Stats: Difference between revisions
imported>Dawning (by SublimeText.Mediawiker) |
imported>Dawning (by SublimeText.Mediawiker) |
||
| Line 22: | Line 22: | ||
! Stat !! Effect !! Details | ! Stat !! Effect !! Details | ||
|- | |- | ||
| '''Attack''' || Increases total damage dealt. || | | '''Attack''' || Increases total damage dealt. || | ||
<p>Attack modifies the total damage dealt by a player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values.</p> | <p>Attack modifies the total damage dealt by a player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values.</p> | ||
<p><b>The percentage increase to Attack is calculated as</b>:</p> | <p><b>The percentage increase to Attack is calculated as</b>:</p> | ||
Attack\ Increase\ Percentage = \left(\frac{0.5 \times Attack}{50 + 0.2 \times Attack}\right) \times 100\% | <div style="font-size:150%;"><math>Attack\ Increase\ Percentage = \left(\frac{0.5 \times Attack}{50 + 0.2 \times Attack}\right) \times 100\%</math></div> | ||
</div> | |||
|- | |- | ||
| '''Health''' || Raises maximum HP. || | | '''Health''' || Raises maximum HP. || | ||
<p>Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, max HP = 20</p> | <p>Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, max HP = 20</p> | ||
<p>At 5 Health, max HP = 25.</p> | <p>At 5 Health, max HP = 25.</p> | ||
| Line 36: | Line 35: | ||
<p><b>Average EHP (with Evasion)</b>:</p> | <p><b>Average EHP (with Evasion)</b>:</p> | ||
<div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{200}}}{1 - \frac{Evasion}{100}}</math></div> | <div style="font-size:150%;"><math>Effective\ Health\ Points = \frac{\frac{Health + 20}{1 - \frac{Defence}{200}}}{1 - \frac{Evasion}{100}}</math></div> | ||
|- | |- | ||
| '''Vitality''' || Improves HP regeneration rate. || | | '''Vitality''' || Improves HP regeneration rate. || | ||
<p>Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively.</p> | <p>Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively.</p> | ||
<p>At 0 Vitality, regen = +0.1 HP/s</p> | <p>At 0 Vitality, regen = +0.1 HP/s</p> | ||
| Line 44: | Line 42: | ||
<p><b>Time to fully heal from 1 HP</b>:</p> | <p><b>Time to fully heal from 1 HP</b>:</p> | ||
<div style="font-size:150%;"><math>Time\ to\ Regenerate\ HP = \frac{Health + 20}{\frac{Vitality + 10}{50}}</math></div> | <div style="font-size:150%;"><math>Time\ to\ Regenerate\ HP = \frac{Health + 20}{\frac{Vitality + 10}{50}}</math></div> | ||
|- | |- | ||
| '''Speed''' || Increases movement speed. || <div class="mw-collapsible mw-collapsed"> | | '''Speed''' || Increases movement speed. || <div class="mw-collapsible mw-collapsed"> | ||
| Line 51: | Line 48: | ||
</div> | </div> | ||
|- | |- | ||
| '''Evasion''' || Chance to fully dodge an attack. || | | '''Evasion''' || Chance to fully dodge an attack. || | ||
<p>Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.</p> | <p>Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values.</p> | ||
<p><b>The Chance to Evade an attack is calculated as:</b></p> | <p><b>The Chance to Evade an attack is calculated as:</b></p> | ||
<div style="font-size:150%;"><math>Chance\ to\ Evade = \frac{Evasion}{Evasion + 75}</math> | <div style="font-size:150%;"><math>Chance\ to\ Evade = \frac{Evasion}{Evasion + 75}</math> | ||
</div> | </div> | ||
|- | |- | ||
| '''Defence''' || Reduces incoming damage. || | | '''Defence''' || Reduces incoming damage. || | ||
<p>Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.</p> | <p>Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values.</p> | ||
<p><b>Equation to calculate Damage Reduction:</b></p> | <p><b>Equation to calculate Damage Reduction:</b></p> | ||
| Line 67: | Line 63: | ||
<p><b>Crit% formula</b>:</p> | <p><b>Crit% formula</b>:</p> | ||
<div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div> | <div style="font-size:150%;"><math>Critical\ Chance\ Percentage = \left(\frac{0.5 \times Crit}{50 + 0.2 \times Crit}\right) \times 100\%</math></div> | ||
|} | |} | ||
</div> | </div> | ||
| Line 79: | Line 74: | ||
! Stat !! Effect !! Details | ! Stat !! Effect !! Details | ||
|- | |- | ||
| '''Critical Damage''' || Boosts critical damage multiplier. || | | '''Critical Damage''' || Boosts critical damage multiplier. || | ||
<p>This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.</p> | <p>This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit.</p> | ||
|- | |- | ||
| '''Loot Boost''' || Increases drop chances. || | | '''Loot Boost''' || Increases drop chances. || | ||
<p>This stat modifies your chances for dropping items the formula for it is the following:</p> | <p>This stat modifies your chances for dropping items the formula for it is the following:</p> | ||
<div style="font-size:150%;"><math>1 \times \frac{x+100}{100}</math></div> | <div style="font-size:150%;"><math>1 \times \frac{x+100}{100}</math></div> | ||
| Line 92: | Line 86: | ||
<li>Unlocking all pets will give another 10% making the maximum loot boost you can obtain 34% total.</li> | <li>Unlocking all pets will give another 10% making the maximum loot boost you can obtain 34% total.</li> | ||
</ul> | </ul> | ||
|- | |- | ||
| '''Fame Boost''' || Increases fame gain. || | | '''Fame Boost''' || Increases fame gain. || | ||
<p>This stat modifies the amount of fame you gain from killing enemies</p> | <p>This stat modifies the amount of fame you gain from killing enemies</p> | ||
| Line 101: | Line 94: | ||
<p>There are currently only 2 ways to increase it one of them is with unlocking all mounts which will give you a 20% fame boost and the other way is with reaching transcendence level 10 on all 6 classes, giving you another 20%. In total you can get 40% fame boost</p> | <p>There are currently only 2 ways to increase it one of them is with unlocking all mounts which will give you a 20% fame boost and the other way is with reaching transcendence level 10 on all 6 classes, giving you another 20%. In total you can get 40% fame boost</p> | ||
<p>Friday increases the amount of fame gained by 25% however isn't included as a stat, rather as a bonus.</p> | <p>Friday increases the amount of fame gained by 25% however isn't included as a stat, rather as a bonus.</p> | ||
|} | |} | ||
</div> | </div> | ||
Revision as of 06:28, 13 October 2025
Each character within Telos Realms has 7 stats which impact how they interact with the game.
