Rustborn Kingdom: Part 3: Difference between revisions
imported>Willowx mNo edit summary |
imported>Willow Prettying up source, adding hoverboxes, updating DLog and Buttons to new template, moved lore div, and adjusted dungeon data |
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{{NPCInfobox | |||
| title = Ophanim;Observer of Telos | |||
| image = 3DOphanim.png;OphanimBossbar | |||
| Health = 22000 | |||
| Fame = 5000 | |||
| Tiered = 11 | |||
| Bloodshot = | |||
Weapons; Oracle's End; Ut-Oracle'sEnd.png; 0.8, | |||
Weapons; Final Destination; Ut-FinalDestination.png; 0.8, | |||
Armours; Crown Of Ethereal Radiance; Ut-CrownOfEtherealRadiance.png; 0.8, | |||
|Companion= | |||
Pets; Lumine; 2DLumine.png; 0.2, | |||
Mounts; Astralflare; 2DAstralflare.png; 0.2 | |||
| Rune = | |||
Rune; Rune Of The Observer; Rune-Observer.png; 3 | |||
| Frag = Bloodshot;20 | |||
| Required = 66 | |||
| Solo = 78 | |||
}} | |||
<div class="hoverbox"> | |||
== Dungeon Data == | |||
This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]]. | This dungeon is dropped by defeating [[Rustborn Kingdom: Part 2|Nebula]]. | ||
EXTRA INFO: Beating this dungeon allows access to the harder version, the [[Dawn of Creation]] True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. | |||
To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]]. | To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of [[Raphael]] in [[Raphael's Chamber]]. | ||
</div> | |||
<div class="hoverbox"> | |||
<div class="dungeon-clear"> | <div class="dungeon-clear"> | ||
==Dungeon Clear== | == Dungeon Clear == | ||
* Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim. | * Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim. | ||
</div> | |||
</div> | </div> | ||
<div class="hoverbox"> | |||
<div class="pre-dungeon"> | <div class="pre-dungeon"> | ||
==Boss Behaviour== | == Boss Behaviour == | ||
<!------------------Make sure to indent a space for each pattern------------> | <!------------------Make sure to indent a space for each pattern------------> | ||
(Set 1, Attack 1: Walls) | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This process will repeat until the phase is over or if the player can damage Ophanim fast enough to move onto the next phase. | (Set 1, Attack 1: Walls) | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This process will repeat until the phase is over or if the player can damage Ophanim fast enough to move onto the next phase. | ||
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15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS. | 15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS. | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="hoverbox"> | |||
== Dungeon Enemies == | == Dungeon Enemies == | ||
<div class="dungeon-enemies"> | <div class="dungeon-enemies"> | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened | | title = Enlightened Paragon | ||
|image= | | image = 3DEnlightenedParagon.png | ||
|Attack= | | Attack = Sends horizontal slashes that have a long range, or summons spikes that extrude out of the ground that deal damage in a small radius. | ||
|Health= | | Health = 594 | ||
|Fame= | | Fame = 80 | ||
}} | |||
{{NPCInfobox | |||
| title = Enlightened Gladiator | |||
| image = 3DEnlightenedGladiator.png | |||
| Attack = Sends vertical slashes towards the player, or slams the ground summoning an expanding puddle that deals a huge amount of DPS as well as inflicts slowness, or slashes the player if close. | |||
| Health = 583 | |||
| Fame = 80 | |||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened | | title = Enlightened Paladin | ||
|image= | | image = 3DEnlightenedPaladin.png | ||
|Attack= | | Attack = Dashes towards the player then slashes the player up to 3 times, as well as occassionally slamming the ground, causing an explosion that deals AoE damage in a small radius. | ||
|Health= | | Health = 561 | ||
|Fame= 80 | | Fame = 80 | ||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened | | title = Enlightened Templar | ||
|image= | | image = 3DEnlightenedTemplar.png | ||
|Attack= | | Attack = Shoots out a beam of light from their eyes that deal massive DPS, impale the player with their weapon, or slams the ground near the player dealing knockback. | ||
|Health= | | Health = 539 | ||
|Fame= 80 | | Fame = 80 | ||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened | | title = Enlightened Norseman | ||
|image= | | image = 3DEnlightenedNorseman.png | ||
|Attack= | | Attack = Throws axes at the player, or summons ice spikes in the player's general direction. | ||
|Health= | | Health = 517 | ||
|Fame= 80 | | Fame = 80 | ||
}} | }} | ||
{{NPCInfobox | {{NPCInfobox | ||
|title= Enlightened | | title = Enlightened Kensei | ||
|image= | | image = 3DEnlightenedKensei.png | ||
|Attack= | | Attack = Slashes the air, sending a fast vertical slash, dashes towards the player and slashes them with a 3-hit combo, or initiates a 3-hit combo if close. | ||
|Health= | | Health = 506 | ||
|Fame= 80 | | Fame = 80 | ||
}} | |||
</div> | |||
<div class="hoverbox"> | |||
<div class="lore"> | |||
== Lore == | |||
<!------------------Do not touch unless authorized by lorers------------> | |||
{{DLog||Ophanim|What are you planning, Void...}} | |||
<!--Boss Dialogue Drop Down--> | |||
{{ButtonHeader | |||
|type=Dialogue | |||
|text=Boss & Dungeon Dialogue | |||
|img= | |||
|content= | |||
'''Dialogue''' | |||
*Coming soon | |||
}} | }} | ||
</div> | |||
</div> | </div> | ||
<div class="hoverbox"> | |||
== Tips and Tricks == | == Tips and Tricks == | ||
<div class="tipstricks"> | <div class="tipstricks"> | ||
*For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed. | * For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed. | ||
*During the entire boss fight, you can spam space for more movement speed. | * During the entire boss fight, you can spam space for more movement speed. | ||
</div> | |||
</div> | </div> | ||
{{Dungeon Navbox}} | {{Dungeon Navbox}} | ||
Revision as of 13:55, 29 October 2025
Observer of Telos


Dungeon Data
This dungeon is dropped by defeating Nebula.
