imported>EmotionalDamage42
- Added new loot table - Corrected and added more information to the boss attacks - Added information to the clear enemies
imported>LoekTheBawz
No edit summary
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WARNING: Beating this dungeon allows access to the harder version, including the [[Dawn of Creation]] True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light.
WARNING: Beating this dungeon allows access to the harder version, including the [[Dawn of Creation]] True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light.
 
{{NPCInfobox
{{BossInfobox
|title=Ophanim; Observer of Telos
|title=Ophanim; Observer of Telos
|image=OphanimBossbar.png
|image=OphanimBossbar.png
Line 13: Line 12:


weapons;Final Destination;FinalDestination.png;0.8,
weapons;Final Destination;FinalDestination.png;0.8,
|Companion= Pets;Lumine;itemLumine.png;0.2,
|Companion= Pets;Lumine;itemLumine.png;0.2,


Line 22: Line 22:
|Required=66
|Required=66
|Solo=78
|Solo=78
}}
}}
<div class="pre-dungeon">
==Boss Phases==
<!------------------Make sure to indent a space for each pattern------------>


100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.


<!-------------------------------------Short Dungeon Description Below----------------------------------->
85% to 60% (Phase 2: Walls)| Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring, to dodge you have to find the gap.


85% to 60% (Phase 2: Eyeballs) | Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.


60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back to ophanim.


==Ophanim, The Observer of Telos==
40% to 15% (Phase 4: Wheel) | Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision.
<div style="width: 100%;">
<div style="float: left;">
</div>
<div style="float: left; margin-left: 2%; width: 40%;">


==Boss Patterns== <!------------------Make sure to indent a space for each pattern------------>
40% to 15% (Phase 4: America) | Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.


[Start Phase] Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. To dodge you need to find the gaps, on top of that the wider lines also stun and deal around 30 damage
 
</div>
After reaching 85% health Ophanim summons a large circle of eyes around him that does damage upon exiting and begins to alternate between the next two following phases.
<div class="dlog>
 
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE:</b> ???
[Walls Phase] Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring, to dodge you have to find the gap.
</div>
 
[Eyes Phase] Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.
 
[Clock Phase] After reaching 60% health Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back to ophanim.
 
After reaching 40% health Ophanim will transform turning his eyes black and red and summoning energy from the arena. He will then begin to alternate between the next two following phases.
 
[America Phase] Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
 
[Bicycle Phase] Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision.
 
 
[Rage Phase] Upon reaching 15% health, Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. To dodge you need to find the gaps, on top of that the wider lines also stun and deal around 30 damage


<div style="float: left; width: 100%;">
== Dungeon Enemies ==
==Dungeon Enemies==
<div class="dungeon-enemies">
 
{{NPCInfobox
<div style="float: left;">
|title= Enlightened Paladin
{{Dungeon Enemy
|image=  
| title = Enlightened Paladin
|Attack= One of the scariest enemies for clear, as its capable of dashing and after the dash it executes a 3 hit combo which can deal over 20 health worth of damage.
| image = EnlightenedPaladin.png
|Health= 561
| Attack = One of the scariest enemies for clear, as its capable of dashing and after the dash it executes a 3 hit combo which can deal over 20 health worth of damage.
| Health = 561
}}
}}
</div>
{{NPCInfobox
<div style="float: left;">
|title= Enlightened Gladiator
{{Dungeon Enemy
|image=  
| title = Enlightened Gladiator
|Attack= Usually swings his sword however occasionally it summons a puddle that is extending outwards until it reaches its max distance and then starts to disappear after a bit.
| image = EnlightenedGladiator.png
|Health= 583
| Attack = Usually swings his sword however occasionally it summons a puddle that is extending outwards until it reaches its max distance and then starts to disappear after a bit.
| Health = 583
}}
}}
</div>
{{NPCInfobox
<div style="float: left;">
|title= Enlightened Kensei
{{Dungeon Enemy
|image=  
| title = Enlightened Kensei
|Attack= Usually slashes his sword but can teleport to the direction of a player.
| image = EnlightenedKensei.png
|Health= 506
| Attack = Usually slashes his sword but can teleport to the direction of a player.
| Health = 506
}}
}}
</div>
{{NPCInfobox
<div style="float: left;">
|title= Enlightened Templar
{{Dungeon Enemy
|image=  
| title = Enlightened Templar
|Attack= It's main attack is its very dangerous eye laser which deals extremely high DPS however the laser isn't too hard to avoid. On top of that he can smash the ground with his battle axe.
| image = CrinxSoul.png
|Health= 539
| Attack = It's main attack is its very dangerous eye laser which deals extremely high DPS however the laser isn't too hard to avoid. On top of that he can smash the ground with his battle axe.
| Health = 539
}}
}}
</div>
{{NPCInfobox
<div style="float: left;">
|title= Enlightened Norseman
{{Dungeon Enemy
|image=
| title = Enlightened Norseman
|Attack= He is capable of throwing axes and occasionally summons spikes of ice to damage the players in its AOE radius.
| image =  
|Health= 517
| Attack = He is capable of throwing axes and occasionally summons spikes of ice to damage the players in its AOE radius.
| Health = 517
}}
}}
{{NPCInfobox
|title= Enlightened Paragon
|image=
|Attack= He sends a slash that is capable of reaching great distances and it can ocasionally summon spikes all around him as an AOE attack.
|Health= 594
}}
</div>
</div>
<div style="float: left;">
 
