Boss Behaviour
(Attack 1) | Corvack kicks up debris toward the player, then stomps the ground to create a fissure that deals damage to the player if in its path.
(Attack 2) | Corvack ascends into the air, summoning feathers that rain down across the arena, dealing damage and inflicting slowness.
(Attack 3) | Corvack fires a barrage of five feathers directly at the player.
(Attack 4) | Corvack releases five consecutive waves of feathers (the first four consisting of three feathers each, and the final wave containing five) all fired toward the player.
(Attack 5) | Corvack leaps high and crashes down, dealing AoE damage upon impact and inflicting slowness to any nearby player.
(Attack 6) | Corvack strikes the player in close range with a melee attack that deals direct damage.
100% to 33% (Phase 1) | Corvack cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Corvack exalts himself, his movements becoming faster and more erratic. He continues cycling through his main attacks listed above in order to damage the player.