Jungle: Difference between revisions
imported>LoekTheBawz Boss Behaviour fix |
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== Biome Miniboss == | |||
{{ButtonHeader | |||
|type=Grimleaf | |||
|text=Grimleaf | |||
|img=2DGrimleaf | |||
|content= | |||
{{NPCInfobox | |||
| title = Grimleaf | |||
| image = 3DGrimleaf.png | |||
| Health = 352 | |||
| Biome = [[Jungle]] | |||
| Fame = 60 | |||
| Tiered = 3-4 | |||
| Irradiated = Abilities;Leafal Star;Ut-LeafalStar.png;33, | |||
Armours;Rooted Identity;Ut-RootedIdentity.png;33 | |||
}} | |||
Grimleaf is a miniboss in the [[Jungle]] biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle. | |||
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<div class="pre-dungeon"> | |||
=== Boss Behaviour === | |||
<!------------------Make sure to indent a space for each pattern------------> | |||
(Attack 1) {{!}} Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback. | |||
(Attack 2) {{!}} Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times. | |||
(Attack 3) {{!}} Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage. | |||
(Attack 4) {{!}} Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction | |||
(Attack 5) {{!}} Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically. | |||
100% to 0% (Phase 1) {{!}} Grimleaf cycles through her main attacks listed above in order to damage the player. | |||
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<div class="lore"> | |||
<!------------------Do not touch unless authorized by lorers------------> | |||
<br /> | |||
{{DLog||Grimleaf|???}} | |||
=== Dialogue === | |||
{{{!}} class="wikitable" | |||
{{!}}+ Bossfight | |||
{{!}}- | |||
! Trigger !! Dialogue | |||
{{!}}- | |||
{{!}} Arrival {{!}}{{!}} [Grimleaf] "Bloom in agony!" <br />[Grimleaf] "Return to nature..." | |||
{{!}}- | |||
{{!}} 50% Boss HP {{!}}{{!}} [Grimleaf] "Bloom in agony!" | |||
{{!}}- | |||
{{!}} Boss Death {{!}}{{!}} [Grimleaf] "Return to nature..." | |||
{{!}}} | |||
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</div> | |||
}} | |||
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== Biome World Bosses == | == Biome World Bosses == | ||
{{ButtonHeader | {{ButtonHeader | ||
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| image = 3DIllarius.png;IllariusBossBar | | image = 3DIllarius.png;IllariusBossBar | ||
| Health = 3300 | | Health = 3300 | ||
| Biome = Jungle | | Biome = [[Jungle]] | ||
| Fame = 250 | | Fame = 250 | ||
| Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png; | | Royal = Armours;Cursed Brigadine;Ut-CursedBrigadine.png;3, | ||
Weapons;Bow Of The Forest;Ut-BowOfTheForest.png; | Weapons;Bow Of The Forest;Ut-BowOfTheForest.png;3 | ||
| Frag = Gilded;15 | | Frag = Gilded;15 | ||
| Tiered = 7-8 | | Tiered = 7-8 | ||
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<!------------------Do not touch unless authorized by lorers------------> | |||
<br /> | |||
{{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} | {{DLog||Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} | ||
=== Dialogue === | |||
{{{!}} class="wikitable" | |||
{{!}}+ Bossfight | |||
{{!}}- | |||
! Trigger !! Dialogue | |||
{{!}}- | |||
{{!}} 66% Boss HP {{!}}{{!}} [Illarius] "Don't send me back to Loa, <player>!" | |||
{{!}}- | |||
{{!}} 33% Boss HP {{!}}{{!}} [Illarius] "Raphael has no idea of this hide-out. Do not expose it." | |||
{{!}}} | |||
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}} | }} | ||
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| image = 3DOozul.png;OozulBossBar | | image = 3DOozul.png;OozulBossBar | ||
| Health = 2970 | | Health = 2970 | ||
| Biome = Jungle | | Biome = [[Jungle]] | ||
| Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png; | | Royal = Weapons;Dirk of Chronos;Ut-DirkOfChronos.png;3, | ||
Abilities;Dimensional Star;Ut-DimensionalStar.png; | Abilities;Dimensional Star;Ut-DimensionalStar.png;3 | ||
| Frag = Gilded;15 | | Frag = Gilded;15 | ||
| Tiered = 7-8 | | Tiered = 7-8 | ||
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<!------------------Do not touch unless authorized by lorers------------> | |||
<br /> | |||
{{DLog||Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} | {{DLog||Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} | ||
=== Dialogue === | |||
{{{!}} class="wikitable" | |||
{{!}}+ Bossfight | |||
{{!}}- | |||
! Trigger !! Dialogue | |||
{{!}}- | |||
{{!}} 66% Boss HP {{!}}{{!}} [Oozul] "Don't expose mortals such as <player> to Chronos!" | |||
{{!}}- | |||
{{!}} 33% Boss HP {{!}}{{!}} [Oozul] "My healer slime keeps us invulnerable!" | |||
{{!}}} | |||
</div> | |||
</div> | |||
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=== Boss Enemies === | === Boss Enemies === | ||
<div class="dungeon-enemies"> | <div class="dungeon-enemies"> | ||
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| Fame = 35 | | Fame = 35 | ||
}} | }} | ||
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}} | }} | ||
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== Biome Dungeons == | == Biome Dungeons == | ||
<div class="mp-links columns-7 dungeon-page-smaller-box"> | <div class="mp-links columns-7 dungeon-page-smaller-box"> | ||
Revision as of 14:49, 30 December 2025
Biome Data
The Jungle biome is one of eight biomes found in Telos Realms and is classified as a Lowlands biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as Thornwood Wargrove and Goblin Lair.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Biome LOG: Jungle] BYPASS STATE: Collecting Data...
Biome Enemies

