesh Bases that are highlighted which must be destroyed to kill Hellmesh. During this phase, Hellmesh cycles through its Set 2 attacks in order to damage the player. |
| | </div> |
| | </div> |
| | {{DLog||Hellmesh|???}} |
| | }} |
| | |
| | {{ButtonHeader |
| | |type=Nocs |
| | |text=Nocs |
| | |img=2DNocs |
| | |content= |
| | {{NPCInfobox |
| | | title = Nocs |
| | | image = 3DNocs.png |
| | | Health = 660 |
| | | Fame = 0 |
| | | Biome = [[Permafrost]] |
| | | Gilded = Weapons;Icy Grasp;Ut-IcyGrasp.png;6, |
| | Armours;Frozen Bearhide;Ut-FrozenBearhide.png;6 |
| | | Frag = Irradiated;25 |
| | | Tiered = 5-7 |
| | }} |
| | Nocs is a miniboss in the [[Permafrost]] biome. His arena can be found within icy caves that drop down which are scattered throughout the Permafrost biome. Within his lair, Nocs unleashes chilling bursts of frost and brute strength against any players daring enough to awake him from his slumber. Once defeated, he will enter a 100-second hibernation cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Nocs dashes towards the player, leaving a trail of ice shards that deal damage on contact. After a few seconds, the shards shoot out two projectiles and become enchanted. Upon colliding with a wall, Nocs teleports to another side of the arena and repeats the dash two more times. |
| | |
| | (Attack 2) {{!}} Nocs throws five icy projectiles directly at the player. |
| | |
| | (Attack 3) {{!}} Nocs targets a player and leaps toward them, creating a trail of ice shards that deal contact damage. Upon landing, Nocs releases a shotgun burst of projectiles in all directions. Nocs repeats this attack three times. |
| | |
| | (Attack 4) {{!}} Nocs smashes its fists together, generating a line of ice shards stretching across the arena. These shards deal contact damage and become enchanted after a few seconds, shooting out two projectiles. Nocs repeats this attack three times. |
| | |
| | (Attack 5) {{!}} Nocs slams the floor, summoning ice shards randomly across the arena, each releasing a shotgun burst of projectiles twice in all directions. |
| | |
| | 100% to 0% (Phase 1) {{!}} Nocs cycles through its main attacks listed above in order to damage the player. |
| | </div> |
| | </div> |
| | {{DLog||Nocs|???}} |
| | }} |
| | |
| | {{ButtonHeader |
| | |type=Gravesbane |
| | |text=Gravesbane |
| | |img=2DGravesbane |
| | |content= |
| | {{NPCInfobox |
| | | title = Gravesbane |
| | | image = 3DGravesbane.png |
| | | Health = 605 |
| | | Biome = Necropolis |
| | | Gilded = Weapons;Gravediggers' Shovel;Ut-Gravedigger'sShovel.png;6, |
| | Armours;Spiker's Greaves;Ut-Spiker'sGreaves.png;6 |
| | | Tiered = 5-7 |
| | | Frag= Irradiated;25 |
| | | Fame = 0 |
| | }} |
| | Gravesbane is a miniboss in the Necropolis biome. His lair can be discovered beneath a house, accessible through a hole that leads deep underground. In his chamber, Gravesbane commands his foes to aid him in battle. Once defeated, he will enter a 100-second respawn cycle. |
| | <div class="hoverbox"> |
| | <div class="pre-dungeon"> |
| | === Boss Behaviour === |
| | <!------------------Make sure to indent a space for each pattern------------> |
| | (Attack 1) {{!}} Gravesbane slams his Gravedigger’s Shovel into the ground, creating a jumpable shockwave. He then glows and fires a shotgun spread of arcing projectiles in a spherical pattern around himself. |
| | |
| | (Attack 2) {{!}} Gravesbane pauses for a few seconds before throwing two Eclipsouls that chase and attack the player. |
| | |
| | (Attack 3) {{!}} Gravesbane throws his Gravedigger’s Shovel at a wall. Upon impact, it spawns three Ghosts that fly toward the player. |
| | |
| | (Attack 4) {{!}} Gravesbane spins his Gravedigger’s Shovel in a circle, summoning a ring of mini shovels that stagger momentarily before propelling outward. |
| | |
| | 100% to 33% (Phase 1) {{!}} Gravesbane remains within his grave, summoning two waves of Eclipsouls, Ectobites, and Slenders to damage the player. Once both waves are defeated, Gravesbane emerges from his grave to join the battle. After rising, Gravesbane cycles through his main attacks listed above in order to damage the player. |
| | |
| | 33% to 0% (Phase 2) {{!}} Gravesbane summons additional Ectobites while continuing to cycle through his main attacks to damage the player. |
| | </div> |
| | </div> |
| | {{DLog||Gravesbane|???}} |
| | |
| | === Boss Enemies === |
| | <div class="dungeon-enemies"> |
| | {{NPCInfobox |
| | | title = Slender |
| | | image = 3DSlender.png |
| | | Attack = Burrows underground and pops up near the player to slash the player. |
| | | Health = 60 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Eclipsoul |
| | | image = 3DEclipsoul.png |
| | | Attack = Runs towards the player and slashes them. |
| | | Health = 55 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Ectobite |
| | | image = 3DEctobite.png |
| | | Attack = Fires a small projectile that deals AoE damage on impact. |
| | | Health = 44 |
| | | Fame = 10 |
| | }} |
| | {{NPCInfobox |
| | | title = Ghost |
| | | image = 3DGhost.png |
| | | Attack = Flies toward the player, dealing contact damage. |
| | | Health = 44 |
| | | Fame = 0 |
| | }} |
| | </div> |
| | }} |
| | |
| </div> | | </div> |
| |-| | | |-| |
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| <div class="hoverbox"> | | <div class="hoverbox"> |
| ==Shadowlands Bosses== | | ==Shadowlands Bosses== |
| <!--REAPER DROPDOWN-->
| |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Reaper | | |type=Reaper |
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| | Health = 5550 | | | Health = 5550 |
| | Fame = 500 | | | Fame = 500 |
| | Biome = Shadowlands | | | Biome = [[Shadowlands]] |
| | Bloodshot = Armours;Reaper's Vest;Ut-Reaper'sVest.png;1 | | | Bloodshot = Armours;Reaper's Vest;Ut-Reaper'sVest.png;1 |
| | Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2.5, | | | Royal = Armours;Soulless Shoes;Ut-SoullessShoes.png;2.5, |
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| }} | | }} |
| Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down. | | Commander of the Cutthroat Cohort, the Reaper was a silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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|
| |
|
| 100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player. | | 100% to 0% (Phase 1) {{!}} The Reaper cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| </div> | | </div> |
| {{DLog||Reaper|???}} | | {{DLog||Reaper|???}} |
| }} | | }} |
|
| |
|
| <!--WARDEN DROPDOWN-->
| | |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Warden | | |type=Warden |
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| | Health = 4400 | | | Health = 4400 |
| | Fame = 500 | | | Fame = 500 |
| | Biome = Shadowlands | | | Biome = [[Shadowlands]] |
| | Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;1 | | | Bloodshot = Weapons;Dawnbringer;Ut-Dawnbringer.png;1 |
| | Royal = Armours;Warden's Faceguard;Ut-Warden'sFaceguard.png;2.5, | | | Royal = Armours;Warden's Faceguard;Ut-Warden'sFaceguard.png;2.5, |
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| }} | | }} |
| Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching. | | Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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|
| |
|
| 100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player. | | 100% to 0% (Phase 1) {{!}} The Warden cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| </div> | | </div> |
| {{DLog||Warden|???}} | | {{DLog||Warden|???}} |
| }} | | }} |
|
| |
|
| <!--HERALD DROPDOWN-->
| |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Herald | | |type=Herald |
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| | Health = 4675 | | | Health = 4675 |
| | Fame = 500 | | | Fame = 500 |
| | Biome = Shadowlands | | | Biome = [[Shadowlands]] |
| | Bloodshot = Weapons;Herald's Essence;Ut-Herald'sEssence.png;1, | | | Bloodshot = Weapons;Herald's Essence;Ut-Herald'sEssence.png;1, |
| | Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2.5, | | | Royal = Armours;Heraldic Heelguards;Ut-HeraldicHeelguards.png;2.5, |
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| }} | | }} |
| Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom. | | Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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|
| |
|
| 100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player. | | 100% to 0% (Phase 1) {{!}} The Herald cycles through their main attacks listed above in order to damage the player. |
| | </div> |
| </div> | | </div> |
| {{DLog||Herald|???}} | | {{DLog||Herald|???}} |
| }} | | }} |
|
| |
|
| <!--DEFENDER DROPDOWN-->
| |
| {{ButtonHeader | | {{ButtonHeader |
| |type=Defender | | |type=Defender |
| Line 561: |
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| | Health = 8250 | | | Health = 8250 |
| | Fame = 1000 | | | Fame = 1000 |
| | Biome = Shadowlands | | | Biome = [[Shadowlands]] |
| | Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;1.5, | | | Bloodshot = Armours;Phantasmic Greaves;Ut-PhantasmicGreaves.png;1.5, |
| Abilities;Shrouded Shield;Ut-ShroudedShield.png;1.5, | | Abilities;Shrouded Shield;Ut-ShroudedShield.png;1.5, |
| Line 568: |
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| }} | | }} |
| The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province. | | The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province. |
| | <div class="hoverbox"> |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| === Boss Behaviour === | | === Boss Behaviour === |
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|
| |
|
| 50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player. | | 50% to 0% (Phase 2) {{!}} The Defender exalts themselves. They now cycle between both sets of attacks in order to damage the player. |
| | </div> |
| </div> | | </div> |
| {{DLog||Defender|???}} | | {{DLog||Defender|???}} |