imported>DupingToaster
No edit summary
imported>Loidza
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<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<br>
<br>
  <!-- Top level: n6a n6b n6c -->
<!-- Top level: n6a n6b n6c -->
   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     <div class="advanced-tooltip">
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Null and Void</div>
         <div class="skill-title">Null and Void</div>
<span class="tt-gr">
    <p>Replace your passive orbital with a blackhole that swallows your jewel<br>projectiles, after <span>30 damage </span>worth of jewel projectiles is absorbed, the<br>blackhole will instantly shoot towards your cursor with <span>15 velocity </span>and <span>12<br>range, </span>dealing <span>200 damage </span>in a <span>4 block radius</span></p>
Replace your passive orbital with a blackhole that swallows your jewel projectiles,<br> after <span class="tt-aq"> 50 damage</span> worth of jewel projectiles is absorbed,<br> the blackhole will instantly shoot towards your cursor with <span class="tt-aq"> 15 velocity </span> and <span class="tt-aq"> 12 range,<br> </span> dealing <span class="tt-aq"> 200 damage </span> in a <span class="tt-aq"> 4 block radius.</span>
</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">One and True</div>
         <div class="skill-title">One and True</div>
<span class="tt-gr">
    <p>Using a jewel will now only spawn <span>1 jewel </span>over your head that does damage<br>multiplied by the amount of shots the original jewel had with an additional <span>1.5<br>x multiplier</span></p>
Using a jewel will now only spawn <span class="tt-aq"> 1 jewel </span> over your head<br> that does damage multiplied by the amount of shots the original jewel had with an additional <span class="tt-aq"> 1.5x multiplier. </span>
</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Size and Scale</div>
         <div class="skill-title">Size and Scale</div>
<span class="tt-gr">
    <p>Passive orbitals are now <span>75% bigger </span>and rotate slower</p>
Passive orbitals are now <span class="tt-aq"> 75% bigger </span> and rotate slower.
</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Echolocate</div>
         <div class="skill-title">Echolocate</div>
<span class="tt-gr">
    <p>Your jewels now do <span>60% of their base damage </span>but they now pierce and boomerang<br>back to you after reaching their max range</p>
Your jewels now do <span class="tt-aq"> 60% of their base damage </span> but they now<br> pierce and boomerang back to you after reaching their max range.
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Arin's Greed</div>
         <div class="skill-title">Arin&#x27;s Greed</div>
<span class="tt-gr">
    <p>You now have double the amount of jewels per use but they all do <span>60% of their<br>base damage</span></p>
You now have double the amount of jewels per use but they all do <span class="tt-aq">60% of their base damage. </span>
</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Refraction</div>
         <div class="skill-title">Refraction</div>
<span class="tt-gr">
    <p>Hitting the sun with a piercing sceptre will make it shoot out <span>5 solar flares </span>to<br> the nearest enemy in a <span>12 block radius, </span>each shot dealing <span>0.25x of the damage<br>of the sceptre </span>you are holding</p>
Hitting the sun with a piercing sceptre will make it shoot out <span class="tt-aq"> 5 solar flares </span> to the nearest enemy in a <span class="tt-aq"> 12 block radius, </span> <br> each shot dealing <span class="tt-aq"> 0.25x of the damage of the sceptre </span> you are holding.
</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Potentiation</div>
         <div class="skill-title">Potentiation</div>
<span class="tt-gr">
    <p>Passing jewels through a sun or a moon now deals an additional <span>+50% damage</span></p>
Passing jewels through a sun or a moon now deals an additional <span class="tt-aq"> +50% damage. </span>
</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Stargazer</div>
         <div class="skill-title">Stargazer</div>
<span class="tt-gr">
