Dreadwood Thicket: Difference between revisions
imported>Willowx m Updated boss phases |
imported>Willowx Updated broken links |
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{{NPCInfobox | {{NPCInfobox | ||
|title= Sylvaris;Ancient Forest Spirit | |title= Sylvaris;Ancient Forest Spirit | ||
|image= | |image=3DSylvaris.png;SylvarisBossBar | ||
|Health= 13750 | |Health= 13750 | ||
|Fame= 2000 | |Fame= 2000 | ||
| Line 10: | Line 10: | ||
|Bloodshot= | |Bloodshot= | ||
Armours;Spiritbloom Gown ;Ut- | Armours;Spiritbloom Gown ;Ut-SpiritbloomGown.png;0.8, | ||
Armours;Nature's Gift ;Ut- | Armours;Nature's Gift ;Ut-Nature'sGift.png;0.8, | ||
Abilities;Scripture Of The Totem Master ; | Abilities;Scripture Of The Totem Master ;Ut-ScriptureOfTheTotemMaster.png;0.8 | ||
|Royal= Armours;Decaying Sollrelets ;Ut- | |Royal= Armours;Decaying Sollrelets ;Ut-DecayingSollerets.png;3 | ||
|Companion = Pets;Mosslight ; | |Companion = Pets;Mosslight ;2DMosslight.png;0.2, | ||
Mounts;Vinegleam ; | Mounts;Vinegleam ;2DVinegleam.png;0.2, | ||
|Rune=Runes;Rune Of Dread ; | |Rune=Runes;Rune Of Dread ;Rune-Dread.png;3 | ||
|Required=62 | |Required=62 | ||
| Line 69: | Line 69: | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Ram Rider | |title= Ram Rider | ||
|image= | |image= 3DRamRider.png | ||
|Attack= | |Attack= | ||
|Health= 165 | |Health= 165 | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Feral Spirit | |title= Feral Spirit | ||
|image= | |image= 3DFeralSpirit.png | ||
|Attack= | |Attack= | ||
|Health= 148 | |Health= 148 | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Necrotic Spirit | |title= Necrotic Spirit | ||
|image= | |image= 3DNecroticSpirit.png | ||
|Attack= | |Attack= | ||
|Health= 149 | |Health= 149 | ||
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{{NPCInfobox | {{NPCInfobox | ||
|title= Wendigo | |title= Wendigo | ||
|image= | |image= 3DWendigo.png | ||
|Attack= | |Attack= | ||
|Health= 468 | |Health= 468 | ||
Revision as of 15:58, 27 September 2025
Spawning Sylvaris
Upon spawning in the arena the player must chose to go down a path to attempt a puzzle. Upon completing OR failing a puzzle the player will be teleported into sylvaris' arena and will have the chance to spawn a royal chest which will drop Decaying Sollrelets. When 2 out of the 3 path's puzzles are completed all players will be teleported into Sylvaris' arena and the bossfight will begin.
Ancient Forest Spirit


Dungeon Puzzles
(Demon Room) | To beat the Demon Room the player must reflect a green beam into the demon 5 times. Once the demon room begins, a diagonal line of arrows will be shot from the side where the demon is to the opposite side of the room. These lines of arrows will have gaps in them. To kill the demon you need to simply right click the green beam projectile he shoots out before it reaches the floor.
(Bullet Hell Room) | To beat the Bullet Hell Room the player must survive 30 seconds without getting hit a total of 5 times. Once the room begins the lantern in the middle will begin to spray out projectiles and the outside ring will randomly do the same in all directions. These projectiles will move slowly. The room scales in difficulty with extra projectiles spawning the closer you are to surviving the full 30 seconds.
(Wave Room) | To beat the wave room the player must kill all mobs inside the room within the timeframe of 50 seconds. During this time dungeon enemies such as: Ram Rider, Feral Spirit and Necrotic Spirit will randomly spawn. Another dungeon enemy is exclusively found in this room "Wendigo" which will always spawn 3 times during the puzzle.
(Colour Room) | To beat the colour room the player must imput the correct colours according to the ones shown 3 times in the timeframe of 30 seconds. The colour room is a colour memorization puzzle where the player need to memorize the colours that appear (Red, Blue or Green) and input them correctly when shown in left to right order. The difficulty of the puzzle will increase going from 3 colours at the start to 5 then 7. To input a colour simply right click the corresponding floating colour blocks once the memorization ends.
Boss Behaviour
100% to 75% and 50% to 25% (Phase 1 and 3) | Sylvaris comes up from the ground in the centre of the arena and creates a small damage circle around you quickly damaging you if you step inside it. Alongside this he spawns chompers all around the arena at regular intervals. He will then randomly cycle through 4 attack patterns. When a pattern ends Sylvaris will shoot four sets of thorns which continue until hitting the edge of the arena. The four patterns are listed below.
100% to 75% and 50% to 25% (Phase 1 and 3: Slimeblocks) | Sylvaris will target a player which will be indicated by fire particles appearing around the targeted players feet. After a few seconds he will throw a set of slime blocks which fall onto the player hes targeting.
100% to 75% and 50% to 25% (Phase 1 and 3: Bats) | Upon hitting the ground sylvaris will spawn bats randomly around the arena. When the bats expire they will explode and shoot out 8 slime balls. Sylvaris will then spawn another set of bats upon expiration. He will spawn the bats 3 times until the pattern ends.
100% to 75% and 50% to 25% (Phase 1 and 3: Soul Fire) | Sylvaris will target a player which will be indicated by the soul fire particles around the targeted players feet. After a few seconds Sylvaris will throw a ball which will explode shooting out 4 sets of shots which come from where the ball lands.
100% to 75% and 50% to 25% (Phase 1 and 3: Dive) | Sylvaris will tunnel into the ground. After a few seconds a random player will be targeted which will be indicated by soul fire partices indicated around the targeted players feet. He will then appear from the ground creating a shotgun of slime blocks from where he came from. After a few seconds Sylvaris will target a player and come from the sky diving back into the ground again creating a shotgun of slimeballs where he dove into the ground from
75% to 50% (Phase 2: Shulker) | Sylvaris teleports to the centre and pulls the player(s) along. Sylvaris creates a ring which players must stay inside or else they'll take damage. He will then summon small circles in the middle of the 4 quadrants of the ring which dictate where you should stand. Quickly following this green beams will appear which deal high damage upon contact every tick. The circles will then disappear and will then disapear and be replaced with rotating shulker boxes with gaps in them. After the shulker boxes begin rotating he will begin to consistently shoot out slime balls at regular intervals. This pattern will continue until Sylvaris reaches 50% health.
25% to 0% (Phase 4: Arrows) | Upon reaching 25% Sylvaris will jump into the air and come back into the middle of the arena. He will then create a damage circle and begin shooting bouncing slime balls randomly around the arena. Upon contact with the ground the slime balls will spawn arrows which will randomly fly across the arena. This pattern will continue untill Sylvaris dies. The chompers continue in this phase but thorns do not spawn.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ???] BYPASS STATE: The ones that survived the tragedy thought the thicket could save them. No matter how powerful a spirit of a forest can be, it will always end up charred in an inferno of holy fire.
Dungeon Enemies

Tips and Tricks
- The fight becomes easier if you turn on hitboxes, as this makes the Chompers much easier to see.
- If you see particles appearing around you, keep running around in a circle. If you stand still, you will get heavily damaged with his attacks.
- When Sylvaris does the bat attack, simply hold jump and you will dodge most of the shots.
- During the last phase (arrow phase), hold jump around the middle of the arena close to the boss to avoid most of the arrows.