imported>Willowx
Lore div
imported>Willowx
Consistency
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<div class="pre-dungeon">
<div class="pre-dungeon">
==Boss Patterns==  
==Boss Patterns==  
(Attack 1) | The Champion(s) teleport to the centre of the arena and fire a stream of projectiles in all directions.


(Attack 2) | The Champion(s) take turns dashing across the arena, summoning a plethora of projectiles along the way.  
(Attack 1) | The Champion(s) teleport to the center of the arena and unleash a radial storm of projectiles in all directions, dealing damage to any player caught in their path.


(Attack 3) | The Champion(s) spin around the centre of the arena, firing projectiles while spinning.
(Attack 2) | The Champion(s) take turns dashing across the arena, each dash leaving behind a trail of destructive projectiles that stay briefly before dissipating.


(Attack 4) | The Champion(s) leap onto players several times, when landing the Champion will slightly knock back any players too close then will fire a shotgun of projectile out of itself.
(Attack 3) | The Champion(s) spin around the center of the arena, continuously firing projectiles outward as they rotate.


During Both Champions (Phase 1) | Both Champions cycle through their main attacks listed above in order to kill the player.
(Attack 4) | The Champion(s) leap onto players multiple times. Upon landing, they emit a small shockwave that knocks nearby players back, then immediately fire a burst of projectiles outward from their position.


Upon Champion Death (Phase 2) | When either Champion dies, the remaining Champion will instantly regenerate 33% of their HP and become exalted. The Champion will gain more projectiles, increased speed and increased damage in all attacks. You can tell if the projectile is exalted due to it being a different colour. The remaining Champion will cycle through his main attacks listed above in their buffed states in order to kill the player.
During Both Champions (Phase 1) | Osiris and Orion fight together, cycling through their main attacks listed above in order to damage the player.
 
Upon Champion Death (Phase 2) | When one of the Champions is defeated, the surviving Champion absorbs their fallen twin’s power, instantly regenerating 33% of their HP and exalting themselves. In this exalted state, their projectiles multiply and change colour, their movement becomes faster, and their attacks deal increased damage. The remaining Champion cycles through their main attacks in order to kill the player.
</div>
</div>


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== Dungeon Enemies ==
== Dungeon Enemies ==
<div class="dungeon-enemies">
<div class="dungeon-enemies">
{{NPCInfobox
{{NPCInfobox
| title = Darkseeker
| title = Castle Goliath
| image = 3DDarkseeker.png
| image = 3DCastleGoliath.png
| Attack = Melees the player if close, and shoots 4 small blocks at the player if far. Occasionally teleports around the player.
| SpecialInfo = This mob spawns only once at the end of the castle in the tower. Killing him will spawn a teleport portal to proceed to the next boss.
| Health = 187
| Attack = Summons homing red blocks at players, slams the ground to create damaging shockwaves, exhales black smoke that ignites into flames after a short delay, or performs a melee strike when close.
| Fame = 50
| Health = 1540
| Fame = 100
|Royal= Abilities; Singed Star; Ut-SingedStar.png; 5
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Cursed Skull
| title = Dark Gargoyle
| image = 3DCursedSkull.png
| image = 3DDarkGargoyle.png
| Attack = Shoots a big block at the player in intervals of 3 seconds.
| SpecialInfo = This entity spawns five times throughout the dungeon, which after killing, will open up certain parts of the castle.
| Health = 170
| Health = 330
| Fame = 50
| Fame = N/A
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Castle Guardian
| title = Castle Guardian
| image = 3DCastleGuardian.png
| image = 3DCastleGuardian.png
| Attack = Melees the player if close, and shoots a slashing attack which splits into 2 at the player if far.
| Attack = Attacks the player with a melee strike if near, or fires a slashing projectile that splits into two if far away.
| Health = 220
| Health = 220
| Fame = 50
| Fame = 50
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Dark Gargoyle
| title = Darkseeker
| image = 3DDarkGargoyle.png
| image = 3DDarkseeker.png
| Attack = N/A
| Attack = Strikes the player in melee range or fires four small projectiles if far, occasionally teleporting around the player.
| Health = 330
| Health = 187
| Fame = 0
| Fame = 50
}}
}}
{{NPCInfobox
{{NPCInfobox
| title = Castle Goliath
| title = Cursed Skull
| image = 3DCastleGoliath.png
| image = 3DCursedSkull.png
| Attack = Spawns a bunch of red blocks that home into players, slams into the ground causing AoE damage, breathes out black particles that turn into flames after a second or when they hit a player, or melees the player if close.
| Attack = Fires a large block projectile at the player every three seconds.
| Health = 1540
| Health = 170
| Fame = 100
| Fame = 50
|Royal= Abilities; Singed Star; Ut-SingedStar.png; 5
}}
}}
</div>
</div>

