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==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>


  [Start Phase] Sylvaris comes up from the ground in the centre of the arena and creates a small damage circle around you quickly damaging you if you step inside it. Alongside this he spawns chompers all around the arena at regular intervals. He will then randomly cycle through 4 attack patterns. When a pattern ends Sylvaris will shoot four sets of thorns which continue until hitting the edge of the arena.
(100%-75%) [Start Phase] Sylvaris comes up from the ground in the centre of the arena and creates a small damage circle around you quickly damaging you if you step inside it. Alongside this he spawns chompers all around the arena at regular intervals. He will then randomly cycle through 4 attack patterns. When a pattern ends Sylvaris will shoot four sets of thorns which continue until hitting the edge of the arena. The four patterns are listed below.


  [Slime Blocks] Sylvaris will target a player which will be indicated by fire particles appearing around the targeted players feet. After a few seconds he will throw a set of slime blocks which fall onto the player hes targeting.
  [Slime Blocks] Sylvaris will target a player which will be indicated by fire particles appearing around the targeted players feet. After a few seconds he will throw a set of slime blocks which fall onto the player hes targeting.
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  After reaching 75% health Sylvaris will teleport back to the centre of the arena, pull players towards the centre and start the shulker phase.
  After reaching 75% health Sylvaris will teleport back to the centre of the arena, pull players towards the centre and start the shulker phase.


  [Shulker Phase] Sylvaris creates a ring which players must stay inside or else they'll take damage. He will then summon small circles in the middle of the 4 quadrants of the ring which dictate where you should stand. Quickly following this green beams will appear which deal high damage upon contact every tick. The circles will then disappear and will then disapear and be replaced with rotating shulker boxes with gaps in them. After the shulker boxes begin rotating he will begin to consistently shoot out slime balls at regular intervals. This pattern will continue until Sylvaris reaches 50% health.
(75%-50%) [Shulker Phase] Sylvaris creates a ring which players must stay inside or else they'll take damage. He will then summon small circles in the middle of the 4 quadrants of the ring which dictate where you should stand. Quickly following this green beams will appear which deal high damage upon contact every tick. The circles will then disappear and will then disapear and be replaced with rotating shulker boxes with gaps in them. After the shulker boxes begin rotating he will begin to consistently shoot out slime balls at regular intervals. This pattern will continue until Sylvaris reaches 50% health.


  [Starting Phase] After reaching 50% health sylvaris will become invulnerable for a few seconds and again repeat the 4 random attack patterns from the first phase alongside the chompers and thorns.
(50%-25%) [Starting Phase] After reaching 50% health sylvaris will become invulnerable for a few seconds and again repeat the 4 random attack patterns from the first phase alongside the chompers and thorns.


  [Arrows Phase] Upon reaching 25% Sylvaris will jump into the air and come back into the middle of the arena. He will then create a damage circle and begin shooting bouncing slime balls randomly around the arena. Upon contact with the ground the slime balls will spawn arrows which will randomly fly across the arena. This pattern will continue untill Sylvaris dies. The chompers continue in this phase but thorns do not spawn.
(25%-0%) [Arrows Phase] Upon reaching 25% Sylvaris will jump into the air and come back into the middle of the arena. He will then create a damage circle and begin shooting bouncing slime balls randomly around the arena. Upon contact with the ground the slime balls will spawn arrows which will randomly fly across the arena. This pattern will continue untill Sylvaris dies. The chompers continue in this phase but thorns do not spawn.


</div>
</div>

Revision as of 12:23, 31 August 2025

Spawning Sylvaris

Upon spawning in the arena the player must chose to go down a path to attempt a puzzle. Upon completing OR failing a puzzle the player will be teleported into sylvaris' arena and will have the chance to spawn a royal chest which will drop Decaying Sollrelets. When 2 out of the 3 path's puzzles are completed all players will be teleported into Sylvaris' arena and the bossfight will begin.

