imported>DupingToaster
No edit summary
imported>Loidza
Line 1: Line 1:
== Huntress Skill Trees ==
== Huntress Skill Trees ==
<tabber>
<tabber>
Bomb=
Trap=
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<br>
<br>
  <!-- Top level: n6a n6b n6c -->
<!-- Top level: n6a n6b n6c -->
   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     <div class="advanced-tooltip">
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">It's raining... Bombs?</div>
         <div class="skill-title">Battlefield Control</div>
<span class="tt-gr">Your bomb will summon a hot air balloon.<br> After <span class="tt-aq">3 seconds</span> it will drop a barrage of bombs<br> totalling <span class="tt-aq">250%</span> of your bomb's damage in a <span class="tt-aq">5 block radius</span><br>(<span class="tt-aq">30s CD</span>)</span>
    <p>When <span>3 or more traps </span>are armed at once, the thread will additionally grant you <span>+<br>50 critical damage </span>for <span>5s </span>if an enemy walks into it</p>
       </div>
       </div>
     </div>
     </div>
Line 16: Line 16:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Locked and Loaded</div>
         <div class="skill-title">Minefield</div>
<span class="tt-gr">Crouch using your bomb will consume it and buff your bow based on the<br> TP of your bomb with each bomb consumed giving an extra buff.<br> Not consuming a bomb in <span class="tt-aq">bomb CD +2s</span> will remove buffs. <br> Buff 1: <span class="tt-aq">Explode for 55%-75% damage </span><br>Buff 2: <span class="tt-aq> 0.5-0.8 range</span><br>Buff 3: <span class="tt-aq"> Burn DoT 55%-75% damage</span></span>
    <p>Armed traps no longer disarm but rather deal <span>8% </span>of the total damage of the<br>ability every <span>1s </span>to enemies in a <span>5 block radius.</span></p>
       </div>
       </div>
     </div>
     </div>
Line 23: Line 23:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Trampoline</div>
         <div class="skill-title">Double The Fun</div>
<span class="tt-gr">Landing your bomb within a <span class="tt-aq">4</span> block radius of an enemy will launch you back up in the air continously. <br> Each bounce will deal <span class="tt-aq">50%</span> of your bomb's damage and deal <span class="tt-aq">1 damage</span> to you,<br> with each bounce dealing <span class="tt-aq">1 more damage and 20% extra damage to enemies.</span></span>
    <p>Traps will split into <span>2 mini traps </span>when landing, with the smaller trap dealing <span>6<br>0% of the original trap's damage</span></p>
       </div>
       </div>
     </div>
     </div>
Line 34: Line 34:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Air Bombardment</div>
         <div class="skill-title">Booby Trap</div>
<span class="tt-gr">After reaching peak altitude with your bomb,<br> deploy <span class="tt-aq">4</span> smaller bombs that deal <span class="tt-aq">10%</span> of your bombs damage in a <span class="tt-aq">4 block</span> radius </span>
    <p>Armed traps link to each other. When enemies walk into the link, they get<br>damaged based on ability tier point (<span>2s CD</span>). Traps radius is now set to <span>2<br></span>0–7TP: <span>20 Damage<br></span>8–9TP: <span>25 Damage<br></span>10TP: <span>30 Damage<br></span>11–12TP: <span>35 Damage<br></span>13+TP: <span>40 Damage</span></p>
       </div>
       </div>
     </div>
     </div>
Line 41: Line 41:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Explosive Entrance</div>
         <div class="skill-title">Double the Danger</div>
<span class="tt-gr"></span>
    <p>Throw <span>2 traps </span>instead of one on use, each one dealing <span>65% of its original<br>damage</span></p>
       </div>
       </div>
     </div>
     </div>
Line 52: Line 52:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Heaven's Grace</div>
         <div class="skill-title">Trap Mechanic</div>
<span class="tt-gr"></span>
    <p>Shooting at your trap extends its duration by an extra second (<span>0.2s CD</span>). You<br>can now only have a maximum of <span>5 armed traps </span>out at once</p>
       </div>
       </div>
     </div>
     </div>
Line 59: Line 59:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Rough Landing</div>
         <div class="skill-title">Concise Fire</div>
<span class="tt-gr"></span>
    <p>Your trap deals <span>1.2x damage </span>but has <span>-1 radius </span>and <span>-1 range</span></p>
       </div>
       </div>
     </div>
     </div>
Line 66: Line 66:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Chemical Warfare</div>
         <div class="skill-title">Pressure Points</div>
<span class="tt-gr"></span>
    <p>Traps that slow or paralyze now deal an extra second of slow or paralyze and<br>slowed/paralyzed enemies now take <span>10% more damage </span>from your bow's arrows</p>
       </div>
       </div>
     </div>
     </div>
Line 77: Line 77:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Spiked</div>
         <div class="skill-title">Punch From Above</div>
