imported>LoekTheBawz
tab-blabla caption fix
Revamp
Line 2: Line 2:
<div class="hoverbox">
<div class="hoverbox">
==Economy Data==
==Economy Data==
I've set up a proper economy in [[The Nexus]] to encourage the citizens to trade.
The economy system in Telos is built on trading & the Auction house.


The currency used is '''Glory''', acquired from other Silverlings or dying, which causes your built up '''Fame''' to turn into Glory. <br>
The currency used is '''Glory''', acquired from other Silverlings, selling tiered items, or dying. Dying causes the player's built up '''Fame''' to turn into Glory. Additionally, the economies of [[Rulesets|Normal]] & [[Rulesets|Seasonal]] are separate, and they have their own items, auction house, and glory. The rulesets are identical in nature, however seasonal players can only trade with other seasonal players.
Additionally I've set up a [[Seasons#Seasonal_Ruleset|Seasonal Economy]] for Silverlings who like being put on a timer, weird guys. <br>
Anyways it is identical to the regular one, except for the fact that it uses Seasonal Glory and only allows trading with other Seasonal characters.
</div>
</div>
{{ButtonHeader
{{ButtonHeader
|type=AuctionHouse
|type=AuctionHouse
Line 15: Line 14:
<div class="hoverbox">
<div class="hoverbox">
==Auction House==
==Auction House==
The Auction House displays all of the items that players on your [[Rulesets|Ruleset]] are selling, either Seasonal or Default. It's located in [[The Nexus]].
The Auction House displays all of the items that players on your [[Rulesets|Ruleset]] are selling, either Seasonal or Normal. It's located in [[The Nexus||the Nexus]].


===Selling===
===Selling===
To create an Auction yourself, click on the $ button in the bottom row of the GUI. After that drag the desired item into one of the slots and click on the $ button below to set a price. <br>
To create an Auction yourself, click on the $ button in the bottom row of the GUI. After that drag the desired item into one of the slots and click on the $ button below to set a price. The actual price of items will be 10% higher than you listed it for. Items stay on the Auction House for 5 days if they are not purchased.
The actual price of items will be 10% higher than you listed it for. Items stay on the Auction House for 5 days if they are not bought.


{{InlineImage|file=AHSell.png|size=100px|caption=Press this icon to open the selling menu.}}
{{InlineImage|file=AHSell.png|size=100px|caption=Press this icon to open the selling menu.}}
Line 29: Line 27:
{{InlineImage|file=AHAuctioned.png|size=100px|caption=Press this icon to view sold items.}}
{{InlineImage|file=AHAuctioned.png|size=100px|caption=Press this icon to view sold items.}}


===Buying===
<br />===Buying===
To buy an item, click on the desired item and then the green yes box, if the player has sufficient glory. To claim the item click on the Bought items button, found on the left side of the bottom row.
To buy an item, click on the desired item and then the green yes box. If the player has sufficient glory, they will purchase the item and it will be sent to their Bought Items tab. To claim the item, click on the Bought items button, found on the left side of the bottom row.
 
Once purchased, the player must claim their item in the auction bought items menu.


{{InlineImage|file=AHBought.png|size=100px|caption=Press this icon to claim bought items.}}
{{InlineImage|file=AHBought.png|size=100px|caption=Press this icon to claim bought items.}}


Listed auctions have time limits. When an auction goes unpurchased for 48 hours (2 days), the auction will '''expire''' and the seller will have 168 hours (7 days) to reclaim their item before the item is deleted.
Listed auctions have time limits. When an auction goes unpurchased for (5 days), the auction will '''expire'''. However, the seller will have an unlimited time to claim their item back from the Auctioned Items tab.


{{InlineImage|file=AHAuctioned.png|size=100px|caption=Press this icon to reclaim expired or auctioned items.}}
{{InlineImage|file=AHAuctioned.png|size=100px|caption=Press this icon to reclaim expired or auctioned items.}}


===Navigation===
===Navigation===
The buttons for navigating the Auction House are found on the rightside of the bottom row. They consist of a Sorting filter and Categories.
The buttons for navigating the Auction House are found on the right side of the bottom row. They consist of a Sorting filter and a Category Selector.
</div>
</div>
}}
}}
Line 52: Line 48:
<div class="hoverbox">
<div class="hoverbox">
==Trading==
==Trading==
'''Trading''' allows players to trade items or glory in an exclusive setting. <br>
Trading allows players to trade items or glory in an exclusive setting. Players can initiate a trade through '''/trade <player>''', or by crouching and right-clicking on a player in [[The Nexus|the Nexus]]. Depending on a character’s [[Rulesets|ruleset]], a player may not be able to trade with some (if any) character types.<br />
Players can initiate a trade through '''/trade <player>''', or by crouching and right-clicking on a player. <br>
Depending on a character’s [[Rulesets | Ruleset]], a player may not be able to trade with some–''if any''–characters. <br>
*Hardcore Ironman Characters are unable to trade at all
*Hardcore Ironman Characters are unable to trade at all
*Group Hardcore Ironman Characters can only trade within their respective group
*Group Hardcore Ironman Characters can only trade within their respective group
*Seasonal Characters can only trade with other Seasonal Characters
*Seasonal Characters can only trade with other Seasonal Characters
*Default Characters can only trade with other Default Characters
*Normal Characters can only trade with other Normal Characters


