imported>Dawning
update top 3 bosses to be right (by SublimeText.Mediawiker)
imported>Dawning
legacy code changed to work (maybe) with new code, need to update old boss infobox to NPC infobox (by SublimeText.Mediawiker)
Line 78: Line 78:
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astaroth">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astaroth">
{{NPCInfobox
{{NPCInfobox
|title = Astaroth;Lord's Lieutenant
|title= Astaroth;Lord's Lieutenant
|image = Astaroth.png
|image= Astaroth.png
|Biome = Crimson
|Biome= Crimson
|Royal = Abilities;Kunai Of Conflict;KunaiOfConflict.png;?%,
|Royal= Abilities;Kunai Of Conflict;KunaiOfConflict.png;?%,
Abilities;Orb Of Conflict;OrbOfConflict.png;?%
Abilities;Orb Of Conflict;OrbOfConflict.png;?%
| Dungeon Dropped =Shattered Kingdom: Part 1;File:ShatteredKingdom-Portal.png
| Dungeon Dropped =Shattered Kingdom: Part 1;File:ShatteredKingdom-Portal.png
Line 106: Line 106:
<div class="dlog">
<div class="dlog">


<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ASTAROTH] BYPASS STATE:</b>How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ASTAROTH] BYPASS STATE:</b> How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.


</div>
</div>
Line 115: Line 115:
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-glumi">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-glumi">
{{NPCInfobox
{{NPCInfobox
|title = Glumi;InfectedPanda
|title= Glumi;InfectedPanda
|image = Glumi.png
|image= Glumi.png
|Biome = Swamp
|Biome= Swamp
|Royal =Abilities;Crystal Kunai;CrystalKunai.png;?,
|Royal=Abilities;Crystal Kunai;CrystalKunai.png;?,
Abilities;Crystal Kunai;CrystalPoison.png;?
Abilities;Crystal Kunai;CrystalPoison.png;?
|Dungeon Dropped = Fungal Cavern;FungalCavern-Portal.png
|DungeonDropped= Fungal Cavern;FungalCavern-Portal.png
}}
}}
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.
Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.
Line 142: Line 142:
<div class="dlog">
<div class="dlog">


<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: GLUMI] BYPASS STATE:</b>I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: GLUMI] BYPASS STATE:</b> I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.


</div>
</div>
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<!--ANUBIS DROPDOWN-->
<!--ANUBIS DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-anubis button-expand-header">[[file:Iconanubis.png]]Anubis[[file:Iconanubis.png|Iconanubis.png]]</h2>  
<h2 class="mw-customtoggle-anubis button-expand-header">[[file:Iconanubis.png]]Anubis[[file:Iconanubis.png|Iconanubis.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anubis">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anubis">
<div style="width: 100%;">
{{NPCInfobox
<div class="infoflex">
|title= Anubis
<div style="float: left;">
|Aliases= Guardian of Ancient Tech
{{ World Bosses
|image= Anubis.png
| title = Anubis
|Biome= Desert
| Aliases = Guardian of Ancient Tech
|Royal= Weapons;Anubis Staff;AnubisStaff.png;?,
| image = Anubis.png
Abilities;Jewel Of The Nile;JewelOfTheNile.png;?
| Biome = Desert
|DungeonDropped= Anubis Lair;AnubisLair-Portal.png
| Royal = [[Weapons | Anubis Staff]][[File:AnubisStaff.png]]<br>
[[Abilities | Jewel Of The Nile]][[File:JewelOfTheNile.png]]
| Dungeon Dropped = [[Anubis Lair]][[File:AnubisLair-Portal.png|size=32px]]
}}
}}
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.
This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.
 
<div class="pre-dungeon">
===Boss Patterns===
===Boss Patterns===


Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.
Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.


Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.
Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.


Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.
Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.


Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.
Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.


===Boss Phases===
===Boss Phases===


'''66%''' | Invulnerability Phase.
'''66%''' | Invulnerability Phase.
 
'''33%''' | Invulnerability Phase, Anubis exalts himself, creating a laser-firing sigil above himself.
</div>
<div class="dlog">


'''33%''' | Invulnerability Phase, Anubis exalts himself, creating a laser-firing sigil above himself.
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ANUBIS] BYPASS STATE:</b>Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?


'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Anubis''''' <br>
</div>
''I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?''
</div>
</div></div></div></div></div>


<!--OOZUL DROPDOWN-->
<!--OOZUL DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-oozul button-expand-header">[[file:Iconoozul.png]]Oozul[[file:Iconoozul.png|Iconoozul.png]]</h2>  
<h2 class="mw-customtoggle-oozul button-expand-header">[[file:Iconoozul.png]]Oozul[[file:Iconoozul.png|Iconoozul.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-oozul">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-oozul">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Oozul
| title = Oozul
Line 207: Line 198:


Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.
 
<div class="pre-dungeon">
===Boss Patterns===
===Boss Patterns===


(<66%) Oozul fires a volley of projectiles at the aggroed player.
(<66%) Oozul fires a volley of projectiles at the aggroed player.


(33%) Oozul slams down upon a marked area, dealing damage to anyone in radius
(33%) Oozul slams down upon a marked area, dealing damage to anyone in radius


(33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.
(33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.