A character's Stats are split into Base Stats and Bonus Stats.
Base Stats can be increased via Transcendence.
Bonus Stats can be increased via equipping Armours, using Abilities, applying Runes or joining Guilds.
Unique Stats are not readily available to the character, only being acquired through Transcendance and specific Armours.
Loot
Every piece of equipment in Telos Realms gives a unique pairing of stats.
Discover these pieces of equipment in the Loot page.
Stats
| Stat | Effect | Details |
|---|---|---|
| Attack | Increases total damage dealt. |
Attack modifies the total damage dealt by a player from all sources (weapons, abilities, pets, other damaging effects). It has exponentially diminishing return, meaning it has less effect at higher values. The percentage increase to Attack is calculated as: |
| Health | Raises maximum HP. |
Health sets the player's maximum health. Each point of Health adds +1 to max HP. At 0 Health stat, max HP = 20 At 5 Health, max HP = 25. Followng forumlas can be used to determine a player's maximum effective health Effective Health (no Evasion): Average EHP (with Evasion): |
| Vitality | Improves HP regeneration rate. |
Vitality modifies the speed of natural healing. Each point of Vitality increases healing by +0.02 HP/s additively. At 0 Vitality, regen = +0.1 HP/s At 30 Vitality, regen = +0.7 HP/s. Time to fully heal from 1 HP: |
| Speed | Increases movement speed. | Speed modifies total movement speed the player moves at. Each point of Speed increases the movement speed by +0.8% additively. At 125 speed, the player will move at double speed. At 250 speed, the player will move at triple speed. |
| Evasion | Chance to fully dodge an attack. |
Evasion gives a chance to negate incoming damage entirely (dodge). Evasion gives exponentially diminishing returns, meaning it has less effect at higher values. The Chance to Evade an attack is calculated as: |
| Defence | Reduces incoming damage. |
Defence reduces damage taken from all sources and has exponentially diminishing returns, meaning it has less effect at higher values. Equation to calculate Damage Reduction: |
| Critical Chance | Chance to deal critical (double) damage. | Critical Chance modifes the probability to land a critical (double-damage) hit. It has exponentially diminishing return, meaning it has less effect at higher values. Crit% formula: |
Unique Stats
| Stat | Effect | Details |
|---|---|---|
| Critical Damage | Boosts critical damage multiplier. |
This stat modifies the critical damage multiplier that is applied to your attacks when you land a critical hit. |
| Loot Boost | Increases drop chances. |
This stat modifies your chances for dropping items the formula for it is the following: Ways to increase it:
|
| Fame Boost | Increases fame gain. |
This stat modifies the amount of fame you gain from killing enemies Ways to increase it: There are currently only 2 ways to increase it one of them is with unlocking all mounts which will give you a 20% fame boost and the other way is with reaching transcendence level 10 on all 6 classes, giving you another 20%. In total you can get 40% fame boost Friday increases the amount of fame gained by 25% however isn't included as a stat, rather as a bonus. |
Base Class Stats
| Class | Attack | Health | Vitality | Speed | Evasion | Defence | Critical Chance | Critical Damage |
|---|---|---|---|---|---|---|---|---|
| Knight | 7.5 | 11 | 15 | 5 | 5 | 16 | 7.5 | 40% |
| Samurai | 8.5 | 10 | 10 | 25 | 7.5 | 12.5 | 10 | 50% |
| Assassin | 15 | 7.5 | 7.5 | 15 | 10 | 10 | 10 | 55% |
| Huntress | 10 | 7.5 | 7.5 | 15 | 10 | 7.5 | 12.5 | 50% |
| Necromancer | 12.5 | 7.5 | 7.5 | 10 | 5 | 7.5 | 10 | 40% |
| Arcanist | 12.5 | 7.5 | 10 | 10 | 7.5 | 10 | 7.5 | 65% |