Rustborn Kingdom: Part 3: Difference between revisions
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WARNING: Beating this dungeon allows access to the harder version, including the | WARNING: Beating this dungeon allows access to the harder version, including the [[Dawn of Creation]] True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light. | ||
{{Dungeon Boss | {{Dungeon Boss | ||
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| BChance = 0.8% | | BChance = 0.8% | ||
| Bloodshot = [[ | | Bloodshot = [[Weapons | Final Destination]][[File:FinalDestination.png|30px]]<br> | ||
[[ | [[Armours | Crown Of Ethereal Radiance]][[File:CrownOfEtherealRadiance.png|30px]] | ||
[[Oracle's End]][[File:ut-oracle.png]] | [[Weapons |Oracle's End]][[File:ut-oracle.png]] | ||
<!--BLOODSHOT SECTION END--> | <!--BLOODSHOT SECTION END--> | ||
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[Start Phase] Ophanim teleports to a random players and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds. | [Start Phase] Ophanim teleports to a random players and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds. | ||
After reaching | After reaching 85% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases. | ||
[Center Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring | [Center Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring | ||
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[Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center | [Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center | ||
[Clock Phase] After reaching | [Clock Phase] After reaching 60% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. | ||
After reaching | After reaching 40% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases. | ||
[Red Blue Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots. | [Red Blue Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots. | ||
[Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. | [Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision. | ||
[Rage Phase] Upon reaching | [Rage Phase] Upon reaching 15% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. | ||
===Boss Phases=== | ===Boss Phases=== | ||
Revision as of 08:49, 31 August 2025
WARNING: Beating this dungeon allows access to the harder version, including the Dawn of Creation True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light.
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<label>Biome</label>
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<label>Treasure Room</label>
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Crown Of Ethereal RadianceFile:CrownOfEtherealRadiance.png
Oracle's End</format>
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<header> Tier Points </header>
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Ophanim, The Observer of Telos
Boss Patterns
[Start Phase] Ophanim teleports to a random players and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
After reaching 85% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases.
[Center Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring
[Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center
[Clock Phase] After reaching 60% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed.
After reaching 40% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases.
[Red Blue Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
[Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision. [Rage Phase] Upon reaching 15% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage.
Boss Phases
Dungeon Enemies
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>
<infobox> <title source="title"> <default>Rustborn Kingdom: Part 3</default> </title> <image source="image"/>
<label>Attack Pattern</label> <panel> <section> <label>Health</label>
<label>Dropped Loot</label>
<label>Dropped Dungeon</label> </section> </panel>
</infobox>