===Boss Phases===
===Boss Phases===


'''100%''' Invincibility Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.|
'''100%''' Invincibility Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.|


'''66%''' | Invulnerability Phase, Oozul summons different types of slimes that must be killed. Oozul continuously fires projectiles in all directions.
'''66%''' | Invulnerability Phase, Oozul summons different types of slimes that must be killed. Oozul continuously fires projectiles in all directions.


'''33%''' | Invulnerability Phase, Oozul summons even more varieties of slimes. The healer slime must be killed before any other slime can be killed. Oozul continuously fires projectiles in all directions.
'''33%''' | Invulnerability Phase, Oozul summons even more varieties of slimes. The healer slime must be killed before any other slime can be killed. Oozul continuously fires projectiles in all directions.
 
</div>
'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Oozul''''' <br>
<div class="dlog">
''I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.''
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: OOZUL] BYPASS STATE:</b> I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.
</div></div></div></div></div>
</div>
</div>


<!--FREDDY DROPDOWN-->
<!--FREDDY DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-freddy button-expand-header">[[file:Iconfreddy.png]]Freddy[[file:Iconfreddy.png|Iconfreddy.png]]</h2>  
<h2 class="mw-customtoggle-freddy button-expand-header">[[file:Iconfreddy.png]]Freddy[[file:Iconfreddy.png|Iconfreddy.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-freddy">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-freddy">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Freddy
| title = Freddy
Line 247: Line 233:
}}
}}
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…
Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…
 
<div class="pre-dungeon">
===Boss Patterns===
===Boss Patterns===


Freddy teleports to the aggroed player 4 times, firing a flamethrower from his behind in the direction of the player.
Freddy teleports to the aggroed player 4 times, firing a flamethrower from his behind in the direction of the player.


Freddy summons circles of flame in the surrounding area, dealing damage to anyone who stands in them as they disappear.
Freddy summons circles of flame in the surrounding area, dealing damage to anyone who stands in them as they disappear.


Freddy summons 8 circles around him, which fire projectiles in a pattern, stemming from the middle of the circle.
Freddy summons 8 circles around him, which fire projectiles in a pattern, stemming from the middle of the circle.


Freddy inflicts darkness on all players and chases the aggroed player, dealing contact damage (along with a visual jumpscare).
Freddy inflicts darkness on all players and chases the aggroed player, dealing contact damage (along with a visual jumpscare).


Freddy summons two identical clones that have less health than him. These clones must be killed before being able to deal damage to Freddy. The player must also crouch several times to avoid the “dance” effect inflicted by this phase.
Freddy summons two identical clones that have less health than him. These clones must be killed before being able to deal damage to Freddy. The player must also crouch several times to avoid the “dance” effect inflicted by this phase.


===Boss Phases===
===Boss Phases===


'''66%''' | Invulnerability Phase.
'''66%''' | Invulnerability Phase.


'''33%''' | Invulnerability Phase.
'''33%''' | Invulnerability Phase.


'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Freddy''''' <br>
</div>
''Uhhhhhhh...what the fuck?''
<div class="dlog">
</div></div></div></div></div>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: FREDDY] BYPASS STATE:</b> Uhhhhhhh...what the fuck?
</div>
</div>
   
   
<!--CHUNGUS DROPDOWN-->
<!--CHUNGUS DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-chungus button-expand-header">[[file:Iconchungus.png]]Chungus[[file:Iconchungus.png|Iconchungus.png]]</h2>  
<h2 class="mw-customtoggle-chungus button-expand-header">[[file:Iconchungus.png]]Chungus[[file:Iconchungus.png|Iconchungus.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-chungus">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-chungus">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Chungus
| title = Chungus
Line 289: Line 271:
}}
}}
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.
Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.
 
<div class="pre-dungeon">
===Boss Patterns===
===Boss Patterns===


Chungus jumps up and release bouncing, arcing projectiles upon reaching the floor
Chungus jumps up and release bouncing, arcing projectiles upon reaching the floor


Chungus jumps up into the air and summons many projectiles, which rain down on the players in the arena and deal AOE damage upon contact with the floor.
Chungus jumps up into the air and summons many projectiles, which rain down on the players in the arena and deal AOE damage upon contact with the floor.


Chungus fires 3 rapid waves of projectiles at the player, with the 3rd being in all directions.
Chungus fires 3 rapid waves of projectiles at the player, with the 3rd being in all directions.


Chungus locks the player in a combo, hitting the player higher and higher until the combo ends.
Chungus locks the player in a combo, hitting the player higher and higher until the combo ends.


===Boss Phases===
===Boss Phases===


'''66%''' | Invulnerability Phase.
'''66%''' | Invulnerability Phase.


'''33%''' | Invulnerability Phase, Chungus is now able to summon two shadow clones as a phase, which teleport and deal contact damage.
'''33%''' | Invulnerability Phase, Chungus is now able to summon two shadow clones as a phase, which teleport and deal contact damage.


'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Chungus'''''<br>
</div>
''So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.''
<div class="dlog">
</div></div></div></div></div>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: CHUNGUS] BYPASS STATE:</b> So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.
</div>
</div>


<!--LOTIL DROPDOWN-->
<!--LOTIL DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-lotil button-expand-header">[[file:Iconlotil.png]]Lotil[[file:Iconlotil.png|Iconlotil.png]]</h2>  
<h2 class="mw-customtoggle-lotil button-expand-header">[[file:Iconlotil.png]]Lotil[[file:Iconlotil.png|Iconlotil.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-lotil">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-lotil">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Lotil
| title = Lotil
Line 329: Line 307:
}}
}}
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.
This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.
 