<span class="tt-gr"></span>
    <p>Traps now apply a plagued debuff to enemies for <span>15s </span>which makes your next trap<br>hit to them deal <span>+20% more damage to them</span></p>
       </div>
       </div>
     </div>
     </div>
Line 84: Line 84:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Tear Gas</div>
         <div class="skill-title">Arrow Avalanche</div>
<span class="tt-gr"></span>
    <p>Once you hit an enemy with your arrows, any enemy in a <span>5 block radius </span>will have<br>an arrow shot to them that deals <span>30% of the damage of the original arrow </span>at <span>30<br>velocity</span></p>
       </div>
       </div>
     </div>
     </div>
Line 95: Line 95:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Shrapnel</div>
         <div class="skill-title">Careful Planning</div>
<span class="tt-gr"></span>
    <p>Traps deal more damage the longer they are armed for, <span>0.5%/s additively with a<br>cap of 50% extra damage</span></p>
       </div>
       </div>
     </div>
     </div>
Line 102: Line 102:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">MORE! I NEED MORE!</div>
         <div class="skill-title">Widespread Chaos</div>
<span class="tt-gr"></span>
    <p>All traps gain <span>+1 radius </span>and last <span>1.2x longer</span></p>
       </div>
       </div>
     </div>
     </div>
Line 112: Line 112:
     [[File:SpinningQuestion.gif|46px|center|link=]]
     [[File:SpinningQuestion.gif|46px|center|link=]]
     <div class="tooltip-contents">
     <div class="tooltip-contents">
       <div class="skill-title">Soaring from the Sky</div>
       <div class="skill-title">Trix&#x27;s Trap Handbook</div>
  <span class="tt-gr"></span>
    <p>Traps now land on the ground and go into an armed state for <span>30s. </span>If an enemy<br>walks within the radius of a trap in an armed state it will explode. If the<br>trap reaches the end of its duration, it will despawn</p>
     </div>
     </div>
   </div>
   </div>
</div>
</div>
|-|
|-|
Trap=
Bomb=
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<br>
<br>
  <!-- Top level: n6a n6b n6c -->
<!-- Top level: n6a n6b n6c -->
   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     <div class="advanced-tooltip">
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Battlefield Control</div>
         <div class="skill-title">It&#x27;s raining... Bombs?</div>
<span class="tt-gr">When 4 or more traps are armed at once, the thread will additionally grant you +50 critical damage for <span class="tt-aq">3s</span> if an enemy walks into it</span>
    <p>Your bomb will summon a hot air balloon. After <span>3 seconds </span>it will drop a barrage<br>of bomb's totalling <span>250% </span>of your bomb's damage in a <span>5 block radius </span>(<span>30s CD</span>)</p>
       </div>
       </div>
     </div>
     </div>
Line 134: Line 133:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Minefield</div>
         <div class="skill-title">Locked and Loaded</div>
<span class="tt-gr">Armed traps no longer disarm but rather deal <span class="tt-aq">8%</span> of the total damage of the ability every <span class="tt-aq">1s</span> to enemies in a <span class="tt-aq">5 block radius</span></span>
    <p>Crouch using your bomb will consume it and buff your bow based on the TP of<br>your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in<br><span>bomb CD +2s </span>will remove buffs. Buff 1: <span>Explode for 35%-55% damage<br></span>Buff 2: <span>0.5-0.8 range <br></span>Buff 3: <span>Burn DoT 35%-55% damage</span></p>
       </div>
       </div>
     </div>
     </div>
Line 141: Line 140:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Double The Fun</div>
         <div class="skill-title">Trampoline</div>
<span class="tt-gr">Traps will split into 2 mini traps when landing, with the smaller trap dealing <span class="tt-aq">60%</span> of the original trap's damage</span>
    <p>Landing your bomb within a <span>4 </span>block radius of an enemy will launch you back up<br>in the air continously. Each bounce will deal <span>50% </span> of your bomb's damage and<br>deal <span>1 damage </span>to you, with each bounce dealing <span>1 more damage </span>and <span>20% extra<br>damage to enemies</span></p>
       </div>
       </div>
     </div>
     </div>
Line 152: Line 151:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Booby Trap</div>
         <div class="skill-title">Air Bombardment</div>
<span class="tt-gr">Armed traps link to each other. When enemies walk into the link, they get damaged based on ability tier points (2s CD). Trap radius is now set to 2<br>0-7TP: 20 Damage<br>8-9TP: 25 Damage<br>10TP: 30 Damage<br>11-12TP: 35 Damage<br>13+TP: 40 Damage</span>
    <p>After reaching peak altitude with your bomb, deploy <span>4 </span>smaller bombs that deal <span>10<br>% </span>of your bombs damage in a <span>4 block </span>radius</p>
       </div>
       </div>
     </div>
     </div>
