imported>DupingToaster
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imported>DupingToaster
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Battlefield Control</div>
         <div class="skill-title">Battlefield Control</div>
<span class="tt-gr"></span>
<span class="tt-gr">When 4 or more traps are armed at once, the thread will additionally grant you +50 critical damage for <span class="tt-aq">3s</span> if an enemy walks into it</span>
       </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Minefield</div>
         <div class="skill-title">Minefield</div>
<span class="tt-gr"></span>
<span class="tt-gr">Armed traps no longer disarm but rather deal <span class="tt-aq">8%</span> of the total damage of the ability every <span class="tt-aq">1s</span> to enemies in a <span class="tt-aq">5 block radius</span></span>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Double The Fun</div>
         <div class="skill-title">Double The Fun</div>
<span class="tt-gr"></span>
<span class="tt-gr">Traps will split into 2 mini traps when landing, with the smaller trap dealing <span class="tt-aq">60%</span> of the original trap's damage</span>
       </div>
       </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Booby Trap</div>
         <div class="skill-title">Booby Trap</div>
<span class="tt-gr"></span>
<span class="tt-gr">Armed traps link to each other. When enemies walk into the link, they get damaged based on ability tier points (2s CD). Trap radius is now set to 2<br>0-7TP: 20 Damage<br>8-9TP: 25 Damage<br>10TP: 30 Damage<br>11-12TP: 35 Damage<br>13+TP: 40 Damage</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Double the Danger</div>
         <div class="skill-title">Double the Danger</div>
<span class="tt-gr"></span>
<span class="tt-gr">Throw 2 traps instead of one on use, each one dealing <span class="tt-aq">65%</span> of its original damage</span>
       </div>
       </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Trap Mechanic</div>
         <div class="skill-title">Trap Mechanic</div>
<span class="tt-gr"></span>
<span class="tt-gr">Shooting at your trap extends its duration by an extra second (<span class="tt-aq">0.2s CD</span>). You can now only have a maximum of 5 armed traps out at once</span>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Concise Fire</div>
         <div class="skill-title">Concise Fire</div>
<span class="tt-gr"></span>
<span class="tt-gr">Your trap deals <span class="tt-aq">1.2x</span> damage but has -1 radius and -1 range</span>
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     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Pressure Points</div>
         <div class="skill-title">Pressure Points</div>
<span class="tt-gr"></span>
<span class="tt-gr">Traps that slow or paralyze now deal an extra second of slow or paralyze and slowed/paralyzed enemies now take <span class="tt-aq">10%</span> more damage from your bow's arrows</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Punch From Above</div>
         <div class="skill-title">Punch From Above</div>
<span class="tt-gr"></span>
<span class="tt-gr">Traps now apply a plagued debuff to enemies for <span class="tt-aq">15s</span> <br> which makes your next trap hit to them deal <span class="tt-aq">+20% more damage to them</span> </span>
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       </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Arrow Avalanche</div>
         <div class="skill-title">Arrow Avalanche</div>
<span class="tt-gr"></span>
<span class="tt-gr">Once you hit an enemy with your arrows, <br> any enemy in a <span class="tt-aq">5 block radius</span> will have an arrow shot to them that <br> deals <span class="tt-aq">30%</span> of the damage of the original arrow at 30 velocity</span>
       </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Careful Planning</div>
         <div class="skill-title">Careful Planning</div>
<span class="tt-gr"></span>
<span class="tt-gr">Traps deal more damage the longer they are armed for,<br> <span class="tt-aq">0.5%/s</span> additively with a cap of <span class="tt-aq">50%</span> extra damage</span>
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       <div class="tooltip-contents">
         <div class="skill-title">Widespread Chaos</div>
         <div class="skill-title">Widespread Chaos</div>
<span class="tt-gr"></span>
<span class="tt-gr">All traps gain <span class="tt-aq">+1 radius</span> and last <span class="tt-aq">1.2x longer</span></span>
       </div>
       </div>
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     <div class="tooltip-contents">
       <div class="skill-title">Trix's Trap Handbook</div>
       <div class="skill-title">Trix's Trap Handbook</div>
  <span class="tt-gr"></span>
  <span class="tt-gr">Traps now land on the ground and go into an armed state for <span class="tt-aq">30s</span>.<br> If an enemy walks within the radius of a trap in an armed state it will explode.<br> If the trap reaches the end of its duration, it will despawn.</span>
     </div>
     </div>
   </div>
   </div>
</div>
</tabber>
</tabber>

Revision as of 18:33, 2 September 2025

Huntress Skill Trees


It's raining... Bombs?

Your bomb will summon a hot air balloon.
After 3 seconds it will drop a barrage of bombs
totalling 250% of your bomb's damage in a 5 block radius
(30s CD)

Locked and Loaded

Crouch using your bomb will consume it and buff your bow based on the
TP of your bomb with each bomb consumed giving an extra buff.
Not consuming a bomb in bomb CD +2s

Trampoline

Air Bombardment

Explosive Entrance

Heaven's Grace

Rough Landing

Chemical Warfare

Spiked

Tear Gas

Shrapnel

MORE! I NEED MORE!

Soaring from the Sky


Battlefield Control

When 4 or more traps are armed at once, the thread will additionally grant you +50 critical damage for 3s if an enemy walks into it

Minefield

Armed traps no longer disarm but rather deal 8% of the total damage of the ability every 1s to enemies in a 5 block radius

Double The Fun

Traps will split into 2 mini traps when landing, with the smaller trap dealing 60% of the original trap's damage

Booby Trap

Armed traps link to each other. When enemies walk into the link, they get damaged based on ability tier points (2s CD). Trap radius is now set to 2
0-7TP: 20 Damage
8-9TP: 25 Damage
10TP: 30 Damage
11-12TP: 35 Damage
13+TP: 40 Damage

Double the Danger

Throw 2 traps instead of one on use, each one dealing 65% of its original damage

Trap Mechanic

Shooting at your trap extends its duration by an extra second (0.2s CD). You can now only have a maximum of 5 armed traps out at once

Concise Fire

Your trap deals 1.2x damage but has -1 radius and -1 range

Pressure Points

Traps that slow or paralyze now deal an extra second of slow or paralyze and slowed/paralyzed enemies now take 10% more damage from your bow's arrows

Punch From Above

Traps now apply a plagued debuff to enemies for 15s
which makes your next trap hit to them deal +20% more damage to them

Arrow Avalanche

Once you hit an enemy with your arrows,
any enemy in a 5 block radius will have an arrow shot to them that
deals 30% of the damage of the original arrow at 30 velocity

Careful Planning

Traps deal more damage the longer they are armed for,
0.5%/s additively with a cap of 50% extra damage

Widespread Chaos

All traps gain +1 radius and last 1.2x longer

Trix's Trap Handbook

Traps now land on the ground and go into an armed state for 30s.
If an enemy walks within the radius of a trap in an armed state it will explode.
If the trap reaches the end of its duration, it will despawn.