<div class="pre-dungeon">
===Boss Patterns===
===Boss Patterns===


Lotil rolls a snowball towards the player. The snowball homes in on the aggroed player, fires projectiles in all directions, and pushes the player back if any player gets too close to the snowball.
Lotil rolls a snowball towards the player. The snowball homes in on the aggroed player, fires projectiles in all directions, and pushes the player back if any player gets too close to the snowball.


Lotil digs into the ground, launching upwards from the ground at the aggroed players feet.
Lotil digs into the ground, launching upwards from the ground at the aggroed players feet.


Lotil stomps, dealing damage on the floor in a certain radius.
Lotil stomps, dealing damage on the floor in a certain radius.


===Boss Phases===
===Boss Phases===


'''66%''' | Invulnerability Phase.
'''66%''' | Invulnerability Phase.


'''33%''' | Invulnerability Phase, Lotil enrages, chasing the player down. At the end of his rage, he fires projectiles at the player and in all directions.
'''33%''' | Invulnerability Phase, Lotil enrages, chasing the player down. At the end of his rage, he fires projectiles at the player and in all directions.


'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Lotil'''''<br>
</div>
''I wonder how this creature became a peon for Omnipotent. How interesting.''
<div class="dlog">
</div></div></div></div></div>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: LOTIL] BYPASS STATE:</b> I wonder how this creature became a peon for Omnipotent. How interesting.
</div>
</div>


<!--ILLARIUS DROPDOW-->
<!--ILLARIUS DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-illarius button-expand-header">[[file:IconIllarius.png]]Illarius[[file:IconIllarius.png|IconIllarius.png]]</h2>  
<h2 class="mw-customtoggle-illarius button-expand-header">[[file:IconIllarius.png]]Illarius[[file:IconIllarius.png|IconIllarius.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-illarius">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-illarius">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Illarius
| title = Illarius
Line 365: Line 339:
| Dungeon Dropped = [[Illarius' Hideout]][[File:IllariusHideout-Portal.png]]
| Dungeon Dropped = [[Illarius' Hideout]][[File:IllariusHideout-Portal.png]]
}}
}}
<div>
 
The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...
 
<div class="pre-dungeon">
===Boss Patterns===
===Boss Patterns===


Illarius runs towards the player, grabbing the player and punching the player upwards into the air.
Illarius runs towards the player, grabbing the player and punching the player upwards into the air.


Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.
Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.


Illarius dashes into the player.
Illarius dashes into the player.


Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.
Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.


Illarius slams the ground, creating many projectiles.
Illarius slams the ground, creating many projectiles.


===Boss Phases===
===Boss Phases===


'''66%''' | Invulnerability Phase.
'''66%''' | Invulnerability Phase.


'''33%''' | Invulnerability Phase, summons an axe that bounces around the arena, dealing contact damage.
'''33%''' | Invulnerability Phase, summons an axe that bounces around the arena, dealing contact damage.


'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Illarius'''''<br>
'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Illarius'''''<br>
''Poor creature...the last one of its species. Wait...is that...''
''Poor creature...the last one of its species. Wait...is that...''
''Silverling. Turn back. Now.''
''Silverling. Turn back. Now.''
</div></div></div></div></div></div>
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ILLARIUS] BYPASS STATE:</b> Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.
</div>
</div>


<!--VALUS DROPDOWN-->
<!--VALUS DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-valus button-expand-header">[[file:Iconvalus.png]]Valus[[file:Iconvalus.png|Iconvalus.png]]</h2>  
<h2 class="mw-customtoggle-valus button-expand-header">[[file:Iconvalus.png]]Valus[[file:Iconvalus.png|Iconvalus.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-valus">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-valus">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Valus
| title = Valus
Line 411: Line 383:


Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.
Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.
 
<div class="pre-dungeon">
===Boss Patterns===
===Boss Patterns===


Valus summons swords from the sky, which land in random areas across the arena.
Valus summons swords from the sky, which land in random areas across the arena.


Valus dashes into the player.
Valus dashes into the player.


Valus teleports four times around the player, each time dealing damage across the floor in the direction of the player.
Valus teleports four times around the player, each time dealing damage across the floor in the direction of the player.


Valus shoots out projectiles in all directions, dealing damage. If a player is hit by these projectiles, they are launched up and dealt another hit of damage. At the end of the phase, Valus deals damage across the floor in a certain radius.
Valus shoots out projectiles in all directions, dealing damage. If a player is hit by these projectiles, they are launched up and dealt another hit of damage. At the end of the phase, Valus deals damage across the floor in a certain radius.


Valus summons swords from the sky, which slam down on every player in the vicinity.
Valus summons swords from the sky, which slam down on every player in the vicinity.


===Boss Phases===
===Boss Phases===


'''66%''' | Invulnerability Phase.
'''66%''' | Invulnerability Phase.


'''33%''' | Invulnerability Phase, launches his book, which summons djinns where it lands.
'''33%''' | Invulnerability Phase, launches his book, which summons djinns where it lands.


