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| </div> | | </div> |
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| | {{ButtonHeader |
| | |type=ButtonHeaderTempleRun |
| | |text=Temple Run |
| | |img=TempleRun |
| | |content= |
| <div class="hoverbox"> | | <div class="hoverbox"> |
| ==Temple Run==
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| ===Objective=== | | ===Objective=== |
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| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| ===Obstacles=== | | ===Obstacles=== |
| (Dispenser) | | | (Dispenser) {{!}} |
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| (Wall Shits) | | | (Wall Shits) {{!}} |
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| (Incoming Walls) | | | (Incoming Walls) {{!}} |
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| (Arrows) | | | (Arrows) {{!}} |
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| (Spikes) | | | (Spikes) {{!}} |
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| (Flame 1) | | | (Flame 1) {{!}} |
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| (Flame 2) | | | (Flame 2) {{!}} |
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| (Flame 3) | | | (Flame 3) {{!}} |
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| </div> | | </div> |
| </div> | | </div> |
| | }} |
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| | {{ButtonHeader |
| | |type=ButtonHeaderEchoes |
| | |text=Echoes of the Past |
| | |img=EchoesofthePast |
| | |content= |
| <div class="hoverbox"> | | <div class="hoverbox"> |
| ==Echoes of the Past==
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| ===Objective=== | | ===Objective=== |
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| Echo of Diamond= | | Echo of Diamond= |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| (Phase 1) | Projectiles spawn from the centre of the circle and travel outwards at a moderate speed. A blue flame will orbit near the outer edge of the allowed zone, spewing out projectiles in a similar fashion to the centre. The glyph rotates slightly closer to the centre, in the opposite direction. | | (Phase 1) {{!}} Projectiles spawn from the centre of the circle and travel outwards at a moderate speed. A blue flame will orbit near the outer edge of the allowed zone, spewing out projectiles in a similar fashion to the centre. The glyph rotates slightly closer to the centre, in the opposite direction. |
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| (Phase 2) | Projectiles of varying speeds pour out of a wall, travelling in straight lines towards the other end of the arena. The glyph will remain in the centre, moving from side to side. | | (Phase 2) {{!}} Projectiles of varying speeds pour out of a wall, travelling in straight lines towards the other end of the arena. The glyph will remain in the centre, moving from side to side. |
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| (Phase 3) | Projectiles spawn from outside of the circle and travel inwards. Rotating blue circles will appear in groups, turning red after some time. Only red circles will hit players. The glyph remains fixed at the centre of the arena, completely stationary. | | (Phase 3) {{!}} Projectiles spawn from outside of the circle and travel inwards. Rotating blue circles will appear in groups, turning red after some time. Only red circles will hit players. The glyph remains fixed at the centre of the arena, completely stationary. |
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| (Phase 4) | A blue flame teleports repeatedly to the middle of one of the arena’s four walls, briefly indicated by purple particles. Upon arrival, a wave of projectiles pours out of the wall, traveling in a line towards the other end of the arena. Additionally, a few slower projectiles are spawned from corners of the wall. The glyph remains fixed at the centre of the arena. | | (Phase 4) {{!}} A blue flame teleports repeatedly to the middle of one of the arena’s four walls, briefly indicated by purple particles. Upon arrival, a wave of projectiles pours out of the wall, traveling in a line towards the other end of the arena. Additionally, a few slower projectiles are spawned from corners of the wall. The glyph remains fixed at the centre of the arena. |
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| (Phase 5) | Projectiles spawn from outside the circle and travel inwards. Rings of stationary projectiles spawn in groups, indicated by blue fire. The glyph orbits the centre of the circle, near the edge. | | (Phase 5) {{!}} Projectiles spawn from outside the circle and travel inwards. Rings of stationary projectiles spawn in groups, indicated by blue fire. The glyph orbits the centre of the circle, near the edge. |
| </div> | | </div> |
| |-| | | |-| |
| Echo of Emerald= | | Echo of Emerald= |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| (Phase 1) | Projectiles of varying directions spawn from two ends of the arena, travelling inwards. The glyph is stationary at the centre of the arena. | | (Phase 1) {{!}} Projectiles of varying directions spawn from two ends of the arena, travelling inwards. The glyph is stationary at the centre of the arena. |
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| (Phase 2) | A grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times. | | (Phase 2) {{!}} A grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times. |
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| (Phase 3) | Waves of projectiles travel inwards, accompanied with projectiles spawning within the circle, indicated by green lines. Each wave of projectiles will be either green or white. Green projectiles can be jumped over, while white projectiles must be crouched under. The glyph orbits the centre of the circle, roughly halfway to the edge. | | (Phase 3) {{!}} Waves of projectiles travel inwards, accompanied with projectiles spawning within the circle, indicated by green lines. Each wave of projectiles will be either green or white. Green projectiles can be jumped over, while white projectiles must be crouched under. The glyph orbits the centre of the circle, roughly halfway to the edge. |