Revision as of 20:09, 17 October 2025

A spectacle of war-built bloodied castles, Raphaels's Castle is protected by his Goliath and the twin Dark Champions.

Raph's Castle can be accessed when 10 World Bosses are defeated. The dungeon portal is located at the top of the tower at the centre. Unlike most Dungeons this portal has a 60 second timer

After defeating both guardians, Raphael's Chamber will appear. This portal has a 60 second timer as well.

Osiris & Orion
Raph's Dark Champions
General Info
HP
3685 x 2
Fame Given
200 x 2
Available Tiered Drops
8-9
Tier Points
Required Tier Points
40
Recommended Solo Tier Points
54

Dungeon Clear

  • After entering the portal and going down the stairs towards the entrance of the castle, there is a second set of stairs to your right. Go up and continue forward to find and destroy the first Dark Gargoyle that is highlighted in red (1/5).
  • Afterwards, move back towards the entrance of the castle, which will now be open. On the same floor, there will be 3 Dark Gargoyles at the ends of all 3 paths. (4/5)
  • Then you must go up the spiraling stairs to go to the second floor, where you need to break the final Dark Gargoyle (5/5) to open the entrance to the final area of the castle.
  • Continue through the opened gate and go towards the jump pad on your right after the gate, then continue to the end to fight the Castle Goliath, which will spawn a teleport portal to the Osiris & Orion's boss arena.

Boss Patterns

(Attack 1) | The Champion(s) teleport to the center of the arena and unleash a radial storm of projectiles in all directions, dealing damage to any player caught in their path.

(Attack 2) | The Champion(s) take turns dashing across the arena, each dash leaving behind a trail of destructive projectiles that stay briefly before dissipating.

(Attack 3) | The Champion(s) spin around the center of the arena, continuously firing projectiles outward as they rotate.

(Attack 4) | The Champion(s) leap onto players multiple times. Upon landing, they emit a small shockwave that knocks nearby players back, then immediately fire a burst of projectiles outward from their position.

During Both Champions (Phase 1) | Osiris and Orion fight together, cycling through their main attacks listed above in order to damage the player.

Upon Champion Death (Phase 2) | When one of the Champions is defeated, the surviving Champion absorbs their fallen twin’s power, instantly regenerating 33% of their HP and exalting themselves. In this exalted state, their projectiles multiply and change colour, their movement becomes faster, and their attacks deal increased damage. The remaining Champion cycles through their main attacks in order to kill the player.

Lore

[D̷̛͖̲̜'s LOG: ???] BYPASS STATE: ???

Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Dungeon Enemies

Castle Goliath
Special
This mob spawns only once at the end of the castle in the tower. Killing him will spawn a teleport portal to proceed to the next boss.
General Info
HP
1540
Fame Given
100
Attack Pattern
Summons homing red blocks at players, slams the ground to create damaging shockwaves, exhales black smoke that ignites into flames after a short delay, or performs a melee strike when close.
Loot
Royal Loot
Dark Gargoyle
Special
This entity spawns five times throughout the dungeon, which after killing, will open up certain parts of the castle.
General Info
HP
330
Fame Given
N/A
Castle Guardian
General Info
HP
220
Fame Given
50
Attack Pattern
Attacks the player with a melee strike if near, or fires a slashing projectile that splits into two if far away.
Darkseeker
General Info
HP
187
Fame Given
50
Attack Pattern
Strikes the player in melee range or fires four small projectiles if far, occasionally teleporting around the player.
Cursed Skull
General Info
HP
170
Fame Given
50
Attack Pattern
Fires a large block projectile at the player every three seconds.

Tips and Tricks

  • The turtle shell attacks from the champions can be jumped over.