<infobox> <title source="title"> <default>Dreadwood Thicket</default> </title> <image source="image"/> <panel> <section> <label>Health</label>

   

<label>Biome</label>

       <format>[[{{{Biome}}}]]</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}

</format>

   

<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}

</format>

<format>

{{{GChance}}}

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<format>

{{{Gilded}}}

</format>

   

<format>

3%

</format>

   

<format>

Decaying SollreletsFile:Ut-decaying-sollrelets.png

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<format>

0.8%

</format>

   

<format>

Nature's GiftFile:Ut-natures-gift.png

Spiritbloom GownFile:Ut-spiritbloom-gown.png

Scripture Of The Totem MasterFile:Ut-scripture-of-the-totem-master.png

</format>

<format>

{{{UChance}}}

</format>

   

<format>

{{{Unholy}}}

</format>

<format>

{{{VChance}}}

</format>

<format>

{{{Voidbound}}}

</format>

   

<format>

0.2%

</format>

   

<format>

Mosslight

File:Itemmosslight.png

VinegleamFile:Itemvinegleam.png

</format>

<format>

{{{RUChance}}}

</format>

<format>

Rune of DreadFile:DreadRune.png 3%

</format>

   

<format>

{{{Fragment}}}

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   <header> Tier Points </header>
   

<label>Required Tier Points</label>

   

<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>



Sylvaris, Anceint Forest Spirit

Boss Patterns

(100%-75%)  [Start Phase] Sylvaris comes up from the ground in the centre of the arena and creates a small damage circle around you quickly damaging you if you step inside it. Alongside this he spawns chompers all around the arena at regular intervals. He will then randomly cycle through 4 attack patterns. When a pattern ends Sylvaris will shoot four sets of thorns which continue until hitting the edge of the arena. The four patterns are listed below.
[Slime Blocks] Sylvaris will target a player which will be indicated by fire particles appearing around the targeted players feet. After a few seconds he will throw a set of slime blocks which fall onto the player hes targeting.
[Bats] Upon hitting the ground sylvaris will spawn bats randomly around the arena. When the bats expire they will explode and shoot out 8 slime balls. Sylvaris will then spawn another set of bats upon expiration. He will spawn the bats 3 times until the pattern ends.
[Soul Fire] Sylvaris will target a player which will be indicated by the soul fire particles around the targeted players feet. After a few seconds Sylvaris will throw a ball which will explode shooting out 4 sets of shots which come from where the ball lands.
[Dive] Sylvaris will tunnel into the ground. After a few seconds a random player will be targeted which will be indicated by soul fire partices indicated around the targeted players feet. He will then appear from the ground creating a shotgun of slime blocks from where he came from. After a few seconds Sylvaris will target a player and come from the sky diving back into the ground again creating a shotgun of slimeballs where he dove into the ground from
After reaching 75% health Sylvaris will teleport back to the centre of the arena, pull players towards the centre and start the shulker phase.
(75%-50%)  [Shulker Phase] Sylvaris creates a ring which players must stay inside or else they'll take damage. He will then summon small circles in the middle of the 4 quadrants of the ring which dictate where you should stand. Quickly following this green beams will appear which deal high damage upon contact every tick. The circles will then disappear and will then disapear and be replaced with rotating shulker boxes with gaps in them. After the shulker boxes begin rotating he will begin to consistently shoot out slime balls at regular intervals. This pattern will continue until Sylvaris reaches 50% health.
(50%-25%)  [Starting Phase] After reaching 50% health sylvaris will become invulnerable for a few seconds and again repeat the 4 random attack patterns from the first phase alongside the chompers and thorns.
(25%-0%)  [Arrows Phase] Upon reaching 25% Sylvaris will jump into the air and come back into the middle of the arena. He will then create a damage circle and begin shooting bouncing slime balls randomly around the arena. Upon contact with the ground the slime balls will spawn arrows which will randomly fly across the arena. This pattern will continue untill Sylvaris dies. The chompers continue in this phase but thorns do not spawn.

Dungeon Enemies

<infobox> <title source="title"> <default>Dreadwood Thicket</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Dreadwood Thicket</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Dreadwood Thicket</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>

<infobox> <title source="title"> <default>Dreadwood Thicket</default> </title> <image source="image"/>

   

<label>Attack Pattern</label> <panel> <section> <label>Health</label>

   

<label>Dropped Loot</label>

   

<label>Dropped Dungeon</label> </section> </panel>

</infobox>