Line 159: Line 158:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Double the Danger</div>
         <div class="skill-title">Explosive Entrance</div>
<span class="tt-gr">Throw 2 traps instead of one on use, each one dealing <span class="tt-aq">65%</span> of its original damage</span>
    <p>Touching the ground after using your bomb will trigger another explosion in a <span>5<br>block radius </span>dealing <span>30% </span>of the bomb's damage</p>
       </div>
       </div>
     </div>
     </div>
Line 170: Line 169:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Trap Mechanic</div>
         <div class="skill-title">Heaven&#x27;s Grace</div>
<span class="tt-gr">Shooting at your trap extends its duration by an extra second (<span class="tt-aq">0.2s CD</span>). You can now only have a maximum of 5 armed traps out at once</span>
    <p>Gain <span>+1 Attack </span>and <span>+1 Vitality </span>per second you are airborne after using a bomb.<br>Stacks go back to <span>0 </span>after <span>15s </span>of not being airborn. (<span>Max 15 of each stat</span>)</p>
       </div>
       </div>
     </div>
     </div>
Line 177: Line 176:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Concise Fire</div>
         <div class="skill-title">Rough Landing</div>
<span class="tt-gr">Your trap deals <span class="tt-aq">1.2x</span> damage but has -1 radius and -1 range</span>
    <p>When your bomb explodes, gain <span>5s </span>of <span>+33% attack speed increase</span></p>
       </div>
       </div>
     </div>
     </div>
Line 184: Line 183:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Pressure Points</div>
         <div class="skill-title">Chemical Warfare</div>
<span class="tt-gr">Traps that slow or paralyze now deal an extra second of slow or paralyze and slowed/paralyzed enemies now take <span class="tt-aq">10%</span> more damage from your bow's arrows</span>
    <p>Bombs no longer do base damage but spawn a poison cloud with <span>1.5x their radius </span>w<br>hich deals <span>33% of their base damage </span>once a second for <span>5s</span></p>
       </div>
       </div>
     </div>
     </div>
Line 195: Line 194:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Punch From Above</div>
         <div class="skill-title">Spiked</div>
<span class="tt-gr">Traps now apply a plagued debuff to enemies for <span class="tt-aq">15s</span> <br> which makes your next trap hit to them deal <span class="tt-aq">+20% more damage to them</span> </span>
    <p>Bomb explosions will spawn <span>12 arrows </span>from their origin point that deal <span>1/24 </span>of<br>the bomb's damage each, have <span>15 velocity </span>and have the same range as the bomb's<br>radius</p>
       </div>
       </div>
     </div>
     </div>
Line 202: Line 201:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Arrow Avalanche</div>
         <div class="skill-title">Tear Gas</div>
<span class="tt-gr">Once you hit an enemy with your arrows, <br> any enemy in a <span class="tt-aq">5 block radius</span> will have an arrow shot to them that <br> deals <span class="tt-aq">30%</span> of the damage of the original arrow at 30 velocity</span>
    <p>Bombs deal <span>80% of their base damage </span>but spawn a poison cloud with <span>1.5x their<br>radius </span>which deals <span>10% of their base damage </span>once a second for <span>5s</span></p>
       </div>
       </div>
     </div>
     </div>
Line 213: Line 212:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Careful Planning</div>
         <div class="skill-title">Shrapnel</div>
<span class="tt-gr">Traps deal more damage the longer they are armed for,<br> <span class="tt-aq">0.5%/s</span> additively with a cap of <span class="tt-aq">50%</span> extra damage</span>
    <p>Gain <span>+10% Critical Damage </span>after landing from a bomb for <span>6s</span></p>
       </div>
       </div>
     </div>
     </div>
Line 220: Line 219:
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Widespread Chaos</div>
         <div class="skill-title">MORE! I NEED MORE!</div>
<span class="tt-gr">All traps gain <span class="tt-aq">+1 radius</span> and last <span class="tt-aq">1.2x longer</span></span>
    <p>Increase bomb radius by <span>25%</span></p>
       </div>
       </div>
     </div>
     </div>
Line 230: Line 229:
     [[File:SpinningQuestion.gif|46px|center|link=]]
     [[File:SpinningQuestion.gif|46px|center|link=]]
     <div class="tooltip-contents">
     <div class="tooltip-contents">
       <div class="skill-title">Trix's Trap Handbook</div>
       <div class="skill-title">Soaring from the Sky</div>
  <span class="tt-gr">Traps now land on the ground and go into an armed state for <span class="tt-aq">30s</span>.<br> If an enemy walks within the radius of a trap in an armed state it will explode.<br> If the trap reaches the end of its duration, it will despawn.</span>
    <p>Crouch using a bomb whilst being airborn during bomb use will throw you back to<br>the ground</p>
     </div>
     </div>
   </div>
   </div>
</div>
</tabber>
</tabber>

