imported>Willow
mNo edit summary
imported>Willow
mNo edit summary
Line 46: Line 46:
'''(Set 2, Attack 1)''' | Raphael summons slow-rotating laser beams around the arena that damage and stun players on contact. He also scatters mines across the arena floor that explode and deal damage.
'''(Set 2, Attack 1)''' | Raphael summons slow-rotating laser beams around the arena that damage and stun players on contact. He also scatters mines across the arena floor that explode and deal damage.


'''(Set 2, Attack 2)''' | Raphael drives crimson swords into the floor, dividing the arena into multiple sections with barriers black blocks. Random sections will contain crimson swords that land from the sky which deal AoE damage to any players who stand in them. Raphael then rolls twice toward the player, summoning projectiles that accelerate as he rolls. After the rolls, the lines dividing the arena disappear and the pattern repeats three times.
'''(Set 2, Attack 2)''' | Raphael drives crimson swords into the floor, dividing the arena into multiple sections with barriers of black blocks. Random sections will contain crimson swords that land from the sky which deal AoE damage to any players who stand in them. Raphael then rolls twice toward the player, summoning projectiles that accelerate as he rolls. After the rolls, the lines dividing the arena disappear and the pattern repeats three times.


'''(Set 3, Attack 1)''' | Raphael marks a player, leaps into the air, and dives down on the target. Each time Raphael hits the ground, he summons five waves of mines in all directions. He repeats this three times.
'''(Set 3, Attack 1)''' | Raphael marks a player, leaps into the air, and dives down on the target. Each time Raphael hits the ground, he summons five waves of mines in all directions. He repeats this three times.
Line 92: Line 92:
<div class="tipstricks">
<div class="tipstricks">
* For the 'Memorise' phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.
* For the 'Memorise' phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.
* During the crimson swords phase, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.
* During the crimson swords attack, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.
* When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.
* When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.
* In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.
* In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.

Revision as of 13:41, 30 October 2025

Raphael
The Sanguine Lord
General Info
HP
13200
Fame Given
3000
Available Tiered Drops
11
Loot
Bloodshot Loot
Calamity 0.15%
Rapture 0.15%
Martyr 0.15%
Reikon 0.15%
Malice 0.15%
Rueforge 0.15%
Companion Loot
Tier Points
Required Tier Points
62
Recommended Solo Tier Points
72

Dungeon Data

Raph’s Chamber is the last bastion of Raph’s Castle, and in it resides Raphael himself.

This dungeon is dropped by completing Raphael's Castle.

Boss Behaviour

(Set 1, Attack 1) | Raphael exalts his sword, dashes toward the targeted player, and strikes his blade into the floor, which summons twelve lines of flames in all directions, dealing heavy damage on contact.

(Set 1, Attack 2) | Raphael ascends into the sky, marks a player, and launches two meteors that create small flame circles on impact. He then dives toward the marked player, summoning eight lines of flames in all directions that deal heavy damage on contact.

(Set 1, Attack 3) | Raphael jumps back and summons a line of flames forward, dealing heavy damage on contact.

(Set 1, Attack 4) | Raphael dashes toward a player and swings his sword, dealing damage before dashing backwards again.

(Set 2, Attack 1) | Raphael summons slow-rotating laser beams around the arena that damage and stun players on contact. He also scatters mines across the arena floor that explode and deal damage.

(Set 2, Attack 2) | Raphael drives crimson swords into the floor, dividing the arena into multiple sections with barriers of black blocks. Random sections will contain crimson swords that land from the sky which deal AoE damage to any players who stand in them. Raphael then rolls twice toward the player, summoning projectiles that accelerate as he rolls. After the rolls, the lines dividing the arena disappear and the pattern repeats three times.

(Set 3, Attack 1) | Raphael marks a player, leaps into the air, and dives down on the target. Each time Raphael hits the ground, he summons five waves of mines in all directions. He repeats this three times.

(Set 3, Attack 2) | Raphael dashes ahead of the player and upon landing, releases eight lines of flames in all directions. He repeats this four times.

(Set 3, Attack 3) | Raphael targets a player while placing four tridents around him. After a brief delay, both the tridents and Raphael fire alternating waves of projectiles in four directions, which switch from cardinal to diagonal every shot. Raphael then repeats the pattern with another set of four tridents, firing three alternating waves of projectiles this time.

100% to 75% (Phase 1) | Raphael cycles through his Set 1 attacks in order to damage the player.

75% (Phase 2: Memorise) | Raphael becomes invulnerable and teleports all players to the center. Abilities are disabled as a six-block zone is created. Portals appear behind the zone indicator and summon beams across the zone three times. Players must memorise and avoid the beams, or they will take damage. This repeats three times.

75% to 50% (Phase 3) | Raphael cycles through his Set 2 attacks in order to damage the player.

50% (Phase 4: Bell) | Raphael becomes invulnerable and transports all players to a dome arena. After a short delay, he fires six constant rotating streams of projectiles and releases eighteen bouncing boxes four times, each being fired as a bell rings. After the attack ends, players are returned to the main arena.

50% to 15% (Phase 5) | Raphael cycles through his Set 3 attacks in order to damage the player.

15% to 0% (Phase 6: Desperation) | Raphael becomes invulnerable and teleports players to the the centre. He slowly drains health over time, meaning players do not need to damage him. Waves of black rings move inward, requiring players to jump over them to avoid damage. An invulnerable entity with eyes spawns every few seconds and explodes after a delay, dealing damage. Clusters of soul flames also appear, firing six projectiles in all directions before disappearing. This phase continues until Raphael dies.

Lore

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Raphael] BYPASS STATE: As Telos is consumed in radiant flame and unrelenting darkness, a fallen warrior kneels in the eye of the storm. He's lost everything dear to him and yet he continued to fight within his mental prison. I admire his tenacity, he and I are quite alike. Getting senile in your old age, are we, Zarithal? This might've been one of your biggest blunders.

Let his fate be unsealed. I'll show them how it's done.


  Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Tips and Tricks

  • For the 'Memorise' phase, stand near the edges of the arena as there will be a fewer amount of lines compared to the middle.
  • During the crimson swords attack, you can stand in the center and keep jumping. This will minimize the damage taken while allowing you to DPS Raphael more effectively. If Raphael targets you, make sure to move left or right; otherwise, you will take massive damage.
  • When Raphael places his first set of tridents, be very careful. There is a small safe spot in the middle of the four tridents where you can DPS him without being hit. However, during the second set of tridents, there is no safe spot, so retreat immediately.
  • In the final phase, Raphael becomes fully invulnerable. Equip full EHP gear with a healing pet (if you have one) and look away from Raphael. This will make it easier to jump over the black circles.