{{Dungeon Enemy
== Tips and Tricks ==
| title = Enlightened Paragon
<div class="tipstricks">
| image =
*N/A
| Attack = He sends a slash that is capable of reaching great distances and it can ocasionally summon spikes all around him as an AOE attack.
| Health = 594
}}
</div>
</div>
<div style="float: left;">
<div style="float: left; width: 100%;">


{{Dungeon Navbox}}
{{Dungeon Navbox}}

Revision as of 21:26, 8 September 2025

WARNING: Beating this dungeon allows access to the harder version, including the Dawn of Creation True Ophan bossfight, with a far better loot droprate and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a sigil of light.

Ophanim
Observer of Telos
General Info
HP
22000
Available Tiered Drops
11
Tier Points
Required Tier Points
66
Recommended Solo Tier Points
78

Boss Phases

100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.

85% to 60% (Phase 2: Walls)| Ophanim flattens in the center of the circle as a semicircle of shots approaches the center from the ring, to dodge you have to find the gap.

85% to 60% (Phase 2: Eyeballs) | Ophanim summons two sets of rotating chevrons that oscillate in and out throughout the phase. Eyes spawn from the ring and move towards Ophanim in the center.

60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back to ophanim.

40% to 15% (Phase 4: Wheel) | Ophanim begins to roll to 24 points around the arena bouncing off the walls and shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown of (0.3s) after collision.

40% to 15% (Phase 4: America) | Ophanim teleports to his target before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.

15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deals a high amount of damage. To dodge you need to find the gaps, on top of that the wider lines also stun and deal around 30 damage

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s PERSONAL LOG: ???] BYPASS STATE: ???

Dungeon Enemies

Enlightened Paladin
General Info
HP
561
Attack Pattern
One of the scariest enemies for clear, as its capable of dashing and after the dash it executes a 3 hit combo which can deal over 20 health worth of damage.
Enlightened Gladiator
General Info
HP
583
Attack Pattern
Usually swings his sword however occasionally it summons a puddle that is extending outwards until it reaches its max distance and then starts to disappear after a bit.
Enlightened Kensei
General Info
HP
506
Attack Pattern
Usually slashes his sword but can teleport to the direction of a player.
Enlightened Templar
General Info
HP
539
Attack Pattern
It's main attack is its very dangerous eye laser which deals extremely high DPS however the laser isn't too hard to avoid. On top of that he can smash the ground with his battle axe.
Enlightened Norseman
General Info
HP
517
Attack Pattern
He is capable of throwing axes and occasionally summons spikes of ice to damage the players in its AOE radius.
Enlightened Paragon
General Info
HP
594
Attack Pattern
He sends a slash that is capable of reaching great distances and it can ocasionally summon spikes all around him as an AOE attack.

Tips and Tricks

  • N/A