Jungle: Difference between revisions
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==General Biome Information== | ==General Biome Information== | ||
The '''Jungle''' biome is one of | The '''Jungle''' biome is one of eight biomes found in the Telos Realms and is classified as a '''Lowlands''' biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as [[Thornwood Wargrove]] and [[Goblin Lair]]. | ||
The | |||
==Biome Enemies== | ==Biome Enemies== | ||
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| title = Lono | | title = Lono | ||
| image = 3DLono.png | | image = 3DLono.png | ||
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome. | |||
| Attack = Summons a thunderstorm above the player that strikes them down. | | Attack = Summons a thunderstorm above the player that strikes them down. | ||
| Health = 220 | | Health = 220 | ||
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| Tiered = 4-5 | | Tiered = 4-5 | ||
| Fame = 9 | | Fame = 9 | ||
| Dungeon = | | Dungeon = Thornwood Wargrove;Key-ThornwoodWargrove.png,Goblin Lair;Key-GoblinLair.png | ||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
| title = Kane | | title = Kane | ||
| image = 3DKane.png | | image = 3DKane.png | ||
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome. | |||
| Attack = Slams the ground, summoning rock boulders that deal damage on contact, summons floating boulders that are thrown at the player, or bashes the player. | | Attack = Slams the ground, summoning rock boulders that deal damage on contact, summons floating boulders that are thrown at the player, or bashes the player. | ||
| Health = 220 | | Health = 220 | ||
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| title = Ku | | title = Ku | ||
| image = 3DKu.png | | image = 3DKu.png | ||
| Special = This mob is a lesser miniboss that drops higher-tier loot and always has a guaranteed chance to drop a dungeon. It can rarely spawn within its designated biome. | |||
| Attack = Breathes out flames. | | Attack = Breathes out flames. | ||
| Health = 220 | | Health = 220 | ||
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|Frag= Gilded;15 | |Frag= Gilded;15 | ||
|Tiered= 7-8 | |Tiered= 7-8 | ||
| Fame = 250 | |Fame = 250 | ||
|DungeonDrop=Chronos;Key-Chronos.png | |DungeonDrop=Chronos;Key-Chronos.png | ||
}} | }} | ||
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy. | Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy. | ||
<div class="pre-dungeon"> | <div class="pre-dungeon"> | ||
==Boss Behaviour== | |||
<!------------------Make sure to indent a space for each pattern------------> | |||
( | 100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions. | ||
( | 60% to 30% (Phase 2) | Oozul enters an invincible state again and summons more slimes which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls. | ||
( | 30% to 0% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players. | ||
30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. | |||
</div> | </div> | ||
{{Dlog|Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} | |||
</div> | </div> | ||
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<div style="float: left; width: 100%;"> | <div style="float: left; width: 100%;"> | ||
==Biome Dungeons== | ==Biome Dungeons== | ||
</div> | </div> | ||
{{Dungeon Link|Thornwood Wargrove| | <div class="mp-links columns-7 dungeon-page-smaller-box"> | ||
{{Dungeon Link|Goblin Lair| | * {{Dungeon Link|Thornwood Wargrove|portal=Portal-ThornwoodWargrove.png|size=200px}} | ||
{{Dungeon Link|Chronos| | * {{Dungeon Link|Goblin Lair|portal=Portal-GoblinLair.png|size=200px}} | ||
{{Dungeon Link|Illarius' Hideout| | * {{Dungeon Link|Chronos|portal=Portal-Chronos.png|size=200px}} | ||
* {{Dungeon Link|Illarius' Hideout|portal=Portal-Illarius'Hideout.png|size=200px}} | |||
</div> | |||
</div> | </div> | ||
{{Biome Navbox}} | {{Biome Navbox}} | ||
Revision as of 17:12, 26 October 2025
General Biome Information
The Jungle biome is one of eight biomes found in the Telos Realms and is classified as a Lowlands biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as Thornwood Wargrove and Goblin Lair.
Biome Enemies

Biome World Bosses
Oozul
Slime God

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
Boss Behaviour
100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.
60% to 30% (Phase 2) | Oozul enters an invincible state again and summons more slimes which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.
30% to 0% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.
30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.
Illarius
Minotaur King


The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
Boss Patterns
Illarius runs towards the player, grabbing the player and punching the player upwards into the air.
Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.
Illarius dashes into the player.
Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.
Illarius slams the ground, creating many projectiles.
Boss Phases
66% | Invulnerability Phase.
33% | Invulnerability Phase, summons an axe that bounces around the arena, dealing contact damage.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ILLARIUS] BYPASS STATE: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.
Biome Dungeons