'''''D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Valus'''''<br>
</div>
''Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.''
<div class="dlog">
</div></div></div></div></div>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: VALUS] BYPASS STATE:</b> Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.
</div>
</div>


==Shadowlands Bosses==
==Shadowlands Bosses==
Line 460: Line 434:


<!--REAPER DROPDOWN-->
<!--REAPER DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-reaper button-expand-header">[[file:Iconreaper.png]]Reaper[[file:Iconreaper.png|Iconreaper.png]]</h2>  
<h2 class="mw-customtoggle-reaper button-expand-header">[[file:Iconreaper.png]]Reaper[[file:Iconreaper.png|Iconreaper.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-reaper">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-reaper">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Reaper
| title = Reaper
Line 480: Line 448:


Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.
Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.
<div class="pre-dungeon">
===Arena Hazard===
===Arena Hazard===


The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.  
The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.  


===Boss Patterns===
===Boss Patterns===


The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.
The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.


The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.
The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.


The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.
The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.


The Reaper channels its energy before dashing forwards and sending out bursts of energy.
The Reaper channels its energy before dashing forwards and sending out bursts of energy.


The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.
The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.


===Boss Phases===
===Boss Phases===


'''50%''' | Armored phase
'''50%''' | Armored phase
</div></div></div></div></div>
 
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: REAPER] BYPASS STATE:</b>  
</div>
</div>


<!--WARDEN DROPDOWN-->
<!--WARDEN DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-warden button-expand-header">[[file:Iconwarden.png]]Warden[[file:Iconwarden.png|Iconwarden.png]]</h2>  
<h2 class="mw-customtoggle-warden button-expand-header">[[file:Iconwarden.png]]Warden[[file:Iconwarden.png|Iconwarden.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-warden">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-warden">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Warden
| title = Warden
Line 520: Line 488:
}}
}}
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.
Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.
 
<div class="pre-dungeon">
===Arena Hazard===
===Arena Hazard===


The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.
The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.


===Boss Patterns===
===Boss Patterns===


The Warden walks towards you while sending out slow slash projectiles.  
The Warden walks towards you while sending out slow slash projectiles.  


The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.
The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.


The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.
The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.


The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.
The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.


The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.  
The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.  


===Boss Phases===
===Boss Phases===


'''50%''' | Armored phase
'''50%''' | Armored phase
</div></div></div></div></div>
 
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: WARDEN] BYPASS STATE:</b>  
</div>
</div>


<!--HERALD DROPDOWN-->
<!--HERALD DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-herald button-expand-header">[[file:Iconherald.png]]Herald[[file:Iconherald.png|Iconherald.png]]</h2>  
<h2 class="mw-customtoggle-herald button-expand-header">[[file:Iconherald.png]]Herald[[file:Iconherald.png|Iconherald.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-herald">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-herald">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Herald
| title = Herald
Line 562: Line 529:


Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.
Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.
 
<div class="pre-dungeon">
===Arena Hazard===
===Arena Hazard===


The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.
The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.


===Boss Patterns===
===Boss Patterns===


The Herald sends forward a narrow shockwave, damaging players caught within.
The Herald sends forward a narrow shockwave, damaging players caught within.


The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.
The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.


The Herald walks towards you while sending out slow slash projectiles.  
The Herald walks towards you while sending out slow slash projectiles.  


The Herald spins around, sending out blood-red projectiles around it.
The Herald spins around, sending out blood-red projectiles around it.


The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.
The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.


===Boss Phases===
===Boss Phases===


'''50%''' | Armored phase
'''50%''' | Armored phase
</div></div></div></div></div>
 
</div>
<div class="dlog">
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: HERALD] BYPASS STATE:</b>  
</div>
</div>


<!--DEFENDER DROPDOWN-->
<!--DEFENDER DROPDOWN-->
<div class="page-box" style="margin:0; padding:0;" >
<div>
<h2 class="mw-customtoggle-defender button-expand-header">[[file:Icondefender.png]]Defender[[file:Icondefender.png|Icondefender.png]]</h2>  
<h2 class="mw-customtoggle-defender button-expand-header">[[file:Icondefender.png]]Defender[[file:Icondefender.png|Icondefender.png]]</h2>  
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-defender">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-defender">
<div style="width: 100%;">
<div class="infoflex">
<div style="float: left;">
{{ World Bosses
{{ World Bosses
| title = Defender
| title = Defender
Line 598: Line 564:
| Aliases = Guardian of the Province
| Aliases = Guardian of the Province
| Biome = Shadowlands
| Biome = Shadowlands
| Royal = [[Armours | Phantasmic Greaves]] [[File:PhantasmicGreaves.png]] <br>
| Royal = [[Armours | Phantasmic Greaves]] [[File:PhantasmicGreaves.png]]
[[Abilities | Shrouded Shield]] [[File:ShroudedShield.png]] <br>
[[Abilities | Shrouded Shield]] [[File:ShroudedShield.png]]
[[Abilities | Afterburner]] [[File:UT-Afterburner.png]]
[[Abilities | Afterburner]] [[File:UT-Afterburner.png]]
| Dungeon Dropped = [[Celestial's Province: Part 1 | Celestial's Province]][[File:CelestialsProvinceKey.png]]  
| Dungeon Dropped = [[Celestial's Province: Part 1 | Celestial's Province]][[File:CelestialsProvinceKey.png]]  
}}
}}
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.
The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a  match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.
 
<div class="pre-dungeon">
===Arena Hazard===
===Arena Hazard===


The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.   
The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.   