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| (Phase 4) | Rows consisting of multiple lines of 4 projectiles travelling in a straight line spawn from alternating two adjacent walls. (e.g. North + West spawn, then East + South, and so on). The glyph orbits the centre of the arena. | | (Phase 4) {{!}} Rows consisting of multiple lines of 4 projectiles travelling in a straight line spawn from alternating two adjacent walls. (e.g. North + West spawn, then East + South, and so on). The glyph orbits the centre of the arena. |
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| (Phase 5) | A diagonal grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times. Essentially a more difficult version of this encounter’s Phase 3. | | (Phase 5) {{!}} A diagonal grid of green lines will appear, shortly followed by lines of projectiles that follow them. The glyph will move erratically, taking brief pauses at times. Essentially a more difficult version of this encounter’s Phase 3. |
| </div> | | </div> |
| |-| | | |-| |
| Echo of Amethyst= | | Echo of Amethyst= |
| <div class="pre-dungeon"> | | <div class="pre-dungeon"> |
| (Phase 1) | Projectiles spawn from outside the circle and travel inwards. An additional smaller zone circle that hits players within it spawns at the centre of the arena, leaving players effectively confined to a “donut” shape. A larger projectile that periodically emits 8 fast moving projectiles orbits the centre of the arena, just outside of the outer circle. The glyph orbits the centre of the arena near the edge of the outer circle, in the opposite direction of the larger projectile. | | (Phase 1) {{!}} Projectiles spawn from outside the circle and travel inwards. An additional smaller zone circle that hits players within it spawns at the centre of the arena, leaving players effectively confined to a “donut” shape. A larger projectile that periodically emits 8 fast moving projectiles orbits the centre of the arena, just outside of the outer circle. The glyph orbits the centre of the arena near the edge of the outer circle, in the opposite direction of the larger projectile. |
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| (Phase 2) | Both zone circles disappear. A pink flame appears at the centre of the arena, spawning rings of projectiles that travel outwards. The glyph orbits the centre of the arena. | | (Phase 2) {{!}} Both zone circles disappear. A pink flame appears at the centre of the arena, spawning rings of projectiles that travel outwards. The glyph orbits the centre of the arena. |
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| (Phase 3) | Projectiles spawn from the centre of the circle and travel outwards, rebounding towards the centre upon travelling outside of the circle. The glyph orbits the centre of the arena, near the edge of the circle. | | (Phase 3) {{!}} Projectiles spawn from the centre of the circle and travel outwards, rebounding towards the centre upon travelling outside of the circle. The glyph orbits the centre of the arena, near the edge of the circle. |
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| (Phase 4) | Same as Phase 2, but with a zone circle. | | (Phase 4) {{!}} Same as Phase 2, but with a zone circle. |
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| (Phase 5) | Three pink projectiles loosely orbit the centre of the arena at varying distances. Periodically, these projectiles spawn a ring of fast moving red projectiles that travel outwards. The glyph orbits the centre of the arena, near the edge of the circle, in the opposite direction of the pink projectiles. | | (Phase 5) {{!}} Three pink projectiles loosely orbit the centre of the arena at varying distances. Periodically, these projectiles spawn a ring of fast moving red projectiles that travel outwards. The glyph orbits the centre of the arena, near the edge of the circle, in the opposite direction of the pink projectiles. |
| </div> | | </div> |
| </tabber> | | </tabber> |
| </div> | | </div> |
| | }} |
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| | {{ButtonHeader |
| | |type=ButtonHeaderTD |
| | |text=Kurvaros' Tower Defense |
| | |img=3DRailgunT3 |
| | |content= |
| <div class="hoverbox"> | | <div class="hoverbox"> |
| ==Kurvaros' Tower Defense==
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| ===Objective=== | | ===Objective=== |
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| </tabber> | | </tabber> |
| </div> | | </div> |
| | }} |
The Mission of the Day is given to the player by Ragnar in The Nexus.
Ragnar currently has 3 different mini missions available for the Silverlings: Temple Run, Echoes of the Past and Tower Defense.
Daily Mission Merits
Ragnar gives you different rewards depending on how well you did in the Mission of the Day.
Platinum
25,000 Seasonpass XP
2,000 Soul Points to all Classes
+10% Loot Boost on Seasonal Characters until the next Cycle.
(Complete Tower Defense with <49 Health lost or Temple Run/ Echoes of the Past within <4 minutes)
Gold
20,000 Seasonpass XP
2,000 Soul Points to all Classes
+10% Loot Boost on Seasonal Characters until the next Cycle.
(Complete Tower Defense with <99 Health lost or Temple Run/ Echoes of the Past within <5 minutes)
Silver
15,000 Seasonpass XP
1,500 Soul Points to all Classes
+5% Loot Boost on Seasonal Characters until the next Cycle.
(Complete Tower Defense with <149 Health lost or Temple Run/ Echoes of the Past within <6 minutes)
Bronze
10,000 Seasonpass XP
1,000 Soul Points to all Classes
+3% Loot Boost on Seasonal Characters until the next Cycle.
(Participation Reward)