Jungle: Difference between revisions
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<div style="float: left; width: 100%;"> | <div style="float: left; width: 100%;"> | ||
<!--OOZUL DROPDOWN--> | |||
==Biome World Bosses== | ==Biome World Bosses== | ||
<h2 class="mw-customtoggle-oozul button-expand-header">[[file:2DOozul.png]]Oozul[[file:2DOozul.png|2DOozul.png]]</h2> | <h2 class="mw-customtoggle-oozul button-expand-header">[[file:2DOozul.png]]Oozul[[file:2DOozul.png|2DOozul.png]]</h2> | ||
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==Boss Behaviour== | ==Boss Behaviour== | ||
<!------------------Make sure to indent a space for each pattern------------> | <!------------------Make sure to indent a space for each pattern------------> | ||
100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions. | 100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions. | ||
60% to 30% (Phase 2) | Oozul enters an invincible state again and | 60% to 30% (Phase 2) | Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls. | ||
30 | 30% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players. | ||
30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. | 30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way. | ||
</div> | </div> | ||
{{ | {{DLog|Oozul|I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.}} | ||
== Boss Enemies == | |||
<div class="dungeon-enemies"> | |||
{{NPCInfobox | |||
|title= Warrior Slime | |||
|image= 3DWarriorSlime.png | |||
|Attack= Slashes at the player, causing AoE damage in a small radius upon impact. | |||
|Health= 220 | |||
|Fame= 35 | |||
}} | |||
{{NPCInfobox | |||
|title= Lava Slime | |||
|image= 3DLavaSlime.png | |||
|Attack= Fires three projectiles that deal contact damage and inflict Burning. | |||
|Health= 192 | |||
|Fame= 35 | |||
}} | |||
{{NPCInfobox | |||
|title= Frost Slime | |||
|image= 3DFrostSlime.png | |||
|Attack= Fires three projectiles that deal contact damage and inflict Slowness. | |||
|Health= 192 | |||
|Fame= 35 | |||
}} | |||
{{NPCInfobox | |||
|title= Primitive Slime | |||
|image= 3DPrimitiveSlime.png | |||
|Attack= Fires a single projectile that rebounds off walls and the floor. | |||
|Health= 165 | |||
|Fame= 35 | |||
}} | |||
{{NPCInfobox | |||
|title= Healer Slime | |||
|image= 3DHealerSlime.png | |||
|Attack= Circles the arena, shielding other slimes with invincibility. | |||
|Health= 110 | |||
|Fame= 35 | |||
}} | |||
</div> | |||
</div> | </div> | ||
<!-- | <!--ILLARIUS DROPDOWN--> | ||
<h2 class="mw-customtoggle-illarius button-expand-header">[[file:2DIllarius.png]]Illarius[[file:2DIllarius.png|2DIllarius.png]]</h2> | <h2 class="mw-customtoggle-illarius button-expand-header">[[file:2DIllarius.png]]Illarius[[file:2DIllarius.png|2DIllarius.png]]</h2> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-illarius"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-illarius"> | ||
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|DungeonDrop= Illarius' Hideout;Key-Illarius'Hideout.png | |DungeonDrop= Illarius' Hideout;Key-Illarius'Hideout.png | ||
}} | }} | ||
The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum... | The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum... | ||
<div class="pre-dungeon"> | <div class="pre-dungeon"> | ||
===Boss Patterns=== | ===Boss Patterns=== | ||
<!------------------Make sure to indent a space for each pattern------------> | |||
(Attack 1) | Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact. | |||
Illarius | (Attack 2) | Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction. | ||
Illarius | (Attack 3) | Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact. | ||
Illarius | (Attack 4) | Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target. | ||
(Attack 5) | Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path. | |||
(Attack 6) | Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback. | |||
100% to 33% (Phase 1) | Illarius cycles through his main attacks listed above in order to damage the player. | |||
33% to 0% (Phase 2) | Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path. | |||
</div> | </div> | ||
{{DLog|Illarius|Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.}} | |||
</div> | </div> | ||
Revision as of 20:22, 26 October 2025
General Biome Information
The Jungle biome is one of eight biomes found in the Telos Realms and is classified as a Lowlands biome. It features lush greenery and huge trees that create a dense, nature-rich environment. The biome contains two world bosses, Oozul and Illarius, which can be located through the /bosses menu. Several mobs that spawn in this region also have a chance to drop dungeon portals, such as Thornwood Wargrove and Goblin Lair.
Biome Enemies

Biome World Bosses
Oozul
Slime God

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
Boss Behaviour
100% to 60% (Phase 1) | Oozul begins the battle in an invincible state, summoning four Primitive Slimes that must be defeated before it can be damaged. While invincible, Oozul continuously fires blue projectiles in all directions, dealing contact damage. Once all slimes are killed, Oozul releases a shockwave that knocks back nearby players, then continues firing waves of blue projectiles in all directions.
60% to 30% (Phase 2) | Oozul enters an invincible state again, summoning one Warrior Slime, two Lava Slimes, and two Frost Slimes, which must again be killed in order for it to be damaged. Throughout this phase, Oozul continues launching blue projectiles in all directions. When the slimes are killed, Oozul emits another shockwave explosion, knocking players away, before firing both blue particles and purple projectiles that rebound off the floor and walls.
30% (Phase 3) | Oozul enters the final invincible state, summoning one Healer Slime, one Warrior Slime, one Frost Slime, one Lava Slime, and three Primitive Slimes. The Healer Slime must be killed first to make the other slimes vulnerable. Then, once all the others are killed, Oozul releases another shockwave that knocks back nearby players.
30% to 0% (Phase 4) | Oozul defines a circular area on the ground, leaps into the air, and slams into the ground causing an explosion, dealing AoE damage. It then begins rapidly dashing toward the targeted player three times, dealing contact damage to any players in its way.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Oozul LOG: I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.] BYPASS STATE: {{{3}}}
Boss Enemies
Illarius
Minotaur King


The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
Boss Patterns
(Attack 1) | Illarius tears a massive piece of ground from below him and throws it forward. Upon impact, it shatters into eight boulders that scatter in all directions, each one exploding into fragments that spread in all directions on impact.
(Attack 2) | Illarius leaps into the air and crashes down, sending out eight boulders in all directions. Each boulder explodes on impact, scattering fragments in every direction.
(Attack 3) | Illarius slams the ground, releasing boulders in four directions that explode into fragments on impact.
(Attack 4) | Illarius throws a single boulder toward the player which explodes into a burst of fragments when it hits the ground or a target.
(Attack 5) | Illarius charges forward in a furious rush, dealing contact damage to any player caught in his path.
(Attack 6) | Illarius rushes the player, grabbing them before throwing them high into the air, then striking mid-air — dealing heavy damage and massive knockback.
100% to 33% (Phase 1) | Illarius cycles through his main attacks listed above in order to damage the player.
33% to 0% (Phase 2) | Illarius draws his battleaxe and hurls it toward the player. The axe rebounds across the arena’s walls, continuing its path and dealing damage to any player it touches. During this phase, Illarius cycles through his main attacks listed above in order to damage the player as the axe continues in its path.
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Illarius LOG: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.] BYPASS STATE: {{{3}}}
Biome Dungeons