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<div class="dungeon-enemies">
<div class="dungeon-enemies">
{{NPCInfobox
| title = Ram Rider
| image = 3DRamRider.png
| Attack = Throws their spear at the player, charges forward to bash any in their path, or summons three spectral steeds that deal damage on contact.
| Health = 165
| Fame = 55
|DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png;
}}
{{NPCInfobox
| title = Necrotic Spirit
| image = 3DNecroticSpirit.png
| Attack = Summons three arrows that home toward the player, fires a wide magical projectile, slams their scepter into the ground causing knockback in a small radius, or turns invisible and teleports behind the player.
| Health = 149
| Fame = 55
|DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png
}}
{{NPCInfobox
| title = Feral Spirit
| image = 3DFeralSpirit.png
| Attack = Dashes toward the player and slashes upon contact.
| Health = 148
| Fame = 55
|DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png
}}
{{NPCInfobox
{{NPCInfobox
| title = Corrupted Bruiser
| title = Corrupted Bruiser
Line 54: Line 78:
| Fame = 25
| Fame = 25
| Dungeon =  
| Dungeon =  
}}
{{NPCInfobox
| title = Feral Spirit
| image = 3DFeralSpirit.png
| Attack =
| Health = 149
| Fame = 55
|DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png
}}
{{NPCInfobox
| title = Ram Rider
| image = 3DRamRider.png
| Attack =
| Health = 165
| Fame = 55
|DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png;
}}
{{NPCInfobox
| title = Necrotic Spirit
| image = 3DNecroticSpirit.png
| Attack =
| Health = 149
| Fame = 55
|DungeonDrop = Dreadwood Thicket;Key-DreadwoodThicket.png
}}
}}
{{NPCInfobox
{{NPCInfobox

Revision as of 14:55, 17 October 2025



General Biome Information

The Shadowlands' biome is one of 8 biomes that can be found in Telos Realms. The shadowlands is a unique biome consisting of unique mechanics to spawning it's 4 "World Bosses" . The shadowlands contains late and endgame content which is mainly geared towards players 62 tier points and above.

There is only 1 shadowlands biome.

Biome Mechanics

Unlike all other biomes, the shadowlands requires the player to have 62 Tier Points to enter.

The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.

Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.

Upon defeating any shadowlands miniboss or Sylvaris, a point will be granted towards the spawning of the Defender.

A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 points upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.

To spawn The Defender there must be a total of 6/6 points towards him. Any points added towards this after 6 will not count towards the next defender and when added another point is added after 6 it will instead always show 0/6.

Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.

Biome Enemies

Ram Rider
General Info
HP
165
Fame Given
55
Dungeon Dropped
Attack Pattern
Throws their spear at the player, charges forward to bash any in their path, or summons three spectral steeds that deal damage on contact.
Necrotic Spirit
General Info
HP
149
Fame Given
55
Dungeon Dropped
Attack Pattern
Summons three arrows that home toward the player, fires a wide magical projectile, slams their scepter into the ground causing knockback in a small radius, or turns invisible and teleports behind the player.
Feral Spirit
General Info
HP
148
Fame Given
55
Dungeon Dropped
Attack Pattern
Dashes toward the player and slashes upon contact.
Corrupted Bruiser
General Info
HP
275
Fame Given
60
Corrupted Puker
General Info
HP
154
Fame Given
25
Screamer
General Info
HP
148
Fame Given
55
Soul Bearer
General Info
HP
154
Fame Given
55
Mire
General Info
HP
165

Biome World Bosses

Reaper2DReaper.png

Reaper
Fallen Hero
General Info
HP
5550
Fame Given
500
Loot
Bloodshot Loot
Royal Loot

Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.

Arena Hazard

The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.

Boss Patterns

The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.

The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.

The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.

The Reaper channels its energy before dashing forwards and sending out bursts of energy.

The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: REAPER] BYPASS STATE:

Warden2DWarden.png

Warden
Fallen Hero
General Info
HP
4400
Fame Given
500
Loot
Bloodshot Loot

Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.

Arena Hazard

The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.

Boss Patterns

The Warden walks towards you while sending out slow slash projectiles.

The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.

The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.

The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: WARDEN] BYPASS STATE:

Herald2DHerald.png

Herald
Fallen Hero
General Info
HP
4675
Fame Given
500
Loot
Bloodshot Loot

Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.

Arena Hazard

The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.

Boss Patterns

The Herald sends forward a narrow shockwave, damaging players caught within.

The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.

The Herald walks towards you while sending out slow slash projectiles.

The Herald spins around, sending out blood-red projectiles around it.

The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: HERALD] BYPASS STATE:

Defender2DDefender.png

Defender
Guardian of the Province
General Info
HP
8250
Fame Given
1000
Loot
Bloodshot Loot

The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.

Arena Hazard

The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.

Boss Patterns

Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.

Defender slams the ground, creating a cross of fire in the arena.

Defender jumps onto a player, dealing damage and launching the player into the air.

(50%) Defender sends a fast flying slash towards the targeted player.

(50%) Defender sends 3, sequential slashes towards the targeted player.

Defender slams the ground, dealing AOE damage.

Boss Phases

66% | Armoured Phase.

33% | Invulnerability Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.

25% | Armoured Phase.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: DEFENDER] BYPASS STATE:

Biome Dungeons

Celestial's Province Dreadwood Thicket