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         <div class="skill-title">Locked and Loaded</div>
         <div class="skill-title">Locked and Loaded</div>
<span class="tt-gr">Crouch using your bomb will consume it and buff your bow based on the<br> TP of your bomb with each bomb consumed giving an extra buff.<br> Not consuming a bomb in <span class="tt-aq">bomb CD +2s</span><br></span>
<span class="tt-gr">Crouch using your bomb will consume it and buff your bow based on the<br> TP of your bomb with each bomb consumed giving an extra buff.<br> Not consuming a bomb in <span class="tt-aq">bomb CD +2s</span> will remove buffs. <br> Buff 1: <span class="tt-aq">Explode for 55%-75% damage </span><br>Buff 2: <span class="tt-aq> 0.5-0.8 range</span><br>Buff 3: <span class="tt-aq"> Burn DoT 55%-75% damage</span></span>
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         <div class="skill-title">Trampoline</div>
         <div class="skill-title">Trampoline</div>
<span class="tt-gr"></span>
<span class="tt-gr">Landing your bomb within a <span class="tt-aq">4</span> block radius of an enemy will launch you back up in the air continously. <br> Each bounce will deal <span class="tt-aq">50%</span> of your bomb's damage and deal <span class="tt-aq">1 damage</span> to you,<br> with each bounce dealing <span class="tt-aq">1 more damage and 20% extra damage to enemies.</span></span>
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         <div class="skill-title">Air Bombardment</div>
         <div class="skill-title">Air Bombardment</div>
<span class="tt-gr"></span>
<span class="tt-gr">After reaching peak altitude with your bomb,<br> deploy <span class="tt-aq">4</span> smaller bombs that deal <span class="tt-aq">10%</span> of your bombs damage in a <span class="tt-aq">4 block</span> radius </span>
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Revision as of 19:13, 2 September 2025

Huntress Skill Trees


It's raining... Bombs?

Your bomb will summon a hot air balloon.
After 3 seconds it will drop a barrage of bombs
totalling 250% of your bomb's damage in a 5 block radius
(30s CD)

Locked and Loaded

Crouch using your bomb will consume it and buff your bow based on the
TP of your bomb with each bomb consumed giving an extra buff.
Not consuming a bomb in bomb CD +2s will remove buffs.
Buff 1: Explode for 55%-75% damage
Buff 2: 0.5-0.8 range
Buff 3: Burn DoT 55%-75% damage

Trampoline

Landing your bomb within a 4 block radius of an enemy will launch you back up in the air continously.
Each bounce will deal 50% of your bomb's damage and deal 1 damage to you,
with each bounce dealing 1 more damage and 20% extra damage to enemies.

Air Bombardment

After reaching peak altitude with your bomb,
deploy 4 smaller bombs that deal 10% of your bombs damage in a 4 block radius

Explosive Entrance

Heaven's Grace

Rough Landing

Chemical Warfare

Spiked

Tear Gas

Shrapnel

MORE! I NEED MORE!

Soaring from the Sky


Battlefield Control

When 4 or more traps are armed at once, the thread will additionally grant you +50 critical damage for 3s if an enemy walks into it

Minefield

Armed traps no longer disarm but rather deal 8% of the total damage of the ability every 1s to enemies in a 5 block radius

Double The Fun

Traps will split into 2 mini traps when landing, with the smaller trap dealing 60% of the original trap's damage

Booby Trap

Armed traps link to each other. When enemies walk into the link, they get damaged based on ability tier points (2s CD). Trap radius is now set to 2
0-7TP: 20 Damage
8-9TP: 25 Damage
10TP: 30 Damage
11-12TP: 35 Damage
13+TP: 40 Damage

Double the Danger

Throw 2 traps instead of one on use, each one dealing 65% of its original damage

Trap Mechanic

Shooting at your trap extends its duration by an extra second (0.2s CD). You can now only have a maximum of 5 armed traps out at once

Concise Fire

Your trap deals 1.2x damage but has -1 radius and -1 range

Pressure Points

Traps that slow or paralyze now deal an extra second of slow or paralyze and slowed/paralyzed enemies now take 10% more damage from your bow's arrows

Punch From Above

Traps now apply a plagued debuff to enemies for 15s
which makes your next trap hit to them deal +20% more damage to them

Arrow Avalanche

Once you hit an enemy with your arrows,
any enemy in a 5 block radius will have an arrow shot to them that
deals 30% of the damage of the original arrow at 30 velocity

Careful Planning

Traps deal more damage the longer they are armed for,
0.5%/s additively with a cap of 50% extra damage

Widespread Chaos

All traps gain +1 radius and last 1.2x longer

Trix's Trap Handbook

Traps now land on the ground and go into an armed state for 30s.
If an enemy walks within the radius of a trap in an armed state it will explode.
If the trap reaches the end of its duration, it will despawn.