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The Samurai wields a katana and wears heavy armour. He throws kunais that mark enemies for extra damage and return after a delay, additionally wielding a star for high single-target damage while granting himself a speed buff. The Samurai is a lethal class that also possesses strong and defensive capabilities.
Class General Data
The Samurai class is one of six classes in Telos Realms.
Stats are affected by the player's Transcendence level. The stats above are simply the maximum for ONLY the class, and not maximum transcendence additions.
The Samurai class is a jack of all trades type of class which is able to deal decent damage through the use of its katanas, inflict burst damage to multiple enemies through the use of its kunais, and deal high single-target damage through the use of its stars.
Samurai's item progression provides the class with almost equal priorities on all stats throughout the entirety of it's playthrough. With Transcendence progression, this becomes an extremely balanced class which focuses on every stat.
UT Items
Below are links to every dungeon that drops Untiered Items intended for the Samurai class.
Used by many famous samurai's for training, the wood has turned as sharp as steel yet remains as light as a feather, allowing for quick, lethal strikes
Heptavius only used this wewapon when his immortality was threatend.
You may be a lord. You may be a god. We never care, for death lays his icy hands on kings.
Each successful strike will increase range by 1. After not hitting an enemy within 4s the range will reset (Max +4 range).
Silex used this demonic sickle to harvest the souls of his dissenters.
Each successful hit will grant a stack. When obtaining the max of 3 stacks, each hit will summon 2 homing sphere soul shots, each dealing 8.2 damage. Not hitting an enemy for 5s will reset your stacks.
Chungus' favourite snack.
Fashioned from one of the Loa's limbs that was lost to Raph in an intense battle. It still remains full of life and immeasurable power.
First lies are always the ones that bite back the hardest.
First lies are always the ones that bite back the hardest.
After landing 2 hits within 1s, spawn snakes that deal 3 damage for a total of 8 times.
After landing 2 hits within 1s, spawn snakes that deal 3 damage for a total of 8 times.
Stolen after Choji's master was slain, this cursed katana echoes his dying screams with every slash.
Stolen after Choji's master was slain, this cursed katana echoes his dying screams with every slash.
A shadowy blade with a deadly edge, pulsing faintly red. Forged to strike down the unworthy with swift, merciless power.
A shadowy blade with a deadly edge, pulsing faintly red. Forged to strike down the unworthy with swift, merciless power.
After hitting 4 slashes in a row, your third attack will summon 4 Valerion swords instead which deal 17.9 damage each. Targetting an enemy with the sword wave will paralyze them for 1s.
After hitting 4 slashes in a row, your third attack will summon 4 Valerion swords instead which deal 17.9 damage each. Targetting an enemy with the sword wave will paralyze them for 1s.
Anything from their realm will always be more advanced than anything we can put together, they've been here infinitely longer than us.
Never shall thy hand depart from its hilt. For Exodus shall pursue and it shall overtake…forever.
Never shall thy hand depart from its hilt. For Exodus shall pursue and it shall overtake…forever.
After hitting 12 slashes in a row, you will summon a clock that deals 36.3 damage in a small Aoe. Killing an enemy will reset your slashes.
After hitting 12 slashes in a row, you will summon a clock that deals 36.3 damage in a small Aoe. Killing an enemy will reset your slashes.
Born of Grimleaf's wrath, this leafal glow turns every strike lethal.
Shoots a star that summons 4 nature orbitals around the enemy for 8s. When walking into them, they home into the enemy dealing 8.1 damage each.
An unexplainably cold star that has an unexpected outcome on impact.
An unexplainably cold star that has an unexpected outcome on impact.
Shoots a star projectile that applies slowness for 5s.
Shoots a star projectile that applies slowness for 5s.
This star-shaped relic hums with the fading power of Aurehog, its glow said to echo the skies it once ruled.
This star-shaped relic hums with the fading power of Aurehog, its glow said to echo the skies it once ruled.
Shoots a star projectile that bounces to the nearest enemy within a 9 block range from the initial hit up to 3 times. Each bounce reduces its damage by 10.
Shoots a star projectile that bounces to the nearest enemy within a 9 block range from the initial hit up to 3 times. Each bounce reduces its damage by 10.
During the golden ages of Telos, ??? preached that a burning star shined bright within the hearts of every warrior. The brute took that too literally.
Throws a piercing star that leaves a lingering fire trail for 7s in its path, dealing damage every 0.25s.
An unspeakable story of time that will never be understood in this reality. This is one of the only fragments this alternate universe has that has manifested itself into this world.
Shoots a burst of 3 star projectiles that accelerate over time and increases speed by +25 for 7s.