Biome Miniboss
Grimleaf
Grimleaf is a miniboss in the Jungle biome. Her arena can be found by dropping into hidden pits scattered throughout the jungle, marked by a huge flower rising from the ground. Upon being defeated, Grimleaf will enter a 100-second respawn cycle.
Boss Behaviour
(Attack 1) | Grimleaf slams her shield into the ground dealing AoE damage in a massive area as well as a large amount of knockback.
(Attack 2) | Grimleaf freezes in place and begins shooting out a beam that does a high amount of DPS that tracks the player while simultaneously releasing sixteen root projectiles in all directions six times.
(Attack 3) | Grimleaf dashes back and slashes the air with her staff, releasing seven root particles outward which deal contact damage.
(Attack 4) | Grimleaf levitates into the air and releases circular root projectiles in all directions. At the same time, she picks out a player to target and shoots out exalted root projectiles in their direction
(Attack 5) | Grimleaf raises her staff into the air and calls upon lightning. She then slams her staff back into the ground, dealing AoE damage in a small area as well as releasing twelve root projectiles in all directions. In addition, she spawns in one to three Grimleaf Plants which heal her, give her slight damage reduction, and shoot out six root projectiles in all directions periodically.
100% to 0% (Phase 1) | Grimleaf cycles through her main attacks listed above in order to damage the player.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Grimleaf] BYPASS STATE: ???
Dialogue
| Trigger | Dialogue |
|---|---|
| Arrival | [Grimleaf] "Bloom in agony!" [Grimleaf] "Return to nature..." |
| 50% Boss HP | [Grimleaf] "Bloom in agony!" |
| Boss Death | [Grimleaf] "Return to nature..." |
Biome World Bosses
Illarius
Minotaur King


The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
Boss Behaviour
(Attack 1) | Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.
(Attack 2) | Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.
(Attack 3) | Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.
(Attack 4) | Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.
(Attack 5) | Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.
(Attack 6) | Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.
100% to 33% (Phase 1) | Illarius cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Illarius] BYPASS STATE: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.
Dialogue
| Trigger | Dialogue |
|---|---|
| 66% Boss HP | [Illarius] "Don't send me back to Loa, <player>!" |
| 33% Boss HP | [Illarius] "Raphael has no idea of this hide-out. Do not expose it." |
Oozul
Slime God

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
Boss Behaviour
100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.
60% to 30% (Phase 2) | Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.
30% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.
30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Oozul] BYPASS STATE: I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.
Dialogue
| Trigger | Dialogue |
|---|---|
| 66% Boss HP | [Oozul] "Don't expose mortals such as <player> to Chronos!" |
| 33% Boss HP | [Oozul] "My healer slime keeps us invulnerable!" |
Boss Enemies