===Boss Patterns===
===Boss Patterns===


Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.
Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.


Defender slams the ground, creating a cross of fire in the arena.
Defender slams the ground, creating a cross of fire in the arena.


Defender jumps onto a player, dealing damage and launching the player into the air.
Defender jumps onto a player, dealing damage and launching the player into the air.


(50%) Defender sends a fast flying slash towards the targeted player.
(50%) Defender sends a fast flying slash towards the targeted player.


(50%) Defender sends 3, sequential slashes towards the targeted player.
(50%) Defender sends 3, sequential slashes towards the targeted player.


Defender slams the ground, dealing AOE damage.
Defender slams the ground, dealing AOE damage.


===Boss Phases===
===Boss Phases===


'''66%''' | Armoured Phase.
'''66%''' | Armoured Phase.


'''33%''' | Invulnerability Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.
'''33%''' | Invulnerability Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.


'''25%''' | Armoured Phase.
'''25%''' | Armoured Phase.
</div></div></div></div></div>
 
</div>
<br>
<div class="dlog">
<br>
<b>[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: DEFENDER] BYPASS STATE:</b>
</div>
</div>

Revision as of 21:08, 3 September 2025

Realm Bosses

Within the open world of Telos, there are stronger enemies that have asserted themselves in their own biomes and arenas.

Their allegiances wildly vary so do not leave anything to chance. I do not recommended engaging these bosses alone with less than 40 tier points.

Two random bosses will have a chance to spawn at a time, which will each drop their own dungeons. Upon killing all ten Realm Bosses, the Sanguine Lord himself will challenge you to a final duel.

The Realm Bosses loot table is listed below.


size=32px    T7 Equipment     Guaranteed    
size=32px    T8 Equipment     Guaranteed    
size=32px    Gilded Forge Fragment     15%    
size=32px    Royal UT     2.5%    


Below is a list of realm bosses.

size=32pxTidolsize=32px

Tidol
General Info
HP
???
Biome
Beach
Available Tiered Drops
???
Dungeon Dropped

Once a revered leader the sea, Tidol seeks the ruins of his underwater kingdom on the beaches of Telos. His cries of anguish are often heard echoing throughout the realm, followed by bellows of rage directed at the Sanguine Lord.

Boss Patterns

Tidol throws his trident in a direction, landing and creating shockwaves on the ground. Upon calling the trident back, Tidol releases 1 shockwave and linear projectiles in all directions on the floor.

Tidol propels himself backwards and launches a mix of light blue and dark blue projectiles. After reaching a certain distance, the dark blue projectiles home in on the aggroed player.

Tidol launches golden trident projectiles in all directions, which turn red and launch towards the aggroed player.

Tidol summons mines across the arena, exploding and dealing damage to anyone inside one.

Tidol summons large ghost tridents, which home in on the aggroed player with a large turning radius.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, Tidol deals damage in the surrounding area.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: TIDOL] BYPASS STATE: Tests show that the waters surrounding Telos are noticeably higher in pH than usual. There also seems to be a toxic concentration of iron within the currents. The seas might conceal more bloodshed than the lands have witnessed.

File:Iconastaroth.pngAstarothIconastaroth.png

Astaroth
Lord's Lieutenant
General Info
Biome
Crimson

The Voided King's most loyal subject; sworn in as his lieutenant. He has been ordered to eternally guard the gates of the forgotten kingdom to prevent any unwanted guests.

Boss Patterns

Astaroth fires 3 projectiles that follow the player, slowing down to a stop and speeding up in the process.

Astaroth fires 2 large shots towards the aggroed player, and then runs towards the player to fire another large shot, dealing damage in the surrounding area on the final shot.

Astaroth fires 2 large shots towards the aggroed player in conjunction with another phase.

Astaroth slams his scythe down, creating a line of cracked ground. The cracked ground explodes into many projectiles soon after.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, Astaroth rips open the ground, summoning arcing projectiles from the created fissure.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ASTAROTH] BYPASS STATE: How bizarre. A conscious subject of the Voided King. It seems that this loyal lieutenant is sworn to eternally stand guard over the kingdom. I do have to admit, his choice of fashion really shines in his disguise. Unfortunately he's unaware that he's already failed his duties. Although...there might be something I can take inspiration from here.

size=32pxGlumisize=32px

Glumi
InfectedPanda
General Info
Biome
Swamp

Curiosity took the better of this jungle panda, leading to its possession at the hands of the Void. Upon its shattering, the Void used this event as a catalyst to spread mayhem among the local wildlife. The Void plague altered Glumi's DNA, causing irreversible and rapid evolution.

Boss Patterns

Glumi jumps backwards, sending out 4 sets of projectiles into the four cardinal directions.

Glumi sends a flurry of arcing projectiles into the air, along with a wave of projectiles towards the aggroed player.

Glumi dashes towards the aggroed player and sends out projectiles in all directions at the end of the dash.

Glumi jumps upwards and summons two waves of projectiles in all directions.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, Glumi summons three ponds that fire out projectiles, dealing AOE damage upon hitting the floor or player. Glumi also deals periodic damage in the surrounding area.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: GLUMI] BYPASS STATE: I see the Void has developed new means of annihilation. Its intelligence seems to grow with every world it takes. I've already begun to find a cure but I fear that the panda will never be the same again.