'''The trade menu has 4 areas of interest.'''
'''The trade menu has 4 areas of interest.'''
Line 70: Line 64:
{{InlineImage|file=TradingMenuAccept.png|size=252px|caption=When engaged in trade, the player's head will be shown. Checking the X mark shown will confirm the player's intention to complete the trade. There is no countdown.}}
{{InlineImage|file=TradingMenuAccept.png|size=252px|caption=When engaged in trade, the player's head will be shown. Checking the X mark shown will confirm the player's intention to complete the trade. There is no countdown.}}
<br>
<br>
<br>
{{InlineImage|file=TradingDemonstration.gif|size=720px|caption=This is a demonstration of the entire trading process. The player in the demonstration uses a shortcut, crouching and right-clicking on a player to send them a trade request in [[The Nexus|the Nexus]].}}
<br>
''Here is an example of the entire process''
{{InlineImage|file=TradingDemonstration.gif|size=720px|caption=The player in the demonstration uses a shortcut, crouching and right-clicking on a player to send them a trade request.}}


</div>
</div>
Line 85: Line 76:
<div class="hoverbox">
<div class="hoverbox">
==Fame==
==Fame==
<b>Fame</b> is the XP that the SIlverling gains when they defeat any enemy.
Fame is the XP that players gais when they defeat any enemy. It is displayed in the tab menu, and the level in the XP bar. After a certain amount of fame is reached, the player’s character levels up. Fame cannot be used as a currency; however, when a player’s character [[Game Mechanics#Permadeath|dies]], fame earned above level 20 is converted to Glory. If a character is below level 20, no Fame will be lost on death.


Fame is displayed in the tab menu, and the level in the XP bar. <br>
{{InlineImage|file=Tab-fame.png|size=184px|caption=The highlighted area shows the current Fame value.}}
After a certain amount of fame is reached, the player’s character levels up. <br>
'''Fame''' cannot be used as a currency. However, when a player’s character [[Game Mechanics#Permadeath|dies]], <br>
Fame earned above level 20 is converted to Glory. If a character is below level 20, no Fame will be lost on death.


'''Fame''' also determines a player’s ranking on their respective [[Rulesets|Ruleset’s]] [[Game Mechanics#Leaderboards | Leaderboard]].
Fame is also a factor in determining a player’s ranking on their respective [[Rulesets|ruleset’s]] [[Game Mechanics#Leaderboards | leaderboard]].


The '''fame''' required to reach certain level can be calculated with the formula: <br>
The fame required to reach certain level can be calculated with the formula:  
<math>Fame = floor(37.5(Level-1)^2)</math>
<div style="font-size:150%;"><math>Fame\ = floor(37.5(Level-1)^2)</math></div>


{{Table-EconomyFame}}
{{Table-EconomyFame}}
{{InlineImage|file=Tab-fame.png|size=184px|caption=The highlighted area shows the current Fame value.}}
</div>
</div>
}}
}}
Line 108: Line 94:
|img=NewSeasonal
|img=NewSeasonal
|content=
|content=
<div class="hoverbox">
==Glory==
==Glory==
'''Glory''' is the standard currency used in [[The Nexus]]. <br>
Glory is the standard currency used in Telos. Glory is gained upon a character’s [[Game Mechanics#Permadeath|death]] after level 20, in which the fame accumulated above that level will turn into Glory in a 1:1 ratio. Any character below level 20 does not lose fame, so no glory will be gained on death. Glory is displayed in the tab menu or from /balance.
'''Glory''' is gained upon a character’s [[Game Mechanics#Permadeath|death]]. The Fame accumulated above level 20 <br>
is converted into Glory. Any character below level 20 does '''not''' lose Fame, so no Glory will be gained on death.  


This currency can be used for various means:
{{InlineImage|file=Tab-glory.png|size=184px|caption=The highlighted area shows the current Glory value.}}
<br />This currency can be used for various means:
* Trading in the Auction House
* Trading in the Auction House
* Creating and Upgrading a [[Game Mechanics#Guilds|Guild]].
* Creating and upgrading a [[Game Mechanics#Guilds|Guild]]
* Directly trading with other Silverlings.
* Directly trading with other players
* Purchasing Companion Keys from Gorrum in [[The Nexus]].
* Purchasing Companion Keys from Gorrum in [[The Nexus]]
* Converted into Soul Points at a 5:1 ratio by [[Transcendence|Moloch]] in [[The Nexus]].
 
