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Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25.
Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, the player's HP is 20. At 5 Health stat, the player's HP would be 25.
<br /><br />'''Formula for Effective HP (no Evasion):'''
<br /><br />'''Formula for Effective HP (no Evasion):'''
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{200}}</math></div>
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{Health + 20}{1 - \frac{Defence}{Defence + 100}}</math></div>
<br />'''Formula for Average Effective HP (with Evasion):'''
<br />'''Formula for Average Effective HP (with Evasion):'''
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{200}}}{1 - \frac{Evasion}{100}}</math></div>
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{Defence + 100}}}{1 - \frac{Evasion}{Evasion + 75}}</math></div>
|-
|-
| '''Vitality''' || Improves HP regeneration rate. ||  
| '''Vitality''' || Improves HP regeneration rate. ||  
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<br />'''Formula:'''
<br />'''Formula:'''
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ all\ of\ HP\ = \frac{Health + 20}{\frac{Vitality + 10}{50}}</math></div>
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ all\ of\ HP\ = \frac{Health + 20}{\frac{Vitality + 5}{50}}</math></div>
|-
|-
| '''Speed''' || Increases movement speed. ||  
| '''Speed''' || Increases movement speed. ||  
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! Stat !! Effect !! Details
! Stat !! Effect !! Details
|-
|-
| '''Critical Damage''' || Boosts critical damage multiplier. || This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.
| '''Critical Damage''' || Boosts critical damage multiplier. || This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit. It has exponentially diminishing returns, meaning it has less effect at higher values.
<br />'''Formula:'''
<br />'''Formula:'''
<div style="font-size:150%;"><math>Total\ Damage\ = Damage \times \frac{Critical\ Damage+100}{100}</math></div>
<div style="font-size:150%;"><math>Total\ Damage = Damage \times \left(1 + \frac{0.5 \times Critical\ Damage}{50 + 0.2 \times Critical\ Damage}\right)</math></div>
|-
|-
| '''Loot Boost''' || Increases drop chances. || This stat modifies your chances for dropping items, and you can increase it by:
| '''Loot Boost''' || Increases drop chances. || This stat modifies your chances for dropping items, and you can increase it by:

Revision as of 14:03, 2 July 2026

Stats Data

Each character within Telos Realms has 10 stats which impact how they interact with the game in many aspects. These are split into 2 types; normal stats and unique stats.

Normal Stats are stats which can be altered through Transcendence, Armours, Runes, or joining Guilds. Some examples of these stats are Health, Vitality, & Attack. The rest are listed below. Each class can increase their base normal stats by transcending.

Unique Stats are stats which are not altered through Armours or Runes, but rather only from the final stages of Transcendence or by gathering all Pets or Mounts. Critical damage can never be altered.

Loot

Every piece of equipment in Telos Realms gives a unique pairing of stats which allows for different gameplay styles by prioritizing different stats.

Discover these pieces of equipment in the Loot page under the Armours or Runes tab.

Max Base Class Stats

Class Attack Health Vitality Speed Evasion Defence Critical Chance Critical Damage
Knight 7.5 11 15 5 5 16 7.5 40%
Samurai 8.5 10 10 25 7.5 12.5 10 50%
Assassin 15 7.5 7.5 15 10 10 10 55%
Huntress 10 7.5 7.5 15 10 7.5 12.5 50%
Necromancer 12.5 7.5 7.5 10 5 7.5 10 40%
Arcanist 12.5 7.5 10 10 7.5 10 7.5 65%