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==General Biome Information==
==General Biome Information==
The '''Jungle''' biome is one of 8 biomes that can be found in Telos Realms. The '''Jungle''' is considered as a '''Lowlands''' biome.
The '''Jungle''' biome is one of eight biomes found in the Telos Realms and is classified as a '''Lowlands''' biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as [[Thornwood Wargrove]] and [[Goblin Lair]].
 
The '''Jungle''' contains one world boss '''[[World Bosses|Oozul]]''' which can be located via the adventurers obelisk.
 
The '''Crimson Forest''' contains '''2''' biome mob dungeons [[Thornwood Wargrove]], [[Goblin Lair]].
 


==Biome Enemies==
==Biome Enemies==
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| title = Lono
| title = Lono
| image = 3DLono.png
| image = 3DLono.png
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.
| Attack = Summons a thunderstorm above the player that strikes them down.
| Attack = Summons a thunderstorm above the player that strikes them down.
| Health = 220
| Health = 220
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| Tiered = 4-5
| Tiered = 4-5
| Fame = 9
| Fame = 9
| Dungeon =  
| Dungeon = Thornwood Wargrove;Key-ThornwoodWargrove.png,Goblin Lair;Key-GoblinLair.png
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Kane
| title = Kane
| image = 3DKane.png
| image = 3DKane.png
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.
| Attack = Slams the ground, summoning rock boulders that deal damage on contact, summons floating boulders that are thrown at the player, or bashes the player.
| Attack = Slams the ground, summoning rock boulders that deal damage on contact, summons floating boulders that are thrown at the player, or bashes the player.
| Health = 220
| Health = 220
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| title = Ku
| title = Ku
| image = 3DKu.png
| image = 3DKu.png
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome.
| Attack = Breathes out flames.
| Attack = Breathes out flames.
| Health = 220
| Health = 220
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|Frag= Gilded;15
|Frag= Gilded;15
|Tiered= 7-8
|Tiered= 7-8
| Fame = 250
|Fame = 250
|DungeonDrop=Chronos;Key-Chronos.png
|DungeonDrop=Chronos;Key-Chronos.png
}}
}}
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
<div class="pre-dungeon">
<div class="pre-dungeon">
===Boss Patterns===
==Boss Behaviour==  
<!------------------Make sure to indent a space for each pattern------------>


(<66%) Oozul fires a volley of projectiles at the aggroed player.
100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.


(33%) Oozul slams down upon a marked area, dealing damage to anyone in radius
60% to 30% (Phase 2) | Oozul enters an invincible state again and summons more slimes which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.


(33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.
30% to 0% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.


===Boss Phases===
30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.


'''100%''' Invincibility Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.|
'''66%''' | Invulnerability Phase, Oozul summons different types of slimes that must be killed. Oozul continuously fires projectiles in all directions.
'''33%''' | Invulnerability Phase, Oozul summons even more varieties of slimes. The healer slime must be killed before any other slime can be killed. Oozul continuously fires projectiles in all directions.
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: OOZUL] BYPASS STATE:</b> I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.
</div>
</div>
{{Dlog|Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}}
</div>
</div>


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<div style="float: left; width: 100%;">
<div style="float: left; width: 100%;">


==Biome Dungeons==
==Biome Dungeons==
</div>
</div>
{{Dungeon Link|Thornwood Wargrove|image=Portal-ThornwoodWargrove.png|size=200px}}
<div class="mp-links columns-7 dungeon-page-smaller-box">
{{Dungeon Link|Goblin Lair|image=Portal-GoblinLair.png|size=200px}}
* {{Dungeon Link|Thornwood Wargrove|portal=Portal-ThornwoodWargrove.png|size=200px}}
{{Dungeon Link|Chronos|image=Portal-Chronos.png|size=200px}}
* {{Dungeon Link|Goblin Lair|portal=Portal-GoblinLair.png|size=200px}}
{{Dungeon Link|Illarius' Hideout|image=Portal-Illarius'Hideout.png|size=200px}}
* {{Dungeon Link|Chronos|portal=Portal-Chronos.png|size=200px}}
* {{Dungeon Link|Illarius' Hideout|portal=Portal-Illarius'Hideout.png|size=200px}}
</div>
</div>
</div>


{{Biome Navbox}}
{{Biome Navbox}}

Revision as of 17:12, 26 October 2025


General Biome Information

The Jungle biome is one of eight biomes found in the Telos Realms and is classified as a Lowlands biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as Thornwood Wargrove and Goblin Lair.

Biome Enemies

Lono
General Info
HP
220
Fame Given
9
Available Tiered Drops
4-5
Attack Pattern
Summons a thunderstorm above the player that strikes them down.
Kane
General Info
HP
220
Fame Given
9
Available Tiered Drops
4-5
Attack Pattern
Slams the ground, summoning rock boulders that deal damage on contact, summons floating boulders that are thrown at the player, or bashes the player.
Ku
General Info
HP
220
Fame Given
9
Available Tiered Drops
4-5
Attack Pattern
Breathes out flames.
Forest Nymph
General Info
HP
22
Fame Given
9
Available Tiered Drops
3
Attack Pattern
Fires a ring projectile at the player if far, or melees the player if close.
Orc Warrior
General Info
HP
27
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Slams down his axe on the player.
Orc Archer
General Info
HP
16
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Fires arrows at the player.
Orc Minion
General Info
HP
22
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Swings at the player when in close proximity.
Goblin Soldier
General Info
HP
22
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Spins with their sword, dealing damage to anyone in a radius, or jumps up then slams into the ground dealing AoE damage on impact.
Goblin Archer
General Info
HP
17
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Fires an arrow at the player.
Goblin Minion
General Info
HP
16
Fame Given
9
Available Tiered Drops
3
Dungeon Dropped
Attack Pattern
Slams the player with their bat.

Biome World Bosses

Oozul2DOozul.png

Oozul
Slime God
General Info
HP
2970
Fame Given
250
Biome
Jungle
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Royal Loot
Fragments

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.

Boss Behaviour

100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.

60% to 30% (Phase 2) | Oozul enters an invincible state again and summons more slimes which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.

30% to 0% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.

30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.

Template:Dlog

Illarius2DIllarius.png

Illarius
Minotaur King
General Info
HP
3300
Fame Given
250
Biome
Jungle
Available Tiered Drops
7-8
Dungeon Dropped
Loot
Fragments


The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...

Boss Patterns

Illarius runs towards the player, grabbing the player and punching the player upwards into the air.

Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.

Illarius dashes into the player.

Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.

Illarius slams the ground, creating many projectiles.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, summons an axe that bounces around the arena, dealing contact damage.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ILLARIUS] BYPASS STATE: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.


Biome Dungeons