 
{{InlineImage|file=Tab-glory.png|size=184px|caption=The highlighted area shows the current Glory value.}}
</div>
</div>
</div>
}}
}}

Revision as of 10:05, 1 January 2026

Economy Data

The economy system in Telos is built on trading & the Auction house.

The currency used is Glory, acquired from other Silverlings, selling tiered items, or dying. Dying causes the player's built up Fame to turn into Glory. Additionally, the economies of Normal & Seasonal are separate, and they have their own items, auction house, and glory. The rulesets are identical in nature, however seasonal players can only trade with other seasonal players.


  Auction House

Auction House

The Auction House displays all of the items that players on your Ruleset are selling, either Seasonal or Normal. It's located in |the Nexus.

Selling

To create an Auction yourself, click on the $ button in the bottom row of the GUI. After that drag the desired item into one of the slots and click on the $ button below to set a price. The actual price of items will be 10% higher than you listed it for. Items stay on the Auction House for 5 days if they are not purchased.

Press this icon to open the selling menu.

Players can list items here by placing them in the slots, and selecting a glory amount to sell for in the button directly below the slot.

If an item listed by a player has been purchased, they can claim their glory by clicking the sold item.

Press this icon to view sold items.


===Buying=== To buy an item, click on the desired item and then the green yes box. If the player has sufficient glory, they will purchase the item and it will be sent to their Bought Items tab. To claim the item, click on the Bought items button, found on the left side of the bottom row.

Press this icon to claim bought items.

Listed auctions have time limits. When an auction goes unpurchased for (5 days), the auction will expire. However, the seller will have an unlimited time to claim their item back from the Auctioned Items tab.

Press this icon to reclaim expired or auctioned items.

The buttons for navigating the Auction House are found on the right side of the bottom row. They consist of a Sorting filter and a Category Selector.


  Trading

Trading

Trading allows players to trade items or glory in an exclusive setting. Players can initiate a trade through /trade <player>, or by crouching and right-clicking on a player in the Nexus. Depending on a character’s ruleset, a player may not be able to trade with some (if any) character types.

  • Hardcore Ironman Characters are unable to trade at all
  • Group Hardcore Ironman Characters can only trade within their respective group
  • Seasonal Characters can only trade with other Seasonal Characters
  • Normal Characters can only trade with other Normal Characters

The trade menu has 4 areas of interest.

The player engaged in trading can input items here.

The other player being traded with will input their items here.

The amount entered cannot be more than what the player has.

When engaged in trade, the player's head will be shown. Checking the X mark shown will confirm the player's intention to complete the trade. There is no countdown.


This is a demonstration of the entire trading process. The player in the demonstration uses a shortcut, crouching and right-clicking on a player to send them a trade request in the Nexus.


  Fame

Fame

Fame is the XP that players gais when they defeat any enemy. It is displayed in the tab menu, and the level in the XP bar. After a certain amount of fame is reached, the player’s character levels up. Fame cannot be used as a currency; however, when a player’s character dies, fame earned above level 20 is converted to Glory. If a character is below level 20, no Fame will be lost on death.

The highlighted area shows the current Fame value.

Fame is also a factor in determining a player’s ranking on their respective ruleset’s leaderboard.

The fame required to reach certain level can be calculated with the formula:

Fame =floor(37.5(Level1)2)
Level Fame Requirement
1 0
2 37
3 150
4 337
5 600
6 937
7 1,350
8 1,837
9 2,400
10 3,037
11 3,750
12 4,537
13 5,400
14 6,337
15 7,350
16 8,437
17 9,600
18 10,837
19 12,150
20 13,537
30 31,537
40 57,037
50 90,037
60 130,537
70 178,537
80 234,037
90 297,037
100 367,537
150 832,537
200 1,485,037
250 2,325,037
300 3,352,537
350 4,567,537
400 5,970,037
450 7,560,037
500 9,337,537


  Glory

Glory

Glory is the standard currency used in Telos. Glory is gained upon a character’s death after level 20, in which the fame accumulated above that level will turn into Glory in a 1:1 ratio. Any character below level 20 does not lose fame, so no glory will be gained on death. Glory is displayed in the tab menu or from /balance.

The highlighted area shows the current Glory value.


This currency can be used for various means:

  • Trading in the Auction House
  • Creating and upgrading a Guild
  • Directly trading with other players
  • Purchasing Companion Keys from Gorrum in The Nexus