Shine bright like a diamond.
Shoots a heavy star projectile that splits into 4 shots, each dealing 8.0 damage.
A freezing cold kunai that sends shivers of fear to your enemies.
Shoots kunai projectiles that return to you at max range. Grants +30 defense for 4s when returning.
The blade of this lightweight kunai is full of little sharp crystals that easily penetrate straight through enemies.
Shoots a kunai projectile that returns to you at max range. On hit, paralyzes enemies for 4s and grants you +7 vitality on use.
Over many years, samurais have crafted this kunai in a way that they believed was most optimal.
Shoots a kunai projectile that returns to you at max range. The returning shot deals 39.2 damage and grants +25 critical chance for 4s if an enemy is hit.
A manifestation of the sentinels programming fully realized. Not only to protect, but to hide in plain sight.
Shoots kunai projectiles that explode at max range (dealing 11.3 damage in a 3 block radius) and leave a soulfire zone. Enemies hit are marked, causing your katana to deal +20% damage for 5s. Standing within 10 blocks of the zone grants invisibility, +10 defense, and +10 evasion for 7s.
Rare feathers dropped from the Seraph. They are incredibly sharp and will project back to whoever owns them.
Shoots kunai projectiles that return to you at max range. Enemies hit are marked, causing your katana to deal +20% damage to them for 3.5s.
This mask proves that the corvids are hiding behind costumes.
You can feel that this visage has never been worn by anyone before yet Warden has been seen wearing it countless times.
Synergy: When paired with Heraldic Heelguards, you gain +3 Vitality upon getting hit, stacking up to 3 times. Lose Vitality gained after not taking damage for 8s.
Crown of Ethereal Radiance
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
Forged in celestial crucibles, this divine crown channels Ophanim's essence. Its wearers fate is entwined with the cosmic struggles between light and shadow.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
Have I not commanded you? Be strong and courageous. Do not be afraid, do not be discouraged, for the Lord your God will be with you wherever you go.
I don't like the beach. The sand is coarse and rough and irritating and it gets everywhere.
Ability: Gain +10 Critical Damage for 5s on ability use.
A chestplate that manifests the target's entire lifetime's worth of torment onto themselves.
A fine sheet of void matter charged with energy that powers Shadowflare. What it lacks in physical durability, it makes up with a life-breathing aura.
Welded with fragments of Valerion's armour. The guardians that donned this plating shined bright through the darkest ages.
Welded with fragments of Valerion's armour. The guardians that donned this plating shined bright through the darkest ages.
Ability: When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.
Ability: When hit below 60% health, you heal yourself 4 HP and increase attack of all players by 15 in a 5 block radius for 8s.
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
During the peak of battle, Raph took Loa's third arm ensuring he; had strength to hide but never enough to create again. It is said two guardians perished that day.
Drayruk would occasionally wear these special greaves when preparing for the annual goblin war.
A pair of spiky greaves that hum a ghastly sound.
Ability: Crouching for 1s will spawn 3 eclipsouls around you that deal 4 damage to the nearest enemy up to 4 times before despawning.
Greaves of the Juggernaut
Made from a very rough material that is used to provide insane levels of survivability.
Ability: Gain +25 Vitality for 5s when you crouch for 2s.
These stiff leggings provide even more protection to match their bulky style. It'd take more than an axe to pierce these leggings.
A pair of greaves that were once vitalised by a phantom's life force will not treat decrepit wearers kindly if equal energy isn't provided.
Allows the user to run incredibly fast.
Passive: Gain +0.5 speed for every 0.2s you are moving (Max 24). Lose the additional speed after not sprinting for 1.5s.
A prized possession that Chronos kept as as a memory of Raph before turning into a power hungry monster.
A spiky and worn pair of sabatons. They cannot be used without dulling down the spikes on the inside.
Synergy: When paired with Warden's Faceguard, you gain +4 Speed when you hit an enemy, stacking up to 3 times. Lose speed gained after not hitting an enemy for 5s.
Yet another withering reminder of the countless attempts at freeing these corrupted creatures.
Ability: Your main attack will inflict a withering effect that deals 4 damage per second for 10s.
Equipping this piece of gear strangely gives you the confidence for anything, no matter how spicy the situation may get.
Ability: Upon ability use, your next attack will mark the enemy. Summoning hammers to strike the enemy. Afterwards, a giant hammer spawns dealing 50 damage in a 4 block radius.
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Boots drenched in the void's silence, holding fragments of its eternal gaze.
Passive: Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.
Passive: Taking damage spawns a flask orb randomly around you. The orb can be picked up by anyone.