|
|
| Line 34: |
Line 34: |
| == Boss Behaviour == | | == Boss Behaviour == |
| <!------------------Make sure to indent a space for each pattern------------> | | <!------------------Make sure to indent a space for each pattern------------> |
| '''(Set 1, Attack 1: Walls)''' | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This is repeated multiple times. | | '''(Set 1, Attack 1: Walls)''' | Ophanim's main eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This is repeated multiple times. |
|
| |
|
| '''(Set 1, Attack 2: Eyeballs)''' | Ophanim will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards Ophanim from the outskirts of the arena which damage the player on contact. | | '''(Set 1, Attack 2: Eyeballs)''' | Ophanim will teleport to the middle of the arena and summon two rings of arrows which increase & decrease in diameter as the fight goes on that the player will need to stay in between of. In addition, eyeballs will travel towards Ophanim from the outskirts of the arena which damage the player on contact. |
|
| |
|
| '''(Set 2, Attack 1: Wheel)''' | Ophanim begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, Ophanim shoots out a flurry of chevrons along with lines of black shots on each collision. This is repeated multiple times. | | '''(Set 2, Attack 1: Wheel)''' | Ophanim begins to roll toward a random point around the arena and bouncing off of the walls. Upon striking a wall, Ophanim may shoot out a flurry of chevrons along with lines of black shots on each collision. This is repeated multiple times. |
|
| |
|
| '''(Set 2, Attack 2: America)''' | Ophanim teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively, and the second being smaller red and blue projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards Ophanim's previous location. Ophanim will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots. | | '''(Set 2, Attack 2: America)''' | Ophanim teleports to the targeted player then unleashes two types of projectiles; the first being alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively, and the second being smaller red and blue projectiles which are released in all directions. Upon reaching the end of their trajectory, these shots will slowly travel back towards Ophanim's previous location. Ophanim will repeat this four times, each time decreasing the amount of shots that are released, starting off with five shots. |
|
| |
|
| '''100% to 85% (Phase 1)''' | Ophanim teleports to a random corner of the arena and four circles rotate around him; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. Ophanim then teleports to another random corner in the arena every twelve seconds. | | '''100% to 85% (Phase 1)''' | Ophanim teleports to a random corner of the arena and four rings rotate around them; the smaller shooting eyes in all directions, and the larger shooting chevrons in all directions. Ophanim then teleports to another random corner in the arena every twelve seconds. |
|
| |
|
| '''85% to 60% (Phase 2)''' | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player. | | '''85% to 60% (Phase 2)''' | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player. |
|
| |
|
| '''60% to 40% (Phase 3: Clock)''' | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. It is recommended to look back during the return in order to see the shots. | | '''60% to 40% (Phase 3: Clock)''' | Ophanim will teleport to the center of the map and transform into a golden clock. They will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. It is recommended to look back during the return in order to see the shots. |
|
| |
|
| '''40% to 15% (Phase 4)''' | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player. | | '''40% to 15% (Phase 4)''' | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player. |
|
| |
|
| '''15% to 0% (Phase 5: Grid)''' | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. Ophanim then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. | | '''15% to 0% (Phase 5: Grid)''' | Ophanim will teleport all players into a different dimension, a black box surrounded with blinking eyes and spawn a rotating big beam that covers the entire arena which kills the player on contact. Ophanim then summons a small grid and large grid; upon the gridlines turning red, they deal a huge amount of DPS. The larger gridlines deal an even higher amount of DPS, as well as stun the player. |
| </div> | | </div> |
| </div> | | </div> |