EXTRA INFO: Beating this dungeon allows access to the harder version, the Dawn of Creation True Ophan bossfight, with drops from all parts of the dungeon and an exclusive unholy crafting material: the Pendant of Sin. To open the portal, you must consume a Sigil of Eternal Light, obtained from being the highest damager of Raphael in Raphael's Chamber.
Dungeon Clear
- Shoot meteors at the Enlightened enemies to break their shields. After this you can kill them. Repeat this once more to reach Ophanim.
Boss Behaviour
(Set 1, Attack 1: Walls) | Ophanim's eyeball will lie down in the middle of the arena and summon walls that enclose within the player. Within the walls is a randomized gap that the player will need to go through to avoid taking damage. This process will repeat until the phase is over or if the player can damage Ophanim fast enough to move onto the next phase.
(Set 1, Attack 2: Eyeballs) | Ophanim will stay in the middle and summon two rings of arrows that the player will need to stay in between of. These rings will continuously increase and decrease in diameter meaning the player will need to stay between the continuously moving gap in order to survive. While this is occurring, eyeballs will travel towards Ophanim which the players will need to avoid as well.
(Set 2, Attack 1: Wheel) | Ophanim begins to roll to 24 points around the arena and bouncing off the walls, shooting out a flurry of chevrons along with lines of black shots on each collision. The flurry of chevrons and black shots are on a short cooldown (0.3s) after collision.
(Set 2, Attack 2: America) | Ophanim teleports to the player that is targeted before unleashing alternating waves of red and blue shots that rotate clockwise and counterclockwise respectively. Upon reaching the end of their trajectory, these shots will convert into smaller shots which slowly travel towards the nearest player. Ophanim will fire 5 shots on his first teleportation followed by waves of 4, 3, then 2 shots.
100% to 85% (Phase 1) | Ophanim teleports to a random corner of the arena and 4 circles rotate around him shooting eyes and chevrons in all directions. Ophanim teleports to a random location in the arena every 12 seconds.
85% to 60% (Phase 2) | Ophanim cycles through the attacks of Set 1 listed above in order to damage the player.
60% to 40% (Phase 3: Clock) | Ophanim will teleport to the center of the map and transform into a golden clock. He will then shoot eyes in a spiral, followed by a flurry of shots, followed by a second spiral. Upon the clock striking midnight, the shots will freeze before returning to Ophanim at high speed. The best way to dodge when the clock hits midnight is to start looking away from ophanim to see the shots that are coming back towards Ophanim.
40% to 15% (Phase 4) | Ophanim cycles through the attacks of Set 2 listed above in order to damage the player.
15% to 0% (Phase 5: Grid) | Ophanim will teleport all players into a black box surrounded with blinking eyes and spawn a rotating laser that covers the entire arena killing the player on contact. Ophanim then summons a grid along with wider lines which, upon turning red, deal a high amount of DPS. To dodge you need to find the gaps. On top of that, the wider lines also stun and deal a higher amount of DPS.
Dungeon Enemies


Lore
[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: Ophanim] BYPASS STATE: What are you planning, Void...
Boss & Dungeon Dialogue
Dialogue
- Coming soon
Tips and Tricks
- For Clock, it is advised that you have quite a bit of speed (around 50) however there is not a precise amount needed.
- During the entire boss fight, you can spam space for more movement speed.