File:Iconanubis.pngAnubisIconanubis.png

Anubis
General Info
Biome
Desert

This ancient Egyptian god was forcefully summoned and subdued by the Sanguine Lord to watch over the desert. This was no easy feat and the biome was cursed as a result.

Boss Patterns

Anubis sends out a wave of mines in all directions, with there being more in the four cardinal directions. These mines disappear after a few seconds, and deal damage to anyone in the mine upon disappearing.

Anubis throws his staff, which circles around him and fires projectiles in all directions from the staff. Anubis also deals damage in the surrounding area.

Anubis stomps the ground and summons four pillars, which will fire lasers at the aggroed player if not killed.

Anubis slams his staff down and fires many waves of projectiles in all directions, stemming from his staff.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, Anubis exalts himself, creating a laser-firing sigil above himself.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ANUBIS] BYPASS STATE:Anubis I don't understand the purpose of summoning this old god. Perhaps it was a feat of strength and power to strike fear within the citizens?

File:Iconoozul.pngOozulIconoozul.png

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Jungle</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Dirk Of Chronos
Dimensional StarFile:DimensionalStar.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
ChronosFile:Chronos-Portal.png
</format>

</section> </panel> </infobox>

Oozul is a naturally occurring magical creature that assumed its esteemed position among the slimes through living for thousands of years. Oozul has achieved its large size from ingesting millions of living organism and possibly numerous fragments of dark energy.

Boss Patterns

(<66%) Oozul fires a volley of projectiles at the aggroed player.

(33%) Oozul slams down upon a marked area, dealing damage to anyone in radius

(33%) Oozul dashes towards the aggroed player 3 times, dealing contact damage.

Boss Phases

100% Invincibility Phase, Oozul’s slimes must be killed before Oozul can be damaged. Oozul continuously fires projectiles in all directions.|

66% | Invulnerability Phase, Oozul summons different types of slimes that must be killed. Oozul continuously fires projectiles in all directions.

33% | Invulnerability Phase, Oozul summons even more varieties of slimes. The healer slime must be killed before any other slime can be killed. Oozul continuously fires projectiles in all directions.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: OOZUL] BYPASS STATE: I didn't know they could grow that big. My readings detect a high level of rampant time energy emanating from this abomination.

File:Iconfreddy.pngFreddyIconfreddy.png

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Desert</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Exoskeleton HoodFile:ExoskeletonHood.png
Freddy's Microphone

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Freddy's Pizzeriasize=32px
</format>

</section> </panel> </infobox> Afton’s legacy reimagined into Telos through a misguided shipment. Intended to be sent to the Mariana Trench for disposal but instead made its way to the mysterious island of Telos. The boat arrived with the crew missing…

Boss Patterns

Freddy teleports to the aggroed player 4 times, firing a flamethrower from his behind in the direction of the player.

Freddy summons circles of flame in the surrounding area, dealing damage to anyone who stands in them as they disappear.

Freddy summons 8 circles around him, which fire projectiles in a pattern, stemming from the middle of the circle.

Freddy inflicts darkness on all players and chases the aggroed player, dealing contact damage (along with a visual jumpscare).

Freddy summons two identical clones that have less health than him. These clones must be killed before being able to deal damage to Freddy. The player must also crouch several times to avoid the “dance” effect inflicted by this phase.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: FREDDY] BYPASS STATE: Uhhhhhhh...what the fuck?

File:Iconchungus.pngChungusIconchungus.png

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Swamp</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
</format>

   
<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Carrot On A Stick
Spring Seasoned ScriptureFile:SpringSeasonedScripture.png

   </format>

   
<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Voidsize=32px
</format>

</section> </panel> </infobox> Arriving in a voided meteorite, Chungus has claimed the blast site as their home and will not hesitate to use voided magic on approaching adventurers out of panic. Chungus fears that what remaining life they have left will be spent on this foreign planet.

Boss Patterns

Chungus jumps up and release bouncing, arcing projectiles upon reaching the floor

Chungus jumps up into the air and summons many projectiles, which rain down on the players in the arena and deal AOE damage upon contact with the floor.

Chungus fires 3 rapid waves of projectiles at the player, with the 3rd being in all directions.

Chungus locks the player in a combo, hitting the player higher and higher until the combo ends.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, Chungus is now able to summon two shadow clones as a phase, which teleport and deal contact damage.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: CHUNGUS] BYPASS STATE: So this is where the plague spread from. Despite this creature's claims of extraterrestrial origins, the samples show that this is simply another animal twisted and evolved by the Void. Strike it down, that'll hold him alright.

File:Iconlotil.pngLotilIconlotil.png

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Permafrost</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

</format>

   

<format>

{{{Companion}}}
</format>

   
<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Cloak Of The WarlordFile:CloakOfTheWarlord.png
Shield Of OgmurFile:ShieldOfOgmur.png

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<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Omnipotent's CitadelFile:OmnipotentsCitadel-Portal.png
</format>

</section> </panel> </infobox> This beast and his never ending appetite for human flesh has claimed the permafrost as its territory. Lotil single-handedly destroyed the once commanding stronghold led by Raphael, of which he now occupies.

Boss Patterns

Lotil rolls a snowball towards the player. The snowball homes in on the aggroed player, fires projectiles in all directions, and pushes the player back if any player gets too close to the snowball.

