imported>Sondershohm
No edit summary
imported>Sondershohm
mNo edit summary
Line 16: Line 16:
<!--COMPANION SECTION START-->
<!--COMPANION SECTION START-->
| CChance = 2%
| CChance = 2%
| Companion = [[Pets | Lost Cleric]][[File:Lost Cleric.png|30px]]<br>
| Companion = [[Pets | Lost Cleric]][[File:2D_Lost_Cleric.png]]


[[Mounts | Grumbleglob]][[File:Grumbleglob.png|30px]]
[[Mounts | Grumbleglob]][[File:2D_Grumbleglorp.png]]


<!--COMPANION SECTION END-->
<!--COMPANION SECTION END-->

Revision as of 21:53, 29 August 2025

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/> <panel> <section> <label>Health</label>

   

<label>Biome</label>

       <format>[[{{{Biome}}}]]</format>

   

<label>Treasure Room</label>

   

<format>

T4 Equipment
T5 Equipment

</format>

   

<format>

20%

</format>

   

<format>

Sceptre of Thorns
Sandstone EmblemFile:SandstoneEmblem.png

</format>

<format>

{{{GChance}}}

</format>

   

<format>

{{{Gilded}}}

</format>

   

<format>

{{{RChance}}}

</format>

   

<format>

{{{Royal}}}

</format>

   

<format>

{{{BChance}}}

</format>

   

<format>

{{{Bloodshot}}}

</format>

<format>

{{{UChance}}}

</format>

   

<format>

{{{Unholy}}}

</format>

<format>

{{{VChance}}}

</format>

<format>

{{{Voidbound}}}

</format>

   

<format>

2%

</format>

   

<format>

Lost ClericFile:2D Lost Cleric.png GrumbleglobFile:2D Grumbleglorp.png

</format>

<format>

{{{RUChance}}}

</format>

<format>

{{{Rune}}}

</format>

   

<format>

{{{Fragment}}}

</format>

   <header> Tier Points </header>
   

<label>Required Tier Points</label>

   

<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>


The decrepit ruins of a great kingdom, Miraj's wrath is brought down to those unfortunate enough to explore his tomb.

Miraj, Ancient Pharaoh

Boss Patterns

Miraj teleports to the player, dealing AoE damage in a small radius.
Miraj fires a fast-moving projectile at the player.
Miraj summons ghastly hands from the ground at the player’s location, inflicting damage and slowness.

Boss Phases

100% | Miraj summons four totems that deal constant AoE damage in a very small area.
20% | Miraj activates the four totems, allowing them to fire projectiles in all directions and summon a beetle for every totem. These totems must be killed before Miraj can be killed.

Dungeon Enemies

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Desert Temple</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>