

Hitting a mob will now spawn the rift on them forever, making the kunais mark and stat buffs permanent. You can teleport to the enemy for a 5 block AoE explosion. Kunai cast amount determines the damage. (3 Max before auto exploding)
0–8TP: 20*Kunai Cast damage
9TP: 30*Kunai Cast damage
10TP: 35*Kunai Cast
11TP: 40*Kunai Cast
12TP+: 45*Kunai Cast


You now summon a cursed katana with every slash that flies towards the enemy, each katana deals 10% of the base damage from your katana in hand


Kunais now start at their end position and are 2x the size and deal 2x the damage


The end range of your kunai will spawn a shatterpoint rift, on your next right-click (Whilst crouching) you will teleport to your rift and gain 1s of invulnerability (You have up to 4s after kunai use before it disappears)


Kunais no longer mark or give stats but deal 1.5x damage


Kunai now marks for 30% rather than 20%


At the end of the second kunai shot, you will call the kunai back once again and deal 10% of its base damage


The return shot of a kunai has 0.2x its normal velocity, does 0.5x damage but as long as a returning shot is active and hasn't reached you yet you will have +20 speed and +10 attack


All kunai effects last 1s longer including mark


Hitting all kunai shots from a kunai will make your next katana slash summon 2 extra slashes that deal damage based on katana tier point
0–8TP: 7.5 Damage
9TP: 10 Damage
10TP: 11.5 Damage
11TP: 12.5 Damage
12TP+: 15 Damage


Slightly reduce arc gap between kunais


Kunais return to you faster


When a kunai returns to you it will instantly shoot out again dealing 20% of the original damage



