Lotil digs into the ground, launching upwards from the ground at the aggroed players feet.

Lotil stomps, dealing damage on the floor in a certain radius.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, Lotil enrages, chasing the player down. At the end of his rage, he fires projectiles at the player and in all directions.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: LOTIL] BYPASS STATE: I wonder how this creature became a peon for Omnipotent. How interesting.

File:IconIllarius.pngIllariusIconIllarius.png

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

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<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

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<format>

{{{Companion}}}
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<format>

{{{IChance}}}

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<format>

{{{Irradiated}}}
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<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Cursed BrigadineFile:CursedBrigadine.png
Bow Of The ForstFile:BowOfTheForest.png

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<format>
{{{Fragment}}}
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<label>Dungeon Dropped</label>

<format>
Illarius' HideoutFile:IllariusHideout-Portal.png
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</section> </panel> </infobox>

The Sanguine Lord's reign led to the culling of Illarius’ kind. Now, Illarius stands as the final protector of the jungle and has sworn to keep his hideout safe which harbors other creatures of the jungle who suffered a similar fate. It is said that an ancient being also resides within this sanctum...

Boss Patterns

Illarius runs towards the player, grabbing the player and punching the player upwards into the air.

Illarius digs up the ground and throws it towards the player, which deals damage and also explodes into more projectiles.

Illarius dashes into the player.

Illarius jumps up into the air, and slams the ground near the player, pushing the player back and creating many projectiles.

Illarius slams the ground, creating many projectiles.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, summons an axe that bounces around the arena, dealing contact damage.

D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s Entity Log: Illarius
Poor creature...the last one of its species. Wait...is that... Silverling. Turn back. Now.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: ILLARIUS] BYPASS STATE: Poor creature...the last one of its species. Wait... Is that... Silverling. Turn back. Now.

File:Iconvalus.pngValusIconvalus.png

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

<label>Biome</label>

       <format>Necropolis</format>

   

<label>Treasure Room</label>

   

<format>

{{{Tiered}}}
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<format>

{{{CChance}}}

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<format>

{{{Companion}}}
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<format>

{{{IChance}}}

</format>

   

<format>

{{{Irradiated}}}
</format>

   
<format>

{{{RChance}}}

</format>

   

<label>UTs Dropped</label> <format> Cloak Of Bloody SurprisesFile:CloakOfBloodySurprises.png
Spooky Sandals
File:SpookySandals.png

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<format>
{{{Fragment}}}
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<label>Dungeon Dropped</label>

<format>
Cultist's Hideout
</format>

</section> </panel> </infobox>

Valus resides in a forgotten graveyard, watches over the barren landscape of the Necropolis. He reminisces on a more pleasant era of Telos, where the ground he walked on bloomed with lush grass and beautiful flowers. Alas, that time is long gone. And all must pick a side if they are to survive.

Boss Patterns

Valus summons swords from the sky, which land in random areas across the arena.

Valus dashes into the player.

Valus teleports four times around the player, each time dealing damage across the floor in the direction of the player.

Valus shoots out projectiles in all directions, dealing damage. If a player is hit by these projectiles, they are launched up and dealt another hit of damage. At the end of the phase, Valus deals damage across the floor in a certain radius.

Valus summons swords from the sky, which slam down on every player in the vicinity.

Boss Phases

66% | Invulnerability Phase.

33% | Invulnerability Phase, launches his book, which summons djinns where it lands.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: VALUS] BYPASS STATE: Ah...the sentry. Forgotten, left to guard an empty land devoid of invaders. But still he stands determined, holding his faceless visage high. Reminds me a bit of you, Silvering. Don't take that the wrong way though.

Shadowlands Bosses

[Transmission Received]

The air reeks of rot here. The sun dares not peek over the horizon, for it fears the indescribable horrors lurking in the shadows.

The legion that swore to protect this valley has been reduced to twisted monstrosities that mindlessly roam this wasteland. Killing these mobs will accumulate points.

Accumulating 200 points in one of three specific regions will spawn its respective Fallen Hero.

Upon defeating any shadowlands miniboss, a point will be granted towards the spawning of the Defender.

A strange barrier seem to repel any attack made upon the Fallen Heroes, only yielding to weapons imbued with shadow. This is tracked through Shadow Points, which will accumulate up to a max of 40 upon killing Shadowland mobs. Shadow points will dissipate every 30 seconds and a minimum of 25 are required in order to damage the minibuses, however, The Defender oddly does not require a minimum amount of shadow points to kill.

Sylvaris from the Dreadwood Thicket will provide a point towards the Defender and give 50 points towards spawning each miniboss. It will also give 20 shadow points.

...

That's a lot to process isn't it? I wish you success, I really do.

I hope this works...

[Transmission Ended]

File:Iconreaper.pngReaperIconreaper.png

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{{{Tiered}}}
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{{{CChance}}}

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{{{Companion}}}
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{{{IChance}}}

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<format>

{{{Irradiated}}}
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<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Reaper's Vest File:ReapersVest.png
Soulless Shoes File:SoullessShoes.png
Chalice Of Rot File:UT-ChaliceOfRot.png

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<format>
{{{Fragment}}}
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<label>Dungeon Dropped</label>

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{{{Dungeon Dropped}}}
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Commander of the Cutthroat Cohort, the Reaper was an silent killing machine. Their resolve was a value they lived by after training with Raphael. Despite this, their focus was broken as they gazed into the hauntingly hollow eyes of the Sanguine Lord, leaving only fear as they were cut down.