Revision as of 19:18, 17 September 2025

Huntress Skill Trees


Battlefield Control

When 3 or more traps are armed at once, the thread will additionally grant you +
50 critical damage
for 5s if an enemy walks into it

Minefield

Armed traps no longer disarm but rather deal 8% of the total damage of the
ability every 1s to enemies in a 5 block radius.

Double The Fun

Traps will split into 2 mini traps when landing, with the smaller trap dealing 6
0% of the original trap's damage

Booby Trap

Armed traps link to each other. When enemies walk into the link, they get
damaged based on ability tier point (2s CD). Traps radius is now set to 2
0–7TP: 20 Damage
8–9TP: 25 Damage
10TP: 30 Damage
11–12TP: 35 Damage
13+TP: 40 Damage

Double the Danger

Throw 2 traps instead of one on use, each one dealing 65% of its original
damage

Trap Mechanic

Shooting at your trap extends its duration by an extra second (0.2s CD). You
can now only have a maximum of 5 armed traps out at once

Concise Fire

Your trap deals 1.2x damage but has -1 radius and -1 range

Pressure Points

Traps that slow or paralyze now deal an extra second of slow or paralyze and
slowed/paralyzed enemies now take 10% more damage from your bow's arrows

Punch From Above

Traps now apply a plagued debuff to enemies for 15s which makes your next trap
hit to them deal +20% more damage to them

Arrow Avalanche

Once you hit an enemy with your arrows, any enemy in a 5 block radius will have
an arrow shot to them that deals 30% of the damage of the original arrow at 30
velocity

Careful Planning

Traps deal more damage the longer they are armed for, 0.5%/s additively with a
cap of 50% extra damage

Widespread Chaos

All traps gain +1 radius and last 1.2x longer

Trix's Trap Handbook

Traps now land on the ground and go into an armed state for 30s. If an enemy
walks within the radius of a trap in an armed state it will explode. If the
trap reaches the end of its duration, it will despawn


It's raining... Bombs?

Your bomb will summon a hot air balloon. After 3 seconds it will drop a barrage
of bomb's totalling 250% of your bomb's damage in a 5 block radius (30s CD)

Locked and Loaded

Crouch using your bomb will consume it and buff your bow based on the TP of
your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in
bomb CD +2s will remove buffs. Buff 1: Explode for 35%-55% damage
Buff 2: 0.5-0.8 range
Buff 3: Burn DoT 35%-55% damage

Trampoline

Landing your bomb within a 4 block radius of an enemy will launch you back up
in the air continously. Each bounce will deal 50% of your bomb's damage and
deal 1 damage to you, with each bounce dealing 1 more damage and 20% extra
damage to enemies

Air Bombardment

After reaching peak altitude with your bomb, deploy 4 smaller bombs that deal 10
%
of your bombs damage in a 4 block radius

Explosive Entrance

Touching the ground after using your bomb will trigger another explosion in a 5
block radius
dealing 30% of the bomb's damage

Heaven's Grace

Gain +1 Attack and +1 Vitality per second you are airborne after using a bomb.
Stacks go back to 0 after 15s of not being airborn. (Max 15 of each stat)

Rough Landing

When your bomb explodes, gain 5s of +33% attack speed increase

Chemical Warfare

Bombs no longer do base damage but spawn a poison cloud with 1.5x their radius w
hich deals 33% of their base damage once a second for 5s

Spiked

Bomb explosions will spawn 12 arrows from their origin point that deal 1/24 of
the bomb's damage each, have 15 velocity and have the same range as the bomb's
radius

Tear Gas

Bombs deal 80% of their base damage but spawn a poison cloud with 1.5x their
radius
which deals 10% of their base damage once a second for 5s

Shrapnel

Gain +10% Critical Damage after landing from a bomb for 6s

MORE! I NEED MORE!

Increase bomb radius by 25%

Soaring from the Sky

Crouch using a bomb whilst being airborn during bomb use will throw you back to
the ground