    <p>Gazing at the moon for <span>0.5 consecutive seconds </span>will summon a star around you.<br>You can have up to <span>3 stars </span>orbiting you and they do damage based on ability<br>tier point<br>0–7TP: <span>2.5 Damage<br></span>8–9TP: <span>3 Damage<br></span>10TP: <span>3.5 Damage<br></span>11–12TP: <span>4 Damage<br></span>13+TP: <span>4.5 Damage</span></p>
Gazing at the moon for
<span class="tt-aq">0.5 consecutive
seconds</span> will summon a
star around you. <br> You
can have up to <span class="tt-aq">3
stars</span> orbiting you and
they do damage based
on ability tier point: <br>
0-7TP: <span class="tt-aq">2.5 Damage </span> <br>
8-9TP: <span class="tt-aq">3 Damage </span> <br>
10TP: <span class="tt-aq">3.5 Damage </span> <br>
11-12TP: <span class="tt-aq">4 Damage </span> <br>
13+TP: <span class="tt-aq">4.5 Damage </span>
</span>
       </div>
       </div>
     </div>
     </div>
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       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title">Cold Blooded</div>
         <div class="skill-title">Cold Blooded</div>
<span class="tt-gr">
    <p>When a jewel goes through your sun orbital, gain <span>+10 attack </span>for the duration of<br>the cooldown of the jewel (<span>10s CD</span>)</p>
When a jewel goes through your sun orbital, <br> gain <span class="tt-aq"> +10 attack </span> for the duration of the cooldown of the jewel. <br>
(<span class="tt-aq">10s cd</span>)
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Nocturnal</div>
<span class="tt-gr">
    <p>When a jewel goes through your moon orbital, gain <span>+20 speed </span>for the duration of<br>the cooldown of the jewel (<span>10s CD</span>)</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Solar Gambit</div>
<span class="tt-gr">
    <p>You now have 2 orbiting suns around you which buffs your jewel projectile if it<br>goes through it, causing a DoT effect to the enemy that deals <span>40% of the<br>jewel's base damage </span>over <span>5s</span></p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Selenic Gift</div>
<span class="tt-gr">
    <p>You now have 2 orbiting moons around you which buffs your jewel if a projectile<br>goes through it, causing the enemy to explode, dealing an additional <span>30% of the<br>jewel's base damage </span>in a <span>4 block radius</span></p>
</span>
       </div>
       </div>
     </div>
     </div>
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     [[File:SpinningQuestion.gif|46px|center|link=]]
     [[File:SpinningQuestion.gif|46px|center|link=]]
     <div class="tooltip-contents">
     <div class="tooltip-contents">
       <div class="skill-title"></div>
       <div class="skill-title">Tactical Strike</div>
  <span class="tt-gr">
    <p>Jewels can now be force-casted by right clicking after activating the ability.<br>This will force the jewels to aim in front of you and have an additional <span>+2<br>range</span></p>
</span>
     </div>
     </div>
   </div>
   </div>
</div>
</div>
|-|
|-|
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<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<div style="display:flex; flex-direction:column; align-items:center; row-gap:15px;">
<br>
<br>
  <!-- Top level: n6a n6b n6c -->
<!-- Top level: n6a n6b n6c -->
   <div style="display:flex; gap:20px;">
   <div style="display:flex; gap:20px;">
     <div class="advanced-tooltip">
     <div class="advanced-tooltip">
       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Endless Horizons</div>
<span class="tt-gr">
    <p>Increase the multiplier of Dislocate from 0.25 to 0.5</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Darkest Hour</div>
<span class="tt-gr">
    <p>At <span>30% HP, </span>consume attack & critical chance for <span>10s, </span>convert attack into<br>defense and critical chance into vitality at 30% rate. You can't attack with<br>sceptre but a tendril spawns at you & monoliths. Attacking will cause the<br>tendril to damage based on ability tier point & slow enemies for 1s (<span>40s CD</span>)<br>0-7TP: <span>17,</span>8-9TP: <span>20,</span>10TP: <span>23,</span>11-12TP: <span>26,</span>13+TP: <span>30</span></p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Ravages of Time</div>
<span class="tt-gr">
