imported>Willowx
imported>Willowx
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|title= Enlightened Gladiator
|title= Enlightened Gladiator
|image= 3DEnlightenedGladiator.png
|image= 3DEnlightenedGladiator.png
|Attack= Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS.
|Attack= Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.
|Health= 583
|Health= 583
|Fame= 80
|Fame= 80
Line 93: Line 93:
|title= Enlightened Kensei
|title= Enlightened Kensei
|image= 3DEnlightenedKensei.png
|image= 3DEnlightenedKensei.png
|Attack= Slashes the player if close, or teleports to the player randomly.
|Attack= Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.
|Health= 506
|Health= 506
|Fame= 80
|Fame= 80
Line 100: Line 100:
|title= Enlightened Templar
|title= Enlightened Templar
|image= 3DEnlightenedTemplar.png
|image= 3DEnlightenedTemplar.png
|Attack= Smashes the ground near the player, causing AoE damage and knockback, or shoots lasers out of its eyes that deal a large amount of DPS.
|Attack= Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.
|Health= 539
|Health= 539
|Fame= 80
|Fame= 80

Revision as of 19:03, 14 October 2025

This dungeon is dropped by defeating Nebula.

WARNING: Beating this dungeon allows access to the harder version, the Dawn of Creation True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.

Ophanim
Observer of Telos
General Info
HP
22000
Fame Given
5000
Available Tiered Drops
11
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Dungeon Clear

  • Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.

Boss Behaviour

(Set 1, Attack 1: Walls) | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This process will repeat until the phase is over or if the player can damage Ophanim fast enough to move onto the next phase.

(Set 1, Attack 2: Eyeballs) | Ophanim will stay in the middle and summon two rings of arrows that the player will need to stay in between of. These rings will continuously increase and decrease in diameter meaning the player will need to stay between the continuously moving gap in order to survive. While this is occurring, eyeballs will travel towards Ophanim which the players will need to avoid as well.

(Set 2, Attack 1: Wheel) | Ophanim begins to roll to 24 points around the arena and bouncing off the walls, shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown (0.3s) after collision.

(Set 2, Attack 2: America) | Ophanim teleports to the player that is targeted before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory, these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.

100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.

85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.

60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back towards Ophanim.

40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.

15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS.

Lore

[D̷̛͖̲̜'s LOG: OPHANIM] BYPASS STATE: What are you planning, Void...

Boss & Dungeon Dialogue

Dialogue

  • Coming soon

Dungeon Enemies

Enlightened Paladin
General Info
HP
561
Attack Pattern
Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius.
Enlightened Gladiator
General Info
HP
583
Fame Given
80
Attack Pattern
Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close.
Enlightened Kensei
General Info
HP
506
Fame Given
80
Attack Pattern
Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close.
Enlightened Templar
General Info
HP
539
Fame Given
80
Attack Pattern
Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback.
Enlightened Norseman
General Info
HP
517
Fame Given
80
Attack Pattern
Throws axes at the player, or summons ice spikes in the player's general direction.
Enlightened Paragon
General Info
HP
594
Fame Given
80
Attack Pattern
Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius.

Tips and Tricks

  • For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
  • During the entire boss fight, you can spam space for more movement speed.