imported>MuraROTMG
Dungeon Enemies: renamed to rustborn
imported>LoekTheBawz
No edit summary
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<!-------------------------------------Short Dungeon Description Below----------------------------------->
Can be accessed by defeating [[Rustborn Kingdom: Part 1|Valerion]]  
Can be accessed by defeating [[Rustborn Kingdom: Part 1|Valerion]]  


The flames of the cultists protect Nebula's domain, but when stabilized they pave the way to the Archmage's wrath.
{{NPCInfobox
{{NPCInfobox
|title= Nebula;Twilight Archmage
|title= Nebula;Twilight Archmage
|image= NebulaBossBar.png
|image= NebulaBossBar.png
|Health= 15400
|Health= 15400
|Bloodshot= Armours;Archon's Glare;Ut-mage.png;0.8,
 
|Bloodshot=  
Armours;Archon's Glare;Ut-mage.png;0.8,
 
weapons;Dusk Weaver;DuskWeaver.png;0.8,
weapons;Dusk Weaver;DuskWeaver.png;0.8,
weapons;Nebula's Battle Axe;NebulasBattleaxe.png;0.8,
weapons;Nebula's Battle Axe;NebulasBattleaxe.png;0.8,
|Required=62
|Required=62
|Solo=78
|Solo=78
}}
}}
<!-------------------------------------Short Dungeon Description Below----------------------------------->
<div class="dungeon-clear">
 
==Dungeon Clear==
The flames of the cultists protect Nebula's domain, but when stabilized they pave the way to the Archmage's wrath.
* Collect 3 Souls > Bring them to Mithrion 
 
* Guide them to respective coloured wool after teleport
==Nebula, Twilight Archmage==
* Nebula's Arena opens
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==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
<div class="pre-dungeon">
==Boss Phases==  
<!------------------Make sure to indent a space for each pattern------------>


Nebula jumps up and slams the ground, dealing damage to those in close proximity.
100% to 75% (Phase 1) | 1: Nebula jumps up and slams the ground, dealing damage to those in close proximity. 2: Nebula dashes towards the player and slashes, creating three rows of fire pillars. 3:  Nebula slams the ground, dealing damage to those in close proximity. 4: Nebula leaps to the player, slamming down and creating a ring of fire around the impacted area.


  Nebula dashes towards the player and slashes, creating three rows of fire pillars.
75% (Phase 2) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls.


Nebula slams the ground, dealing damage to those in close proximity.
75% to 40% (Phase 3) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player.


Nebula leaps to the player, slamming down and creating a ring of fire around the impacted area.
75% to 40% (Phase 3) | Nebula summons several shadowflame skulls that bounce around the arena, dealing damage in a small area upon contact with the floor. In addition, Nebula fires axehead projectiles at the player.


75% to 45% | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player.
75% to 0% (Phase 3/ 4) | Nebula teleports to the player several times, each time leaving behind a source of axehead projectiles. On the final teleport, Nebula deals damage on the floor in a large radius.


Below 75% | Nebula teleports to the player several times, each time leaving behind a source of axehead projectiles. On the final teleport, Nebula deals damage on the floor in a large radius.
40% (Phase 3) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls.


75% to 40% | Nebula summons several shadowflame skulls that bounce around the arena, dealing damage in a small area upon contact with the floor. In addition, Nebula fires axehead projectiles at the player.
40% to %% (Phase 4) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player. In addition, Nebula fires axehead projectiles in all directions.


Below 40% | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player. In addition, Nebula fires axehead projectiles in all directions.
40% to 0% (Phase 4) | Nebula dashes into the player, creating voided projectiles perpendicular to the dash every step of the way. These projectiles accelerate after a short time.
 
</div>
Below 40% | Nebula dashes into the player, creating voided projectiles perpendicular to the dash every step of the way. These projectiles accelerate after a short time.
 
===Boss Phases===


75% 40% | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls.
<!------------------Do not touch unless authorized by lorers------------>
 
<div class="dlog>
</div>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE:</b> ???
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</div>


<div style="float: left; width: 100%;">
==Dungeon Enemies==
==Dungeon Enemies==
 
<div class="dungeon-enemies">
<div style="float: left;">
{{NPCInfobox
{{NPCInfobox
| title = Rustborn Norseman
| title = Rustborn Norseman
Line 58: Line 59:
| Health = 360
| Health = 360
}}
}}
</div>
 
<div style="float: left;">
{{NPCInfobox
{{NPCInfobox
| title = Rustborn Paragon
| title = Rustborn Paragon
Line 66: Line 66:
| Health = 410
| Health = 410
}}
}}
</div>
<div style="float: left;">
{{NPCInfobox
{{NPCInfobox
| title = Rustborn Paladin
| title = Rustborn Paladin
Line 74: Line 72:
| Health = 390
| Health = 390
}}
}}
</div>
<div style="float: left;">
{{NPCInfobox
{{NPCInfobox
| title = Crinx Soul
| title = Crinx Soul
Line 82: Line 78:
| Health = n/a
| Health = n/a
}}
}}
</div>
<div style="float: left;">
{{NPCInfobox
{{NPCInfobox
| title = Tharms Soul
| title = Tharms Soul
Line 90: Line 84:
| Health = n/a
| Health = n/a
}}
}}
</div>
<div style="float: left;">
{{NPCInfobox
{{NPCInfobox
| title = Arahji Soul
| title = Arahji Soul
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| Health = n/a
| Health = n/a
}}
}}
</div>
<div style="float: left;">
{{NPCInfobox
{{NPCInfobox
| title = Mithrion
| title = Mithrion
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</div>
</div>


 
== Tips and Tricks ==
<div class="tipstricks">
*N/A
</div>
</div>
<div style="float: left; width: 100%;">


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Revision as of 13:34, 9 September 2025

Can be accessed by defeating Valerion

The flames of the cultists protect Nebula's domain, but when stabilized they pave the way to the Archmage's wrath.

Nebula
Twilight Archmage
General Info
HP
15400
Tier Points
Required Tier Points
62
Recommended Solo Tier Points
78

Dungeon Clear

  • Collect 3 Souls > Bring them to Mithrion
  • Guide them to respective coloured wool after teleport
  • Nebula's Arena opens

Boss Phases

100% to 75% (Phase 1) | 1: Nebula jumps up and slams the ground, dealing damage to those in close proximity. 2: Nebula dashes towards the player and slashes, creating three rows of fire pillars. 3: Nebula slams the ground, dealing damage to those in close proximity. 4: Nebula leaps to the player, slamming down and creating a ring of fire around the impacted area.

75% (Phase 2) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls.

75% to 40% (Phase 3) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player.

75% to 40% (Phase 3) | Nebula summons several shadowflame skulls that bounce around the arena, dealing damage in a small area upon contact with the floor. In addition, Nebula fires axehead projectiles at the player.

75% to 0% (Phase 3/ 4) | Nebula teleports to the player several times, each time leaving behind a source of axehead projectiles. On the final teleport, Nebula deals damage on the floor in a large radius.

40% (Phase 3) | Nebula summons voided pillars around the arena that deal damage to those who stand in them. These pillars also summon shadowflame skulls.

40% to %% (Phase 4) | Nebula slashes, dousing the arena in fire pillars and summoning a mine that follows the player. In addition, Nebula fires axehead projectiles in all directions.

40% to 0% (Phase 4) | Nebula dashes into the player, creating voided projectiles perpendicular to the dash every step of the way. These projectiles accelerate after a short time.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE: ???

Dungeon Enemies

Rustborn Norseman
General Info
HP
360
Attack Pattern
Summons ice spikes, throws axes, and melee attacks
Rustborn Paragon
General Info
HP
410
Attack Pattern
Summon a circle of swords, shoots aquamarine waves, and melee attacks
Rustborn Paladin
General Info
HP
390
Attack Pattern
8
Crinx Soul
General Info
HP
n/a
Attack Pattern
n/a
Tharms Soul
General Info
HP
n/a
Attack Pattern
n/a
Arahji Soul
General Info
HP
n/a
Attack Pattern
n/a
Mithrion
General Info
HP
3 (damaged with the souls)
Attack Pattern
15

Tips and Tricks

  • N/A