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|-
|-
| '''Critical Damage''' || Boosts critical damage multiplier. || <div class="mw-collapsible mw-collapsed">
| '''Critical Damage''' || Boosts critical damage multiplier. || <div class="mw-collapsible mw-collapsed">
<p>Details to be added with Unique Stats pass.</p>
<p>This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.</p>
</div>
</div>
|-
|-
| '''Loot Boost''' || Increases drop chances. || <div class="mw-collapsible mw-collapsed">
| '''Loot Boost''' || Increases drop chances. || <div class="mw-collapsible mw-collapsed">
<p>Details to be added with Unique Stats pass.</p>
<p>This stat modifies your chances for dropping items the formula for it is the following:</p>
<div style="font-size:150%;"><math>1 \times \frac{x+100}{100}</math></div>
<p><b>Ways to increase it:</b></p>
<ul>
  <li>This unique stat starts at 0 and can be increased by increasing [[Transcendence]] and with unlocking all [[pets]].</li>
  <li>Transcendence gives +1 loot boost at level 5 and 9, however level 10 will give +2. Maximum you can get from transcendence is 24%.</li>
  <li>Unlocking all pets will give another 10% making the maximum loot boost you can obtain 34% total.</li>
</ul>
</div>
</div>
|-
|-
| '''Fame Boost''' || Increases fame gain. || <div class="mw-collapsible mw-collapsed">
| '''Fame Boost''' || Increases fame gain. || <div class="mw-collapsible mw-collapsed">
<p>Details to be added with Unique Stats pass.</p>
<p>This stat modifies the amount of fame you gain from killing enemies</p>
 
<p><b>Ways to increase it:</b></p>
 
<p>There are currently only 2 ways to increase it one of them is with unlocking all mounts which will give you a 20% fame boost and the other way is with reaching transcendence level 10 on all 6 classes, giving you another 20%. In total you can get 40% fame boost</p>
<p>Friday increases the amount of fame gained by 25% however isn't included as a stat, rather as a bonus.</p>
</div>
</div>
</div>
|}
|}
</div>
</div>
<div class="mp-box centered-content" id="mp-box-basestats">
==Base Stats (by Class)==
<div class="mp-body">
<!-- Tabs header -->
<div class="tr-tabs">
  <!-- Radios (hidden by CSS in Sandbox), labels act as buttons -->
  <input type="radio" name="tr-tabs-classes" id="tr-tab-all" checked />
  <label for="tr-tab-all">All</label>
  <input type="radio" name="tr-tabs-classes" id="tr-tab-arcanist" />
  <label for="tr-tab-arcanist">Arcanist</label>
  <input type="radio" name="tr-tabs-classes" id="tr-tab-assassin" />
  <label for="tr-tab-assassin">Assassin</label>
  <input type="radio" name="tr-tabs-classes" id="tr-tab-huntress" />
  <label for="tr-tab-huntress">Huntress</label>
  <input type="radio" name="tr-tabs-classes" id="tr-tab-knight" />
  <label for="tr-tab-knight">Knight</label>
  <input type="radio" name="tr-tabs-classes" id="tr-tab-necromancer" />
  <label for="tr-tab-necromancer">Necromancer</label>
  <input type="radio" name="tr-tabs-classes" id="tr-tab-samurai" />
  <label for="tr-tab-samurai">Samurai</label>
  <!-- Table wrapper (CSS покажет нужные строки по выбранной радиокнопке) -->
  <div class="tr-tabpanes">
{| class="wikitable tr-stats-table"
! Class !! Attack !! Health !! Vitality !! Speed !! Evasion !! Defence !! Critical Chance
|-
| '''[[Arcanist]]''' || 12.5 || 7.5 || 10 || 10 || 7.5 || 10 || 16
|-
| '''[[Assassin]]''' || 15 || 7.5 || 7.5 || 15 || 10 || 10 || 10
|-
| '''[[Huntress]]''' || 10 || 7.5 || 7.5 || 16 || 10 || 7.5 || 12.5
|-
| '''[[Knight]]''' || 7.5 || 11 || 15 || 5 || 5 || 16 || 7.5
|-
| '''[[Necromancer]]''' || 12.5 || 7.5 || 8.5 || 10 || 5 || 7.5 || 10
|-
| '''[[Samurai]]''' || 8.5 || 10 || 10 || 7.5 || 7.5 || 12.5 || 10
|}
  </div>
</div>
</div>
</div>
</div>
</div>

Revision as of 16:20, 20 September 2025

Each character within Telos Realms has 7 stats which impact how they interact with the game.

A character's Stats are split into Base Stats and Bonus Stats.

Base Stats can be increased via Transcendance.

Bonus Stats can be increased via equipping Armours, using Abilities, applying Runes or joining Guilds.

Unique Stats are not readily available to the character, only being acquired through Transcendance and specific Armours.




Base Stats (by Class)

 <input type="radio" name="tr-tabs-classes" id="tr-tab-all" checked />
 <label for="tr-tab-all">All</label>
 <input type="radio" name="tr-tabs-classes" id="tr-tab-arcanist" />
 <label for="tr-tab-arcanist">Arcanist</label>
 <input type="radio" name="tr-tabs-classes" id="tr-tab-assassin" />
 <label for="tr-tab-assassin">Assassin</label>
 <input type="radio" name="tr-tabs-classes" id="tr-tab-huntress" />
 <label for="tr-tab-huntress">Huntress</label>
 <input type="radio" name="tr-tabs-classes" id="tr-tab-knight" />
 <label for="tr-tab-knight">Knight</label>
 <input type="radio" name="tr-tabs-classes" id="tr-tab-necromancer" />
 <label for="tr-tab-necromancer">Necromancer</label>
 <input type="radio" name="tr-tabs-classes" id="tr-tab-samurai" />
 <label for="tr-tab-samurai">Samurai</label>
Class Attack Health Vitality Speed Evasion Defence Critical Chance
Arcanist 12.5 7.5 10 10 7.5 10 16
Assassin 15 7.5 7.5 15 10 10 10
Huntress 10 7.5 7.5 16 10 7.5 12.5
Knight 7.5 11 15 5 5 16 7.5
Necromancer 12.5 7.5 8.5 10 5 7.5 10
Samurai 8.5 10 10 7.5 7.5 12.5 10