Arena Hazard

The Reaper's mere presence allows devastating maelstroms to form around the arena, starting cyan and harmless before turning purple and dealing continuous damage while within it.

Boss Patterns

The Reaper walks towards you, sending out two slow slash projectiles before spinning and sending out a ring of slashes.

The Reaper sends forwards a narrow shockwave that inflicts burning on players caught within.

The Reaper leaps into the air before slamming its scythe into the ground, launching players into the air.

The Reaper channels its energy before dashing forwards and sending out bursts of energy.

The Reaper slams its scythe into the ground, sending out four tombstones in a cross pattern that radiate smaller slash projectiles.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: REAPER] BYPASS STATE:

File:Iconwarden.pngWardenIconwarden.png

<infobox> <title source="title"> <default>World Bosses</default> </title> <image source="image"/> <panel> <section> <label>Aliases</label>

   

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{{{Tiered}}}
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{{{CChance}}}

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{{{RChance}}}

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<label>UTs Dropped</label> <format> Dawnbringer
Warden's Faceguard File:WardensFaceguard.png
Warden's Garment File:UT-WardensGarment.png

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<format>
{{{Fragment}}}
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<label>Dungeon Dropped</label>

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{{{Dungeon Dropped}}}
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</section> </panel> </infobox> Commander of the Vanguard Cohort, the Warden was known as a steadfast and kind individual. They found the most joy in teaching and raising newer soldiers to eventually join the legion; a trait passed on by their master Raphael. Alas, in their haste to guide others, they never saw the Sanguine Lord approaching.

Arena Hazard

The Warden will send out spiked disks with certain attacks, which will bounce around the arena before dissipating.

Boss Patterns

The Warden walks towards you while sending out slow slash projectiles.

The Warden channels its energy before spinning and slashing a wide area, sending forwards three spiked disks in a shotgun pattern.

The Warden jabs out with its halberd, players caught in this narrow area are dealt heavy knockback. This also sends forwards three spiked disks in a shotgun pattern.

The Warden slams its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

The Warden leaps into the air before slamming its halberd into the ground, launching players into the air and sending out four spiked disks in a cross pattern.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: WARDEN] BYPASS STATE:

File:Iconherald.pngHeraldIconherald.png

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<format>

{{{Irradiated}}}
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{{{RChance}}}

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<label>UTs Dropped</label> <format> Herald's Essence File:HeraldsEssence.png
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Luminous Flame File:UT-LuminousFlame.png

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{{{Dungeon Dropped}}}
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Commander of the Scout Cohort, the Herald gained their title for their willingness to venture into dangerous territory. They were thus celebrated for their brave and unyielding nature, traits passed on by their teacher Raphael. Ironically, the Herald fell to the Sanguine Lord before they were able to warn the legion of their impending doom.

Arena Hazard

The Herald will periodically call upon a rain of fire, distracting players as they look upwards to determine their trajectory.

Boss Patterns

The Herald sends forward a narrow shockwave, damaging players caught within.

The Herald sends forward a carpet of fire, damaging and setting aflame players caught within.

The Herald walks towards you while sending out slow slash projectiles.

The Herald spins around, sending out blood-red projectiles around it.

The Herald spins around, sending out yellow projectiles that return as slashes upon reaching their maximum range.

Boss Phases

50% | Armored phase

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: HERALD] BYPASS STATE:

File:Icondefender.pngDefenderIcondefender.png

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{{{Tiered}}}
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{{{CChance}}}

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<format>

{{{IChance}}}

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<format>

{{{Irradiated}}}
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<format>

{{{RChance}}}

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<label>UTs Dropped</label> <format> Phantasmic Greaves File:PhantasmicGreaves.png Shrouded Shield File:ShroudedShield.png Afterburner File:UT-Afterburner.png

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<format>
{{{Fragment}}}
</format>

<label>Dungeon Dropped</label>

<format>
Celestial's ProvinceFile:CelestialsProvinceKey.png
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</section> </panel> </infobox> The legendary praetor of the legion and successor to Raphael upon his departure. Despite this, he was never a match for the Sanguine Lord and perished as the last bastion of the valley. Although this entity is that of the same as other possessed armors, the Celestials recognized that the previous owner and grade of this armor was superior, selecting it as the dark knight of the Celestial Province.

Arena Hazard

The Defender will allocate a quadrant where players will need to move to, dealing heavy damage and blinding players that are caught outside after the time limit.

Boss Patterns

Defender spins around, and jumps into the air, dealing massive damage in the surrounding area.

Defender slams the ground, creating a cross of fire in the arena.

Defender jumps onto a player, dealing damage and launching the player into the air.

(50%) Defender sends a fast flying slash towards the targeted player.

(50%) Defender sends 3, sequential slashes towards the targeted player.

Defender slams the ground, dealing AOE damage.

Boss Phases

66% | Armoured Phase.

33% | Invulnerability Phase, Defender becomes exalted, dealing more damage, and unlocking slash attacks and a slam attack.

25% | Armoured Phase.

[D̷̛͖̲̜̤̭̤̬̏͑́̌̇̽͛̊́̕̚͜'s LOG: DEFENDER] BYPASS STATE: