Celestial's Province: Part 2: Difference between revisions
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Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase. | Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase. | ||
After 80% health True Seraph starts performing different attacks which depends on RNG and these are the following: | |||
Seraphim traverses the arena slowly while periodically firing sets of projectiles at the player. During this phase, celestial beams deal around 30 damage to any player standing in them upon disappearing. Players should not stand in the celestial beams. | |||
Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage, during this phase around the edge of the arena eyes appear and then a cross stabs them, summoning projectiles all around it. | |||
Seraphim flies above the arena and summons a rapid onslaught of celestial beams. Celestial bullets are also present in this phase, creating extra danger. | |||
Seraphim teleports above players and pulls players into a smaller portion of the arena. Players are dealt damage upon leaving this section of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged. | |||
20% | Seraphim triggers his final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning. | |||
10% | Seraphim becomes armoured for a few second. | 10% | Seraphim becomes armoured for a few second. | ||
</div> | </div> | ||
Revision as of 14:39, 2 September 2025
WARNING: Beating this dungeon allows access to the harder version Seraph's Domain, including the true seraphim bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Holy Cross. To open the portal, you must consume a sigil of eternal light.
Seraphim
Conquerer of the Universe
Conquerer of the Universe

General Info
HP
16500
Biome
Shadowlands
Available Tiered Drops
11
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78
Asmodeus' defeat urges Seraphim to take over and conform the area to his liking.
Seraphim, Conquerer of the Universe
Boss Patterns
100% to 80% | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.
Guaranteed at 80% | Seraphim flies across the arena in a straight line, creating two waves of projectiles at the end location. Seraphim is invincible in this phase.
After 80% health True Seraph starts performing different attacks which depends on RNG and these are the following:
Seraphim traverses the arena slowly while periodically firing sets of projectiles at the player. During this phase, celestial beams deal around 30 damage to any player standing in them upon disappearing. Players should not stand in the celestial beams.
Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage, during this phase around the edge of the arena eyes appear and then a cross stabs them, summoning projectiles all around it.
Seraphim flies above the arena and summons a rapid onslaught of celestial beams. Celestial bullets are also present in this phase, creating extra danger.
Seraphim teleports above players and pulls players into a smaller portion of the arena. Players are dealt damage upon leaving this section of the arena. Waves of celestial fragments approach the player in a sinusoidal manner of moving. Players must find the gap in the wave to avoid being damaged.
20% | Seraphim triggers his final phase, enclosing the arena in beams and having projectiles fire from all sides of the arena. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the shots after a few seconds of spawning.
10% | Seraphim becomes armoured for a few second.