Rustborn Kingdom: Part 3: Difference between revisions
imported>Dawning mNo edit summary |
imported>Demixelz No edit summary |
||
| Line 1: | Line 1: | ||
{{Dungeon Boss | |||
| title = Ophanim | |||
The Observer of Telos | |||
| image = [[File:Ophanim.png|968px]] | |||
| Health = 15000 | |||
| Treasure = No | |||
<!--TIERED SECTION START--> | |||
| Tiered = [[Loot | T10 Equipment]][[File:T10HeavyChestplate.png|30px]]<br> | |||
[[Loot | T11 Equipment]][[File:T11HeavyChestplate.png|30px]] | |||
<!--TIERED SECTION END--> | |||
<!--BLOODSHOT SECTION START--> | |||
| BChance = 1/150 | |||
| Bloodshot = [[Final_Destination | Final Destination]][[File:FinalDestination.png|30px]]<br> | |||
[[Crown_Of_Ethereal_Radiance | Crown Of Ethereal Radiance]][[File:CrownOfEtherealRadiance.png|30px]] | |||
<!--BLOODSHOT SECTION END--> | |||
<!--FRAGMENT & TIER POINT SECTION START--><!----------------------------------------------------------------- PICK THE CORRECT FRAG TYPE IF APPLICABLE -----------------------------> | |||
| Fragment = [[Exalting | Bloodshot Forge Fragment]][[File:Forge2.png|30px]] | |||
| TP = 60 TP | |||
| SoloTP = 78 TP | |||
<!--FRAGMENT & TIER POINT SECTION END--> | |||
}} | |||
<!-------------------------------------Short Dungeon Description Below-----------------------------------> | |||
==Ophanim, The Observer of Telos== | |||
<div style="width: 100%;"> | |||
<div style="float: left;"> | |||
</div> | |||
<div style="float: left; margin-left: 2%; width: 40%;"> | |||
==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------> | |||
[Start Phase] Ophanim teleports to a random players and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds. | |||
After reaching [?]% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases. | |||
[Center Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring | |||
[Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center | |||
[Clock Phase] After reaching [?]% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. | |||
After reaching [?]% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases. | |||
[Red Blue Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots. | |||
[Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. | |||
[Rage Phase] Upon reaching [?]% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. | |||
===Boss Phases=== | |||
</div> | |||
</div> | |||
<div style="float: left; width: 100%;"> | |||
==Dungeon Enemies== | |||
<div style="float: left;"> | |||
{{Dungeon Enemy | |||
| title = Shattered Norseman | |||
| image = ShatteredNorseman.png | |||
| Attack = | |||
| Health = | |||
}} | |||
</div> | |||
<div style="float: left;"> | |||
{{Dungeon Enemy | |||
| title = Shattered Paragon | |||
| image = ShatteredParagon.png | |||
| Attack = | |||
| Health = | |||
}} | |||
</div> | |||
<div style="float: left;"> | |||
{{Dungeon Enemy | |||
| title = Shattered Paladin | |||
| image = ShatteredPaladin.png | |||
| Attack = | |||
| Health = | |||
}} | |||
</div> | |||
<div style="float: left;"> | |||
{{Dungeon Enemy | |||
| title = Crinx Soul | |||
| image = CrinxSoul.png | |||
| Attack = | |||
| Health = | |||
}} | |||
</div> | |||
<div style="float: left;"> | |||
{{Dungeon Enemy | |||
| title = Tharms Soul | |||
| image = TharmsSoul.png | |||
| Attack = | |||
| Health = | |||
}} | |||
</div> | |||
<div style="float: left;"> | |||
{{Dungeon Enemy | |||
| title = Arahji Soul | |||
| image = ArajhiSoul.png | |||
| Attack = | |||
| Health = | |||
}} | |||
</div> | |||
<div style="float: left;"> | |||
{{Dungeon Enemy | |||
| title = Mithrion | |||
| image = Mithrion.png | |||
| Attack = | |||
| Health = | |||
}} | |||
</div> | |||
<div style="float: left; width: 100%;"> | |||
{{Navbox | |||
| name = Dungeon Navbox | |||
| title = Dungeons | |||
| listclass = hlist | |||
| state = {{{state|collapsed}}} | |||
| group1 = 6 Tier Points | |||
| list1 = [[Pirate Cove]] | |||
| group2 = 12 Tier Points | |||
| list2 = [[Thornwood Wargrove]] • [[Goblin Lair]] | |||
| group3 = 18 Tier Points | |||
| list3 = [[Sakura Shrine]] • [[Secluded Woodland]] • [[Desert Temple]] | |||
| group4 = 24 Tier Points | |||
| list4 = [[Abyss Of Demons]] • [[Dwarven Frostkeep]] • [[Undead Lair]] • [[Treasure Cave]] • [[Ice Cave]] | |||
| group5 = 30 Tier Points | |||
| list5 = [[Depths Of Purgatory]] • [[Peaks Of Purgatory]] • [[Kobold's Den]] • [[Corvus Crypt]] | |||
| group6 = 40 Tier Points | |||
| list6 = [[Omnipotent's Citadel]] • [[Corsair's Conductorium]] • [[Fungal Cavern]] • [[Onyx's Castle]] | |||
| group7 = 45 Tier Points | |||
| list7 = [[Freddy's Pizzeria]] • [[Anubis Lair]] • [[Chronos]] | |||
| group8 = 52 Tier Points | |||
| list8 = [[Cultist's Hideout]] • [[Void]] • [[Illarius' Hideout]] | |||
| group9 = 60 Tier Points | |||
| list9 = [[Shattered Kingdom: Part 1]] • [[Onyx's Chamber]] • [[Shattered Kingdom: Part 2]] | |||
| group10 = 60 Tier Points | |||
| list10 = [[Celestial's Province]] • [[Shattered Kingdom: Part 3]] | |||
| below = [[Main Page | Home]] | |||
}} | |||
Revision as of 04:07, 28 October 2024
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/> <panel> <section> <label>Health</label>
<label>Biome</label>
<format>[[{{{Biome}}}]]</format>
<label>Treasure Room</label>
<format>
T11 Equipment
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
Crown Of Ethereal RadianceFile:CrownOfEtherealRadiance.png
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
{{{Voidbound}}}
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<format>
</format>
<header> Tier Points </header>
<label>Required Tier Points</label>
<label>Rec. Solo Tier Points</label> </section> </panel> </infobox>
Ophanim, The Observer of Telos
Boss Patterns
[Start Phase] Ophanim teleports to a random players and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
After reaching [?]% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases.
[Center Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring
[Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center
[Clock Phase] After reaching [?]% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed.
After reaching [?]% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases.
[Red Blue Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
[Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision.
[Rage Phase] Upon reaching [?]% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage.
Boss Phases
Dungeon Enemies
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>