Dreadwood Thicket: Difference between revisions
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<!-------------------------------------Short Dungeon Description Below-----------------------------------> | |||
===Spawning Sylvaris=== | ===Spawning Sylvaris=== | ||
Upon spawning in the arena the player must chose to go down a path to attempt a puzzle. Upon completing OR failing a puzzle the player will be teleported into sylvaris' arena and will have the chance to spawn a royal chest which will drop [[Armours| Decaying Sollrelet]]s. When 2 out of the 3 path's puzzles are completed all players will be teleported into Sylvaris' arena and the bossfight will begin. | Upon spawning in the arena the player must chose to go down a path to attempt a puzzle. Upon completing OR failing a puzzle the player will be teleported into sylvaris' arena and will have the chance to spawn a royal chest which will drop [[Armours| Decaying Sollrelet]]s. When 2 out of the 3 path's puzzles are completed all players will be teleported into Sylvaris' arena and the bossfight will begin. | ||
{{NPCInfobox | |||
{{ | |||
|title= Sylvaris;Anceint Foret Spirit | |title= Sylvaris;Anceint Foret Spirit | ||
|image=Sylvaris.png | |image=Sylvaris.png | ||
| Line 8: | Line 8: | ||
|Biome= [[Shadowlands]] | |Biome= [[Shadowlands]] | ||
| | |Bloodshot= | ||
Armour;Spiritbloom Gown ;Ut-spiritbloom-gown.png;0.8, | |||
Armour;Nature's Gift ;Ut-natures-gift.png;0.8, | Armour;Nature's Gift ;Ut-natures-gift.png;0.8, | ||
Abilities;Scripture Of The Totem Master ;ut-scripture-of-the-totem-master.png;0.8 | Abilities;Scripture Of The Totem Master ;ut-scripture-of-the-totem-master.png;0.8 | ||
|Companion= | |||
|Royal= Armour;Decaying Sollrelets ;Ut-decaying-sollrelets.png;3 | |||
|Companion = Pets;Mosslight ;Itemmosslight.png;0.2, | |||
Mounts;Vinegleam ;Itemvinegleam.png;0.2, | |||
|Rune=Runes;Rune Of Dread ;DreadRune.png;3 | |Rune=Runes;Rune Of Dread ;DreadRune.png;3 | ||
| Line 19: | Line 26: | ||
|Solo= 72 | |Solo= 72 | ||
}} | }} | ||
<div class="dungeon-clear"> | |||
==Dungeon Clear== | |||
<div | *N/A | ||
</div> | </div> | ||
==Boss | <div class="pre-dungeon"> | ||
==Boss Phases== | |||
<!------------------Make sure to indent a space for each pattern------------> | |||
100% to 75% and 50% to 25% (Phase 1 and 3) | Sylvaris comes up from the ground in the centre of the arena and creates a small damage circle around you quickly damaging you if you step inside it. Alongside this he spawns chompers all around the arena at regular intervals. He will then randomly cycle through 4 attack patterns. When a pattern ends Sylvaris will shoot four sets of thorns which continue until hitting the edge of the arena. The four patterns are listed below. | |||
100% to 75% and 50% to 25% (Phase 1 and 3: Slimeblocks) | Sylvaris will target a player which will be indicated by fire particles appearing around the targeted players feet. After a few seconds he will throw a set of slime blocks which fall onto the player hes targeting. | |||
100% to 75% and 50% to 25% (Phase 1 and 3: Bats) | Upon hitting the ground sylvaris will spawn bats randomly around the arena. When the bats expire they will explode and shoot out 8 slime balls. Sylvaris will then spawn another set of bats upon expiration. He will spawn the bats 3 times until the pattern ends. | |||
100% to 75% and 50% to 25% (Phase 1 and 3: Soul Fire) | Sylvaris will target a player which will be indicated by the soul fire particles around the targeted players feet. After a few seconds Sylvaris will throw a ball which will explode shooting out 4 sets of shots which come from where the ball lands. | |||
100% to 75% and 50% to 25% (Phase 1 and 3: Dive) | Sylvaris will tunnel into the ground. After a few seconds a random player will be targeted which will be indicated by soul fire partices indicated around the targeted players feet. He will then appear from the ground creating a shotgun of slime blocks from where he came from. After a few seconds Sylvaris will target a player and come from the sky diving back into the ground again creating a shotgun of slimeballs where he dove into the ground from | |||
75% to 50% (Phase 2: Shulker) | Sylvaris teleports to the centre and pulls the player(s) along. Sylvaris creates a ring which players must stay inside or else they'll take damage. He will then summon small circles in the middle of the 4 quadrants of the ring which dictate where you should stand. Quickly following this green beams will appear which deal high damage upon contact every tick. The circles will then disappear and will then disapear and be replaced with rotating shulker boxes with gaps in them. After the shulker boxes begin rotating he will begin to consistently shoot out slime balls at regular intervals. This pattern will continue until Sylvaris reaches 50% health. | |||
25% to 0% (Phase 4: Arrows) | Upon reaching 25% Sylvaris will jump into the air and come back into the middle of the arena. He will then create a damage circle and begin shooting bouncing slime balls randomly around the arena. Upon contact with the ground the slime balls will spawn arrows which will randomly fly across the arena. This pattern will continue untill Sylvaris dies. The chompers continue in this phase but thorns do not spawn. | |||
</div> | |||
<!------------------Do not touch unless authorized by lorers------------> | |||
<div class="dlog> | |||
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE:</b> ??? | |||
</div> | |||
==Dungeon Enemies== | ==Dungeon Enemies== | ||
<div class="dungeon-enemies"> | |||
<div | {{NPCInfobox | ||
{{ | |||
| title = Ram Rider | | title = Ram Rider | ||
| image = | | image = | ||
| Attack = | | Attack = | ||