    <p>Upon consuming duration, a skull will spawn near the monolith. Any damage dealt<br>to the skull will be redirected to a random enemy within a <span>10 block radius </span>of<br>it dealing <span>30% of the total damage </span>dealt to the skull</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Dislocate</div>
<span class="tt-gr">
    <p>Using your orb will teleport you to your monolith, dealing damage relative to (<span>l<br>ifetime*distance*0.25</span>) in the radius of the monolith. (<span>Max 20 blocks increase</span>)</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Rewind</div>
<span class="tt-gr">
    <p>Shift-right clicking your orb will set the monolith's duration down to its base<br>duration. For every <span>5s </span>consumed, it will unleash a pulse that deals damage<br>based on ability tier point<br>0-7TP: <span>15 Damage </span>8-9TP: <span>20 Damage </span>10TP: <span>25 Damage<br></span>11-12TP: <span>30 Damage </span>13+TP: <span>35 Damage</span></p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Eye of the Storm</div>
<span class="tt-gr">
    <p>While in the monolith's radius, it will constantly emit a <span>6 block aura </span>that<br>deals <span>10 damage </span>per <span>0.5s</span></p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Omniscient Marble</div>
<span class="tt-gr">
    <p>Instead of pulling the monolith towards an enemy when crouching, you will now<br>force it to teleport to the target and cancel the gravity of the monolith</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Dual Pillars</div>
<span class="tt-gr">
    <p>You can now have up to <span>2 monoliths </span>active at once but the effective range of<br>the monolith is <span>1 block less, stats are gained at </span><span>75% </span>effectiveness and their<br>movement speed is slower</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Devastate</div>
<span class="tt-gr">
    <p>Hitting distorted enemies with a sceptre will release <span>3 projectiles </span>that target<br>a random enemy in an <span>8 block radius, </span>dealing damage based on ability tier point<br>0-7TP: <span>3 Damage <br></span>8-9TP: <span>4 Damage <br></span>10TP: <span>5 Damage <br></span>11-12TP: <span>6 Damage <br></span>13+TP: <span>8 Damage</span></p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Pandemonium</div>
<span class="tt-gr">
    <p>Monoliths recast <span>20% of the total damage </span>of your orb in a <span>5 block radius </span>on orb<br>use</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Warp Force</div>
<span class="tt-gr">
    <p>Enemies within the range of your monolith become distorted. Distorted mobs take<br><span>10% more damage </span>from your sceptre</p>
</span>
       </div>
       </div>
     </div>
     </div>
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       [[File:SpinningQuestion.gif|46px|center|link=]]
       [[File:SpinningQuestion.gif|46px|center|link=]]
       <div class="tooltip-contents">
       <div class="tooltip-contents">
         <div class="skill-title"></div>
         <div class="skill-title">Tempered Power</div>
<span class="tt-gr">
    <p>Using your orb when an enemy is within the range of a monolith will convert all<br>attack gained from the monolith into vitality at 50% effectiveness. Can switch<br>this back to attack by reusing the orb when an enemy is within the radius</p>
</span>
       </div>
       </div>
     </div>
     </div>
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     [[File:SpinningQuestion.gif|46px|center|link=]]
     [[File:SpinningQuestion.gif|46px|center|link=]]
     <div class="tooltip-contents">
     <div class="tooltip-contents">
       <div class="skill-title"></div>
       <div class="skill-title">Monolith of Arin</div>
  <span class="tt-gr">
    <p>Orb use summons a monolith for <span>10s </span>(<span>4s CD</span>). Hitting a mob with a sceptre within<br><span>6 blocks </span>of it will increase its life by <span>3s </span>(<span>30s max, 1s CD</span>). Gain <span>+1 attack </span>for<br> every <span>1.5s </span>it's alive (<span>max 20 attack</span>). You can move it closer to an enemy by<br>crouch+attacking with sceptre</p>
</span>
     </div>
     </div>
   </div>
   </div>
</div>
</div>
</tabber>
</tabber>

