imported>Dawning
Created page with "{{Dungeon Boss | title = FILL | image = 968px | Health = FILL | Treasure = FILL <!--TIERED SECTION START--> | Tiered = T Equipment30px<br> T Equipment30px <!--TIERED SECTION END--> <!--COMPANION SECTION START--> | CChance = 1/FILL | Companion = 30px<br> 30px <!--COMPANION SECTION END--> <!--IRRADIATED SECTION START--> | IChance = 1/FILL | Irradiated..."
 
imported>Dawning
No edit summary
Line 1: Line 1:
{{Dungeon Boss
{{Dungeon Boss
| title = FILL
| title = Miraj
| image = [[File:.png|968px]]
 
| Health = FILL
Ancient Pharaoh
| Treasure = FILL
| image = [[File:Miraj.png|968px]]
| Health = 450
| Treasure = No


<!--TIERED SECTION START-->
<!--TIERED SECTION START-->


| Tiered = [[Loot | T Equipment]][[File:.png|30px]]<br>
| Tiered = [[Loot | T4 Equipment]][[File:T4HeavyChestplate.png|30px]]<br>


[[Loot | T Equipment]][[File:.png|30px]]
[[Loot | T5 Equipment]][[File:T5HeavyChestplate.png|30px]]


<!--TIERED SECTION END-->
<!--TIERED SECTION END-->
<!--COMPANION SECTION START-->
<!--COMPANION SECTION START-->
| CChance = 1/FILL
| CChance = 1/80
| Companion = [[Pets | ]][[File:.png|30px]]<br>
| Companion = [[Pets | Lost Cleric]][[File:Lost Cleric.png|30px]]<br>


[[Mounts | ]][[File:.png|30px]]
[[Mounts | Grumbleglob]][[File:Grumbleglob.png|30px]]


<!--COMPANION SECTION END-->
<!--COMPANION SECTION END-->
<!--IRRADIATED SECTION START-->
<!--IRRADIATED SECTION START-->


| IChance = 1/FILL
| IChance = 1/15
| Irradiated = [[Weapons | ]][[File:.png|30px]]<br>
| Irradiated = [[Weapons | Sceptre of Thorns]][[File:SceptreOfThorns.png|30px]]<br>


[[Abilities | ]][[File:.png|30px]]
[[Abilities | Sandstone Emblem]][[File:SandstoneEmblem.png|30px]]
 
[[Armours | ]][[File:.png|30px]]


<!--IRRADIATED SECTION END-->
<!--IRRADIATED SECTION END-->
<!--ROYAL SECTION START-->
| RChance = 1/FILL
| Royal = [[Weapons | ]][[File:.png|30px]]<br>
[[Abilities | ]][[File:.png|30px]]
[[Armours | ]][[File:.png|30px]]
<!--ROYAL SECTION END-->
<!--BLOODSHOT SECTION START-->
| BChance = 1/FILL
| Bloodshot = [[Weapons | ]][[File:.png|30px]]<br>
[[Abilities | ]][[File:.png|30px]]
[[Armours | ]][[File:.png|30px]]
<!--BLOODSHOT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE ----------------------------->


| Fragment = [[Exalting | Irradiated Forge Fragment]][[File:Forge3.png|30px]] [[Exalting | Bloodshot Forge Fragment]][[File:Forge2.png|30px]] [[Exalting | Royal Forge Fragment]][[File:Forge1.png|30px]]
| Fragment = [[Exalting | Irradiated Forge Fragment]][[File:Forge3.png|30px]]


| TP = FILL TP
| TP = 18 TP
| SoloTP = FILL TP
| SoloTP = 18 TP


<!--FRAGMENT & TIER POINT SECTION END-->
<!--FRAGMENT & TIER POINT SECTION END-->
Line 62: Line 42:
<!-------------------------------------Short Dungeon Description Below----------------------------------->
<!-------------------------------------Short Dungeon Description Below----------------------------------->


DUNGEON DESCRIPTION
The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.


==BOSS NAME==
==Miraj, Ancient Pharaoh==
<div style="width: 100%;">
<div style="width: 100%;">
<div style="float: left;">
<div style="float: left;">
</div>
</div>
<div style="float: left; margin-left: 2%; width: 40%;">
<div style="float: left; margin-left: 2%; width: 40%;">
BOSS DESCRIPTION


==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>


  PATTERN
  Miraj teleports to the player, dealing AoE damage in a small radius.
 
Miraj fires a fast-moving projectile at the player.
 
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.
===Boss Phases===


  PATTERN
  100% | Miraj summons four totems that deal constant AoE damage in a very small area.


  PATTERN
  20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed.


</div>
</div>
Line 87: Line 72:
<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{Dungeon Enemy
| title =  
| title = Tribal Protector
| image = .png
| image = TribalProtector.png
| Attack =  
| Attack =  
| Health =  
| Health =  
Line 95: Line 80:
<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{Dungeon Enemy
| title =  
| title = Tribal Shaman
| image = .png
| image = TribalProtector.png
| Attack =  
| Attack =  
| Health =  
| Health =  
Line 103: Line 88:
<div style="float: left;">
<div style="float: left;">
{{Dungeon Enemy
{{Dungeon Enemy
| title =  
| title = Tribal Minion
| image = .png
| image = TribalProtector.png
| Attack =  
| Attack =  
| Health =  
| Health =  

Revision as of 02:31, 7 September 2024

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/> <panel> <section> <label>Health</label>

   

<label>Biome</label>

       <format>[[{{{Biome}}}]]</format>

   

<label>Treasure Room</label>

   

<format>

T4 Equipment
T5 Equipment

</format>

   

<format>

1/15

</format>

   

<format>

Sceptre of Thorns
Sandstone EmblemFile:SandstoneEmblem.png

</format>

<format>

{{{GChance}}}

</format>

   

<format>

{{{Gilded}}}

</format>

   

<format>

{{{RChance}}}

</format>

   

<format>

{{{Royal}}}

</format>

   

<format>

{{{BChance}}}

</format>

   

<format>

{{{Bloodshot}}}

</format>

<format>

{{{UChance}}}

</format>

   

<format>

{{{Unholy}}}

</format>

<format>

{{{VChance}}}

</format>

<format>

{{{Voidbound}}}

</format>

   

<format>

1/80

</format>

   

<format>

Lost ClericFile:Lost Cleric.png
GrumbleglobFile:Grumbleglob.png

</format>

<format>

{{{RUChance}}}

</format>

<format>

{{{Rune}}}

</format>

   

<format>

Irradiated Forge FragmentFile:Forge3.png

</format>

   <header> Tier Points </header>
   

<label>Required Tier Points</label>

   

<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>


The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

Miraj, Ancient Pharaoh

Boss Patterns

Miraj teleports to the player, dealing AoE damage in a small radius.
Miraj fires a fast-moving projectile at the player.
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.

Boss Phases

100% | Miraj summons four totems that deal constant AoE damage in a very small area.
20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed.

Dungeon Enemies

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>