| Health = 165 | | Health = 165 | ||
}} | }} | ||
{{NPCInfobox | |||
{{ | |||
| title = Feral Spirit | | title = Feral Spirit | ||
| image = | | image = | ||
| Attack = | | Attack = | ||
| Health = 149 | | Health = 149 | ||
}} | }} | ||
{{NPCInfobox | |||
{{ | |||
| title = Necrotic Spirit | | title = Necrotic Spirit | ||
| image = | | image = | ||
| Attack = | | Attack = | ||
| Health = 149 | | Health = 149 | ||
}} | }} | ||
{{NPCInfobox | |||
{{ | |||
| title = Wendigo | | title = Wendigo | ||
| image = | | image = | ||
| Attack = | | Attack = | ||
| Health = 468 | | Health = 468 | ||
}} | }} | ||
</div> | </div> | ||
==Tips and Tricks== | ==Tips and Tricks== | ||
<div class="tipstricks"> | <div class="tipstricks"> | ||
*The fight becomes easier if you turn on hitboxes, as this makes the Chompers much easier to see. | |||
The fight becomes easier if you turn on hitboxes, as this makes the Chompers much easier to see. | *If you see particles appearing around you, keep running around in a circle. If you stand still, you will get heavily damaged with his attacks. | ||
*When Sylvaris does the bat attack, simply hold jump and you will dodge most of the shots. | |||
If you see particles appearing around you, keep running around in a circle. If you stand still, you will get heavily damaged with his attacks. | *During the last phase (arrow phase), hold jump around the middle of the arena close to the boss to avoid most of the arrows. | ||
When Sylvaris does the bat attack, simply hold jump and you will dodge most of the shots. | |||
During the last phase (arrow phase), hold jump around the middle of the arena close to the boss to avoid most of the arrows. | |||
</div> | </div> | ||
Revision as of 18:18, 10 September 2025
Spawning Sylvaris
Upon spawning in the arena the player must chose to go down a path to attempt a puzzle. Upon completing OR failing a puzzle the player will be teleported into sylvaris' arena and will have the chance to spawn a royal chest which will drop Decaying Sollrelets. When 2 out of the 3 path's puzzles are completed all players will be teleported into Sylvaris' arena and the bossfight will begin.
Anceint Foret Spirit
Dungeon Clear
- N/A
Boss Phases
100% to 75% and 50% to 25% (Phase 1 and 3) | Sylvaris comes up from the ground in the centre of the arena and creates a small damage circle around you quickly damaging you if you step inside it. Alongside this he spawns chompers all around the arena at regular intervals. He will then randomly cycle through 4 attack patterns. When a pattern ends Sylvaris will shoot four sets of thorns which continue until hitting the edge of the arena. The four patterns are listed below.
100% to 75% and 50% to 25% (Phase 1 and 3: Slimeblocks) | Sylvaris will target a player which will be indicated by fire particles appearing around the targeted players feet. After a few seconds he will throw a set of slime blocks which fall onto the player hes targeting.
100% to 75% and 50% to 25% (Phase 1 and 3: Bats) | Upon hitting the ground sylvaris will spawn bats randomly around the arena. When the bats expire they will explode and shoot out 8 slime balls. Sylvaris will then spawn another set of bats upon expiration. He will spawn the bats 3 times until the pattern ends.
100% to 75% and 50% to 25% (Phase 1 and 3: Soul Fire) | Sylvaris will target a player which will be indicated by the soul fire particles around the targeted players feet. After a few seconds Sylvaris will throw a ball which will explode shooting out 4 sets of shots which come from where the ball lands.
100% to 75% and 50% to 25% (Phase 1 and 3: Dive) | Sylvaris will tunnel into the ground. After a few seconds a random player will be targeted which will be indicated by soul fire partices indicated around the targeted players feet. He will then appear from the ground creating a shotgun of slime blocks from where he came from. After a few seconds Sylvaris will target a player and come from the sky diving back into the ground again creating a shotgun of slimeballs where he dove into the ground from
75% to 50% (Phase 2: Shulker) | Sylvaris teleports to the centre and pulls the player(s) along. Sylvaris creates a ring which players must stay inside or else they'll take damage. He will then summon small circles in the middle of the 4 quadrants of the ring which dictate where you should stand. Quickly following this green beams will appear which deal high damage upon contact every tick. The circles will then disappear and will then disapear and be replaced with rotating shulker boxes with gaps in them. After the shulker boxes begin rotating he will begin to consistently shoot out slime balls at regular intervals. This pattern will continue until Sylvaris reaches 50% health.
25% to 0% (Phase 4: Arrows) | Upon reaching 25% Sylvaris will jump into the air and come back into the middle of the arena. He will then create a damage circle and begin shooting bouncing slime balls randomly around the arena. Upon contact with the ground the slime balls will spawn arrows which will randomly fly across the arena. This pattern will continue untill Sylvaris dies. The chompers continue in this phase but thorns do not spawn.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE: ???
Dungeon Enemies
Tips and Tricks
- The fight becomes easier if you turn on hitboxes, as this makes the Chompers much easier to see.
- If you see particles appearing around you, keep running around in a circle. If you stand still, you will get heavily damaged with his attacks.
- When Sylvaris does the bat attack, simply hold jump and you will dodge most of the shots.
- During the last phase (arrow phase), hold jump around the middle of the arena close to the boss to avoid most of the arrows.