Revision as of 19:20, 17 September 2025

Arcanist Skill Trees


Null and Void

Replace your passive orbital with a blackhole that swallows your jewel
projectiles, after 30 damage worth of jewel projectiles is absorbed, the
blackhole will instantly shoot towards your cursor with 15 velocity and 12
range,
dealing 200 damage in a 4 block radius

One and True

Using a jewel will now only spawn 1 jewel over your head that does damage
multiplied by the amount of shots the original jewel had with an additional 1.5
x multiplier

Size and Scale

Passive orbitals are now 75% bigger and rotate slower

Echolocate

Your jewels now do 60% of their base damage but they now pierce and boomerang
back to you after reaching their max range

Arin's Greed

You now have double the amount of jewels per use but they all do 60% of their
base damage

Refraction

Hitting the sun with a piercing sceptre will make it shoot out 5 solar flares to
the nearest enemy in a 12 block radius, each shot dealing 0.25x of the damage
of the sceptre
you are holding

Potentiation

Passing jewels through a sun or a moon now deals an additional +50% damage

Stargazer

Gazing at the moon for 0.5 consecutive seconds will summon a star around you.
You can have up to 3 stars orbiting you and they do damage based on ability
tier point
0–7TP: 2.5 Damage
8–9TP: 3 Damage
10TP: 3.5 Damage
11–12TP: 4 Damage
13+TP: 4.5 Damage

Cold Blooded

When a jewel goes through your sun orbital, gain +10 attack for the duration of
the cooldown of the jewel (10s CD)

Nocturnal

When a jewel goes through your moon orbital, gain +20 speed for the duration of
the cooldown of the jewel (10s CD)

Solar Gambit

You now have 2 orbiting suns around you which buffs your jewel projectile if it
goes through it, causing a DoT effect to the enemy that deals 40% of the
jewel's base damage
over 5s

Selenic Gift

You now have 2 orbiting moons around you which buffs your jewel if a projectile
goes through it, causing the enemy to explode, dealing an additional 30% of the
jewel's base damage
in a 4 block radius

Tactical Strike

Jewels can now be force-casted by right clicking after activating the ability.
This will force the jewels to aim in front of you and have an additional +2
range


Endless Horizons

Increase the multiplier of Dislocate from 0.25 to 0.5

Darkest Hour

At 30% HP, consume attack & critical chance for 10s, convert attack into
defense and critical chance into vitality at 30% rate. You can't attack with
sceptre but a tendril spawns at you & monoliths. Attacking will cause the
tendril to damage based on ability tier point & slow enemies for 1s (40s CD)
0-7TP: 17,8-9TP: 20,10TP: 23,11-12TP: 26,13+TP: 30

Ravages of Time

Upon consuming duration, a skull will spawn near the monolith. Any damage dealt
to the skull will be redirected to a random enemy within a 10 block radius of
it dealing 30% of the total damage dealt to the skull

Dislocate

Using your orb will teleport you to your monolith, dealing damage relative to (l
ifetime*distance*0.25
) in the radius of the monolith. (Max 20 blocks increase)

Rewind

Shift-right clicking your orb will set the monolith's duration down to its base
duration. For every 5s consumed, it will unleash a pulse that deals damage
based on ability tier point
0-7TP: 15 Damage 8-9TP: 20 Damage 10TP: 25 Damage
11-12TP: 30 Damage 13+TP: 35 Damage

Eye of the Storm

While in the monolith's radius, it will constantly emit a 6 block aura that
deals 10 damage per 0.5s

Omniscient Marble

Instead of pulling the monolith towards an enemy when crouching, you will now
force it to teleport to the target and cancel the gravity of the monolith

Dual Pillars

You can now have up to 2 monoliths active at once but the effective range of
the monolith is 1 block less, stats are gained at 75% effectiveness and their
movement speed is slower

Devastate

Hitting distorted enemies with a sceptre will release 3 projectiles that target
a random enemy in an 8 block radius, dealing damage based on ability tier point
0-7TP: 3 Damage
8-9TP: 4 Damage
10TP: 5 Damage
11-12TP: 6 Damage
13+TP: 8 Damage

Pandemonium

Monoliths recast 20% of the total damage of your orb in a 5 block radius on orb
use

Warp Force

Enemies within the range of your monolith become distorted. Distorted mobs take
10% more damage from your sceptre

Tempered Power

Using your orb when an enemy is within the range of a monolith will convert all
attack gained from the monolith into vitality at 50% effectiveness. Can switch
this back to attack by reusing the orb when an enemy is within the radius

Monolith of Arin

Orb use summons a monolith for 10s (4s CD). Hitting a mob with a sceptre within
6 blocks of it will increase its life by 3s (30s max, 1s CD). Gain +1 attack for
every 1.5s it's alive (max 20 attack). You can move it closer to an enemy by
crouch+attacking with sceptre