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<!-------------------------------------Short Dungeon Description Below----------------------------------->
<!-------------------------------------Short Dungeon Description Below----------------------------------->
Can be accesed by defeating [[Celestial's Province: Part 1|Asmodeus]]  
This dungeon is accessed by defeating [[Celestial's Province: Part 1|Asmodeus]]  


WARNING: Beating this dungeon allows access to the harder version [[Seraph's Domain]], including the True Seraph bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: The Holy Cross. To open the portal, you must consume a Sigil of Eternal Light.
WARNING: Beating this dungeon allows access to the harder version [[Seraph's Domain]], including the True Seraph bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: The Holy Cross. <br />
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]].


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<!------------------Make sure to indent a space for each pattern------------>


100% to 80% (Phase 1) | Seraphim eleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.
(Attack 1: Chicken) | Seraphim flies across the arena in a straight line, creating an expanding shot of feathers at the edge of the arena.


80% (Phase 2: Chicken) | Seraphim flies across the arena in a straight line, creating an expanding shot of feathers at the edge of the arena. True Seraph is invincible until the dashing is over.
(Attack 2: Bedrock) | Seraphim pulls everyone to the middle of the arena. Waves of Celestial Fragments approach the player in a sinusoidal manner. Players must find the gap in the wave to avoid being damaged, while additionally evading the feathers.


80% to 20% (Phase 3: Bedrock) | Seraphim pulls everyone to the middle of the arena. Waves of Celestial Fragments approach the player in a sinusoidal manner. Players must find the gap in the wave to avoid being damaged, while additionally evading the feathers.
(Attack 3: Rain) | Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage. Additionally eyes spawn around the arena, getting stabbed by a cross after a short period of time, causing them to shoot a spread of feathers.


80% to 20% (Phase 3: Rain) | Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage. Additionally eyes spawn around the arena, getting stabbed by a cross after a short period of time, causing them to shoot a spread of feathers
(Attack 4: Slow Beams) | Seraphim slowly moves towards a person while summoning rolling Celestial Beams, Seraphim also shoots projectiles all around him four times and feathers spawn on the sides of the arena which then fly towards the zone.


80% to 20% (Phase 3: Slow Beams) | Seraphim slowly moves towards a person while summoning rolling Celestial Beams, Seraphim also shoots projectiles all around him four times and feathers spawn on the sides of the arena which then fly towards the zone.
(Attack 5: Fast Beams) | Seraphim flies into the sky near the middle of the arena and starts summoning an onslaught of Celestial Beams, which appear and dissapear very quickly, there's also a ton of feathers going through the arena constantly.  


80% to 20% (Phase 3: Fast Beams) | Seraphim flies into the sky near the middle of the arena and starts summoning an onslaught of Celestial Beams, which appear and dissapear very quickly, there's also a ton of feathers going through the arena constantly.  
100% to 80% (Phase 1) | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.


0% to 0% (Phase 4: Desperation) | Seraphim triggers his final phase, enclosing the arena in beams and having an intense amount of feathers fire from all sides. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the feathers.
80% to 20% (Phase 2) | Seraphim first begins with Attack 1, Chicken, and then cycles through his main attacks listed above in order to damage the player.


10% (Phase 4) | Seraphim becomes armoured for a few seconds.
20% to 0% (Phase 3: Desperation) | Seraphim triggers his final phase, enclosing the arena in beams and having an intense amount of feathers fire from all sides. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the feathers.
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Revision as of 19:21, 14 October 2025

This dungeon is accessed by defeating Asmodeus

WARNING: Beating this dungeon allows access to the harder version Seraph's Domain, including the True Seraph bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: The Holy Cross.
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.

Seraphim
Conquerer of the Universe
General Info
HP
16500
Fame Given
5000
Available Tiered Drops
11
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Boss Behaviour

(Attack 1: Chicken) | Seraphim flies across the arena in a straight line, creating an expanding shot of feathers at the edge of the arena.

(Attack 2: Bedrock) | Seraphim pulls everyone to the middle of the arena. Waves of Celestial Fragments approach the player in a sinusoidal manner. Players must find the gap in the wave to avoid being damaged, while additionally evading the feathers.

(Attack 3: Rain) | Seraphim flies in the air and starts throwing poisons which when reaching the ground, makes a small particle effect and then explode dealing AOE damage. Additionally eyes spawn around the arena, getting stabbed by a cross after a short period of time, causing them to shoot a spread of feathers.

(Attack 4: Slow Beams) | Seraphim slowly moves towards a person while summoning rolling Celestial Beams, Seraphim also shoots projectiles all around him four times and feathers spawn on the sides of the arena which then fly towards the zone.

(Attack 5: Fast Beams) | Seraphim flies into the sky near the middle of the arena and starts summoning an onslaught of Celestial Beams, which appear and dissapear very quickly, there's also a ton of feathers going through the arena constantly.

100% to 80% (Phase 1) | Seraphim teleports to 5 areas of the arena, each time firing projectiles at the previous location after teleporting. Throughout this phase, constant sources of bouncing projectiles are spread throughout the arena.

80% to 20% (Phase 2) | Seraphim first begins with Attack 1, Chicken, and then cycles through his main attacks listed above in order to damage the player.

20% to 0% (Phase 3: Desperation) | Seraphim triggers his final phase, enclosing the arena in beams and having an intense amount of feathers fire from all sides. In addition, Seraphim fires a volley of shots at the player, indicated by a red laser that summons the feathers.

Lore

[D̷̛͖̲̜'s LOG: SERAPHIM] BYPASS STATE: The ringmaster that hides in the shadows, leading the puppeteer's hand through a land that wasn't theirs.

A soldier of the three choirs shan't be taken lightly. But their spirit holds the key, the gateway to the first objective.

Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Tips and Tricks

  • N/A