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==Stats==
==Stats==
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{| class="wikitable tr-stats-table"
! Stat !! Effect !! Details
! Stat !! Effect !! Details
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==Unique Stats==
==Unique Stats==
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{| class="wikitable tr-stats-table"
{| class="wikitable tr-stats-table"
! Stat !! Effect !! Details
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==Base Class Stats==
==Base Class Stats==
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{| class="wikitable tr-stats-table"
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! Class !! Attack !! Health !! Vitality !! Speed !! Evasion !! Defence !! Critical Chance !! Critical Damage
! Class !! Attack !! Health !! Vitality !! Speed !! Evasion !! Defence !! Critical Chance !! Critical Damage
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| '''[[Arcanist]]''' || 12.5 || 7.5 || 10 || 10 || 7.5 || 10 || 7.5 || 65%
| '''[[Arcanist]]''' || 12.5 || 7.5 || 10 || 10 || 7.5 || 10 || 7.5 || 65%
|}
|}
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Revision as of 06:16, 13 October 2025

Each character within Telos Realms has 7 stats which impact how they interact with the game.

A character's Stats are split into Base Stats and Bonus Stats.

Base Stats can be increased via Transcendence.

Bonus Stats can be increased via equipping Armours, using Abilities, applying Runes or joining Guilds.

Unique Stats are not readily available to the character, only being acquired through Transcendance and specific Armours.

Loot

Every piece of equipment in Telos Realms gives a unique pairing of stats.

Discover these pieces of equipment in the Loot page.


Stats

Stat Effect Details
Attack Increases total damage dealt.

Attack modifies the total damage dealt by a player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values.

The percentage increase to Attack is calculated as:

Attack Increase Percentage=(0.5×Attack50+0.2×Attack)×100%
Health Raises maximum HP.

Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, max HP = 20

At 5 Health, max HP = 25.

Followng forumlas can be used to determine a player's maximum effective health

Effective Health (no Evasion):

Effective Health Points=Health+201Defence200

Average EHP (with Evasion):

Effective Health Points=Health+201Defence2001Evasion100
Vitality Improves HP regeneration rate.

Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively.

At 0 Vitality, regen = +0.1 HP/s

At 30 Vitality, regen = +0.7 HP/s.

Time to fully heal from 1 HP:

Time to Regenerate HP=Health+20Vitality+1050
Speed Increases movement speed.

Speed modifies total movement speed the player moves at. Each point of Speed increases the movement speed by +0.8% additively.

At 125 speed, the player will move at double speed. At 250 speed, the player will move at triple speed.

Evasion Chance to fully dodge an attack.

Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.

The Chance to Evade an attack is calculated as:

Chance to Evade=EvasionEvasion+75
Defence Reduces incoming damage.

Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.

Equation to calculate Damage Reduction::

Damage Reduction Percentage=(1100Defense+100)×100%
Critical Chance Chance to deal critical (double) damage.

Critical Chance modifes the probability to land a critical (double-damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values.

Crit% formula:

Critical Chance Percentage=(0.5×Crit50+0.2×Crit)×100%

Unique Stats

Stat Effect Details
Critical Damage Boosts critical damage multiplier.

This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.

Loot Boost Increases drop chances.

This stat modifies your chances for dropping items the formula for it is the following:

1×x+100100

Ways to increase it:

  • This unique stat starts at 0 and can be increased by increasing Transcendence and with unlocking all pets.
  • Transcendence gives +1 loot boost at level 5 and 9, however level 10 will give +2. Maximum you can get from transcendence is 24%.
  • Unlocking all pets will give another 10% making the maximum loot boost you can obtain 34% total.
Fame Boost Increases fame gain.

This stat modifies the amount of fame you gain from killing enemies

Ways to increase it:

There are currently only 2 ways to increase it one of them is with unlocking all mounts which will give you a 20% fame boost and the other way is with reaching transcendence level 10 on all 6 classes, giving you another 20%. In total you can get 40% fame boost

Friday increases the amount of fame gained by 25% however isn't included as a stat, rather as a bonus.

Base Class Stats

Class Attack Health Vitality Speed Evasion Defence Critical Chance Critical Damage
Knight 7.5 11 15 5 5 16 7.5 40%
Samurai 8.5 10 10 25 7.5 12.5 10 50%
Assassin 15 7.5 7.5 15 10 10 10 55%
Huntress 10 7.5 7.5 15 10 7.5 12.5 50%
Necromancer 12.5 7.5 7.5 10 5 7.5 10 40%
Arcanist 12.5 7.5 10 10 7.5 10 7.5 65%