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Revision as of 17:42, 30 December 2025

Huntress
General Info
The Huntress wields a bow and wears light armour. She employs traps to damage and slow enemies and strategically uses bombs for escape and to inflict damage. The Huntress is a swift and versatile class. Great at controlling the battlefield and dealing damage from a distance.
Class Restrictions
Weapon
Armour
Abilities

Class General Data

The Huntress class is one of six classes in Telos Realms.

Class Stats
Stats Max Base Stats
Health 7.5
Attack 10
Defence 7.5
Speed 40
Evasion 10
Vitality 7.5
Critical Chance 12.5
Critical Damage 50%

Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.


The Huntress class is an agile class which is able to deal ranged damage through the use of its bow, has area clearing capabilities through the use of its bomb, and continuous DPS through the use of its traps.

Huntress's item progression provides the class with medium DPS throughout the beginning of it's playthrough while prioritizing speed and agility. With Transcendence progression, this becomes one of the safest and highest DPS-dealing classes.

Huntress Skill Trees


Battlefield Control

When 3 or more traps are armed at once, the thread will additionally grant you +
50 critical damage
for 5s if an enemy walks into it

Minefield

Armed traps no longer disarm but rather deal 8% of the total damage of the
ability every 1s to enemies in a 5 block radius.

Double The Fun

Traps will split into 2 mini traps when landing, with the smaller trap dealing 6
0% of the original trap's damage

Booby Trap

Armed traps link to each other. When enemies walk into the link, they get
damaged based on ability tier point (2s CD). Traps radius is now set to 2
0–7TP: 20 Damage
8–9TP: 25 Damage
10TP: 30 Damage
11–12TP: 35 Damage
13+TP: 40 Damage

Double the Danger

Throw 2 traps instead of one on use, each one dealing 65% of its original
damage

Trap Mechanic

Shooting at your trap extends its duration by an extra second (0.2s CD). You
can now only have a maximum of 5 armed traps out at once

Concise Fire

Your trap deals 1.2x damage but has -1 radius and -1 range

Pressure Points

Traps that slow or paralyze now deal an extra second of slow or paralyze and
slowed/paralyzed enemies now take 10% more damage from your bow's arrows

Punch From Above

Traps now apply a plagued debuff to enemies for 15s which makes your next trap
hit to them deal +20% more damage to them

Arrow Avalanche

Once you hit an enemy with your arrows, any enemy in a 5 block radius will have
an arrow shot to them that deals 30% of the damage of the original arrow at 30
velocity

Careful Planning

Traps deal more damage the longer they are armed for, 0.5%/s additively with a
cap of 50% extra damage

Widespread Chaos

All traps gain +1 radius and last 1.2x longer

Trix's Trap Handbook

Traps now land on the ground and go into an armed state for 30s. If an enemy
walks within the radius of a trap in an armed state it will explode. If the
trap reaches the end of its duration, it will despawn


It's raining... Bombs?

Your bomb will summon a hot air balloon. After 3 seconds it will drop a barrage
of bomb's totalling 125% of your bomb's damage in a 5 block radius (15s CD)

Locked and Loaded

Crouch using your bomb will consume it and buff your bow based on the TP of
your bomb with each bomb consumed giving an extra buff. Not consuming a bomb in
bomb CD +2s will remove buffs. Buff 1: Explode for 13%-35% damage
Buff 2: 0.5-0.8 range
Buff 3: Burn DoT 15%-35% damage

Trampoline

Landing your bomb within a 4 block radius of an enemy will launch you back up
in the air continously. Each bounce will deal 50% of your bomb's damage and
deal 1 damage to you, with each bounce dealing 1 more damage and 20% extra
damage to enemies
. Using the Soaring from the Sky ability also now gives invulnerability until you land

Air Bombardment

After reaching peak altitude with your bomb, deploy 4 smaller bombs that deal 10
%
of your bombs damage in a 4 block radius

Explosive Entrance

Touching the ground after using your bomb will trigger another explosion in a 5
block radius
dealing 30% of the bomb's damage

Heaven's Grace

Gain +1 Attack and +1 Vitality per second you are airborne after using a bomb.
Stacks go back to 0 after 15s of not being airborn. (Max 15 of each stat)

Rough Landing

When your bomb explodes, gain 5s of +33% attack speed increase

Chemical Warfare

Bombs no longer do base damage but spawn a poison cloud with 1.5x their radius w
hich deals 33% of their base damage once a second for 5s

Spiked

Bomb explosions will spawn 12 arrows from their origin point that deal 1/24 of
the bomb's damage each, have 15 velocity and have the same range as the bomb's
radius

Tear Gas

Bombs deal 80% of their base damage but spawn a poison cloud with 1.5x their
radius
which deals 10% of their base damage once a second for 5s

Shrapnel

Gain +10% Critical Damage after landing from a bomb for 6s

MORE! I NEED MORE!

Increase bomb radius by 25%

Soaring from the Sky

Crouch using a bomb whilst being airborn during bomb use will throw you back to
the ground